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1. Biofeedback Methods in Entertainment Video Games

2. LeGACy Code: Studying How (Amateur) Game Developers Used Graphic Adventure Creator

3. Testing Self Driving Cars with Game Development Tools

4. How to launch a successful video game: A framework

5. The ANGELINA Videogame Design System—Part II

6. New generation console game technologies; Console game application supported with projection mapping

7. Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools

8. Automated Bug Finding in Video Games

9. Supporting Team Work in Game Design

10. Supporting Educational Games in Higher Education: the Creation and Implementation of Custom Game Engine for a University

11. Game Design to Introduce Pets

12. Serious Game Approach to Water Distribution System Design and Rehabilitation Problems

13. The Cardboard VR Game Development Tool

15. Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions

17. General Video Game Rule Generation

18. Audio Visual Media Components in Educational Game for Elementary Students

19. The Development Of Visual Aspects In Video Games Over The Years

20. GameFlow: Narrative Visualization of NBA Basketball Games

21. User eXperience Management from Early Stages of Computer Game Development

22. Analysis and Implementation for the RPG Boxing Game

23. Emergence in video game production: Video game engines as technical individuals

25. Rota do Tropeiro: a cultural entertainment game for Android platform

26. Design and Implementation of Game for Learning Game Production Principles: Centering on Scratch Language

27. Using a fine-grained multiple-choice response format in educational drill-and-practice video games

28. Video game scenery analysis with eye tracking

29. Design and Implementation of Socket-based Multi-player Game Service for Elementary Mathematics Learning

30. Development of Smart Game Based on Multi-Platform Game Engine

31. Game Designer Friendly Game Engine

32. The association of typography with form and content in digital games

33. Development of Game management system suitable for mobile games

34. Accelerating film environment creation using game development tools

35. Approaches for integration of educational computer games in e-learning environments

36. Development of an Educational Video Game That Can Be Modified by End-Users

37. Platform selection by software developers: Theory and evidence

38. Building a Scalable Game Engine to Teach Computer Science Languages

39. Camera Motion Editor Tool and its Editing Method of CMF and MOT by Using Interactive Ride Game Contents Development

40. A study on macro detection using information of touch events in Android mobile game environment

41. Implementation of a Photo-Input Game Interface Using Image Search

42. Through a comparative analysis of the digital characters SNG and PC Game Proposed future direction

43. Rhythm and Cues

44. A Study on Flash Mobile Game Application Using Adobe AIR

45. A Study on the Data Linkage Method of Online Game Server

46. GAMED: digital educational game development methodology

47. Game interface enhancement under smartphone platform focused on touchscreen interaction

48. Incidental Lexicon Acquisition through Playful Interaction

49. A Design of Augmented Tabletop Game Based on RFID Technology

50. Vocabulary Game Using Augmented Reality—Expressing Elements in Virtual World with Objects in Real World

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