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1. Is Revision Arthroscopic Bankart Repair a Viable Option? A Systematic Review of Recurrent Instability following Bankart Repair.

4. Identification of curriculum and empirical needs for the writing BIPA 4 GBL model

5. GBL, schenk ook aandacht aan de veroorzaker!

7. Los microbios, ¿buenos o malos?: el juego de mesa “Los microorganismos en nuestra vida”.

8. Odtegnitveni sindrom od gama-butirolaktona (GBL): prikaz primera

9. Designing GBL for Higher Education: Pitfalls & Recommendations.

10. Could the Technology for Adaptive Learning Systems Come out of GBL?

11. Unravelling the regulatory network of antibiotic production

12. Inpatient GHB withdrawal management in an inner-city hospital in Sydney, Australia: a retrospective medical record review.

13. Beyond Reality: Zukunftsorientiertes Lernen mit Extended Reality & Game-based Learning

14. Is a Board Game Suitable for Teaching Complex Natural Systems? Yes.

15. Solvate phases crystallizing from hybrid halide perovskite solutions: Chemical classification and structural relations.

16. Enhancing students’ speaking skill through a game-based learning innovation of family game show

17. Games Based Learning Influence in Portuguese Referees Motivation to study Laws of the Game and Competition Rules: A Longitudinal Study.

18. Evaluating the Embedding of Games Based Learning in a Computing Subject at University.

19. Towards Game Based Learning Design Process Based on Semantic Service Oriented Architecture (SSOA).

20. Let the Students Contruct Their own fun And Knowledge ‐ Learning to Program by Building Computer Games.

21. Combining Game Based Learning With Content and Language Integrated Learning Approaches: A Case Study Utilizing QR Codes and Google Earth in a Geography‐Based Game.

22. GBL for Psychological Intervention Related Skills: What Challenges? What Paths?

23. GHB

24. "Reagent-free determination of γ-butyrolactone in beverages".

25. Improved efficiency and stability of dye-sensitized solar cells by using iodide-based electrolyte with high viscosity solvent.

26. TEACHING PROGRAMMING SKILLS TO GIRLS.

27. Gender Differences in GBL: The Japanese Higher Education Context.

28. Attack and Defend: Combining Game-Based Learning with Virtual Cyber Labs.

31. Detection of ɣ‐hydroxybutyric acid (GHB) and ɣ‐butyrolactone (GBL) in alcoholic beverages via total vaporization solid‐phase microextraction (TV‐SPME) and gas chromatography–mass spectrometry.

33. Play the Game! Analogue Gamification for Raising Information Security Awareness (Invited Paper)

34. The Streptomyces filipinensis Gamma-Butyrolactone System Reveals Novel Clues for Understanding the Control of Secondary Metabolism.

35. Game-based learning for postgraduates: an empirical study of an educational game to teach research skills.

38. Genus roll i digitala lärspel i matematikundervisningEn empirisk studie om flickor och pojkars arbetssätt i matematiska digitala lärspel.

39. Role of Digitalization: Why Game-Based Learning Important During the COVID-19 Pandemic?

40. Intoxication with GHB/GBL: characteristics and trends from ambulance-attended overdoses

41. Twelve tips for incorporating gamification into medical education

42. Factors to Consider When Using Learning Games for Learning Programming in K-9 Education.

43. From Comenius to Counter-Strike, 400 Years of Game-Based Learning as a Didactic Foundation.

44. Clinical relevance of ethanol coingestion in patients with GHB/GBL intoxication.

45. The effect of game-based learning as the experiential learning tool for business and accounting training: A study of Management Game.

46. Comprehensive evaluation of the pharmacological and toxicological effects of γ-valerolactone as compared to γ-hydroxybutyric acid: Insights from in vivo and in silico models.

47. The Role of Gender in digital learning games in mathematics education

48. Giving Teachers a Voice: A Study of Actual Game Use in the Classroom

50. Learning to Program by Playing Learning Games.

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