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1. A New Heuristic Algorithm for Balanced Deliberation Groups

2. Predicting Bug Fix Time in Students' Programming with Deep Language Models

3. Early Prediction of Student Performance in a Health Data Science MOOC

4. #let’s-discuss: Analyzing Students’ Use of Emoji when Interacting with Course Readings

7. #lets-discuss: Analyzing Student Affect in Course Forums Using Emoji

8. Optimizing Representations and Policies for Question Sequencing Using Reinforcement Learning

9. Participatory Budgeting Design for the Real World

10. Automatic Creativity Measurement in Scratch Programs Across Modalities

11. Detecting Suicide Risk in Online Counseling Services: A Study in a Low-Resource Language

12. Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics

13. Modeling Creativity in Visual Programming: From Theory to Practice

14. Spotlights: Designs for Directing Learners' Attention in a Large-Scale Social Annotation Platform

15. Welfare vs. Representation in Participatory Budgeting

16. Deep Embeddings of Contextual Assessment Data for Improving Performance Prediction

17. MultiplexNet: Towards Fully Satisfied Logical Constraints in Neural Networks

19. Proportional Participatory Budgeting with Substitute Projects

20. Revisiting Citizen Science Through the Lens of Hybrid Intelligence

21. The Road Not Taken: Preempting Dropout in MOOCs

23. New Methods for Confusion Detection in Course Forums: Student, Teacher, and Machine

24. Detecting Creativity in an Open Ended Geometry Environment

25. One Size Does Not Fit All: A Study of Badge Behavior in Stack Overflow

26. In the Eye of the Beholder? Detecting Creativity in Visual Programming Environments

27. Personalization in Human-AI Teams: Improving the Compatibility-Accuracy Tradeoff

28. Applying Transparency in Artificial Intelligence based Personalization Systems

29. The Phantom Steering Effect in Q&A Websites

30. EduBERT: Pretrained Deep Language Models for Learning Analytics

32. Automatic Creativity Measurement in Scratch Programs across Modalities

33. Modeling the Effects of Students' Interactions with Immersive Simulations Using Markov Switching Systems

34. Interpretable Models for Understanding Immersive Simulations

35. Modeling Peoples Voting Behavior with Poll Information

36. A difficulty ranking approach to personalization in E-learning

37. Personalizing Mathematical Content in Educational Applets Repository: Human Teacher versus Machine-Based Considerations

38. Predicting Strategic Voting Behavior with Poll Information

39. Combining Difficulty Ranking with Multi-Armed Bandits to Sequence Educational Content

40. Modeling Engagement in Self-Directed Learning Systems Using Principal Component Analysis

46. Predicting suicide risk in real‐time crisis hotline chats integrating machine learning with psychological factors: Exploring the black box.

47. New Goal Recognition Algorithms Using Attack Graphs

48. Self-Reported Learning Strategies and Preferences in Health Informatics.

49. Education Challenges Among Early Career Researchers in Medical Informatics.

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