Search

Your search keyword '"Game-Based Learning"' showing total 5,728 results

Search Constraints

Start Over You searched for: Descriptor "Game-Based Learning" Remove constraint Descriptor: "Game-Based Learning"
5,728 results on '"Game-Based Learning"'

Search Results

4. Impacts of digital game-based flipped teaching approach on learning effectiveness of the students with different prior knowledge levels.

5. El juego de la cadena alimentaria: una estrategia activa para comprender la dinámica de los ecosistemas.

6. The task-attention theory of game learning: a theory and research agenda.

7. Let's get on-board: a practical framework for designing and implementing educational board games in K-12 classrooms.

8. Impact of a game-based tool on student engagement in a foreign language course: a three-term analysis.

9. Kahoot! Game‐based digital learning platform: A comprehensive meta‐analysis.

10. Game-Based Learning Towards Students' Performance in Technology and Livelihood Education.

11. Comprehending complex chemistry problems in a structured and enjoyable manner: A concept mapping-based contextual gaming approach.

12. Effect of game-based learning on educational technology Students' performance: A case of simple repeated measures approach.

13. Learning With Board Games: Interplay of Context and Students’ Prior Knowledge.

14. Serious games in academic research: Play to learn.

15. A game-based approach to promoting adaptive rational number knowledge.

16. The evaluation of digital educational game use in pharmacology teaching process.

17. Researchers' Theater: Enhancing Student Engagement in an Introductory Research Course.

18. The mediating and moderating role of cognitive engagement in the relationship between prior knowledge and learning achievement in game-based learning.

19. The design and evaluation of a multi-scaffolding game-based career education teaching module with mobile technology for high school students with mild intellectual disabilities.

20. The Effects of Incorporating an Electronic Book into Digital Game-Based Learning: A Prior Knowledge Perspective.

21. Learning analytics for online game-Based learning: a systematic literature review.

22. The Impact of Team Synchrony on Argument Construction and Science Knowledge Acquisition: Insights from a Science Learning Game.

23. Kahoot Utilization! To Support Game-Based Learning.

24. LEVEL UP SUSTAINABILITY – GAME-BASED LEARNING IN MODERN HIGHER EDUCATION.

25. Innovative Methodologies in University Teaching: Pilot Experience of an Escape Room in Nursing Students.

26. An In-Depth Evaluation of Educational Burst Games in Relation to Learner Proficiency.

27. Pedagogical innovation to captivate students to ethics education in engineering.

28. Is Immersion in 3D Virtual Games Associated with Mathematical Ability Improvement in Game-Based Learning?

29. The Mediterranean forest in a science museum: engaging children through drawings that come to life in a virtual world.

30. Cultural Heritage Manifestation in Computer Role-Playing Games for Enhancing Museum Experience: A Model Proposal.

31. A Comparative Study of Maze Generation Algorithms in a Game-Based Mobile Learning Application for Learning Basic Programming Concepts.

32. Game-based features in intelligent game-based learning environments: a systematic literature review.

33. Growth-mindset intervention effects and the relationship of mindset, hope belief, and self-efficacy during creativity game-based learning.

34. Effect of an AI‐based chatbot on students' learning performance in alternate reality game‐based museum learning.

35. Effects of integrating a role‐playing game into a virtual reality‐based learning approach on students' perceptions of immersion, self‐efficacy, learning motivation and achievements.

36. Chemistry education board game based on cognitive mechanism: multi-dimensional evaluation of learners' knowledge acquisition, flow and playing experience of board game materials.

37. Estado del arte sobre el uso de la gamificación en las prácticas docentes.

38. Detecting and Mitigating Encoded Bias in Deep Learning-Based Stealth Assessment Models for Reflection-Enriched Game-Based Learning Environments.

39. EFL Special Education Teachers' Perspectives: Evaluating Game-Based Learning for ADHD Behavioral Disorders.

40. Learning Vocabulary via Video Games: A Case Study of Saudi University Students.

41. Effects of Rewards on Motivation and Student Achievement in Digital Game-Based Learning in Teaching English as a Foreign Language for Primary School Pupils in Kazakhstan.

43. Responsibility and Care in AI/ML Education: A Collaborative Approach to Ethical Awareness.

44. Gli elementi di gioco in Classcraft Proposta per una tassonomia.

45. Dal gioco reale al gioco virtuale: un’esperienza significativa.

46. Applying an augmented reality game-based learning environment in physical education classes to enhance sports motivation.

47. The effect of digital storytelling on nursing students' compliance with isolation precautions and their knowledge levels: A randomized controlled trial.

48. Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education.

49. An exploration of gendered differences in cognitive, motivational and emotional aspects of game‐based math learning.

50. Teachers' experiences of using Minecraft Education in primary school: An Irish perspective.

Catalog

Books, media, physical & digital resources