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3. Mixed Reality

5. Enhancing shopping experiences in smart retailing

6. Context-Aware Bicycle Route Planning

12. ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations

13. 3D Audio + Augmented Reality + AI Chatbots + IoT: An Immersive Conversational Cultural Guide

14. A Location-Based Mobile Guide for Gamified Exploration, Audio Narrative and Visitor Social Interaction in Cultural Exhibitions

17. Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication

20. Renewable Mobility in Smart Cities:TheMOVESMART Approach

21. User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform

22. Design and Management of Vehicle Sharing Systems: A Survey of Algorithmic Approaches

23. PacMap: Transferring PacMan to the Physical Realm

24. Evaluation of Pervasive Games: Recruitment of Qualified Participants through Preparatory Game Phases

25. Enhanced Buying Experiences in Smart Cities: The SMARTBUY Approach

26. Assessment of Virtual Guides’ Credibility in Virtual Museum Environments

31. Robust Outdoors Marker-Based Augmented Reality Applications: Mitigating the Effect of Lighting Sensitivity

32. Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies

33. THREADS: A Digital Storytelling Multi-stage Installation on Industrial Heritage

34. i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums

35. Design of an Interactive Experience Journey in a Renovated Industrial Heritage Site

36. Clustering of Mobile Ad Hoc Networks: An Adaptive Broadcast Period Approach

37. A Lightweight and Flexible Mobile Agent Platform Tailored to Management Applications

38. Lowest-ID with Adaptive ID Reassignment: A Novel Mobile Ad-Hoc Networks Clustering Algorithm

39. Selling Culture: Implementation of e-Commerce and WAP-based Prototypes

40. An Experimental Approach for Optimising Mobile Agent Migrations

41. A Progressive Network Management Architecture Enabled By Java Technology

43. Exploring the impact of non‐verbal cues on user experience in immersive virtual reality.

44. Renewable Mobility in Smart Cities:TheMOVESMART Approach

48. An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications

49. Mobile User Experience in Augmented Reality vs. Maps Interfaces: A Case Study in Public Transportation

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