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196 results on '"Geometry, Algorithms and Robotics (PRISME)"'

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1. Conforming Delaunay triangulations in 3D

2. The Expected Number of 3D Visibility Events Is Linear

3. Smooth surface reconstruction via natural neighbour interpolation of distance functions

4. THE SHUFFLING BUFFER

5. Sign determination in residue number systems

6. Queries on Voronoi diagrams of moving points

7. An introduction to randomization in computational geometry

8. Reaching a goal with directional uncertainty

9. A semidynamic construction of higher-order voronoi diagrams and its randomized analysis

10. Unfolding Of Surfaces

11. Isotropic surface remeshing

12. Un système de coordonnées associé à un échantillon de points d'une variété: définition, propriétés et applications

13. Approximation of the Curvature Measures of a Smooth Surface endowed with a Mesh

14. Estimating Differential Quantities Using Polynomial Fitting of Osculating Jets

15. Approximation of Normal Cycles

16. A practical exact motion planning algorithm for polygonal objects amidst polygonal obstacles

17. Anisotropic Polygonal Remeshing

18. Minimal set of constraints for 2D constrained Delaunay reconstruction

19. A polynomial-time algorithm for computing shortest paths of bounded curvature amidst moderate obstacles

20. Efficient Exact Geometric Predicates for Delaunay Triangulations

21. From spider robots to half disk robots

22. Molecular Shape Analysis based uponthe Morse-Smale Complexand the Connolly Function

23. A geometric-based convection approach of 3-D reconstruction

24. Geometric compression for interactive transmission

25. On the angular defect of triangulations and the pointwise approximation of curvatures

26. Angle-Analyzer: A Triangle-Quad Mesh Codec

27. A Greedy Delaunay Based Surface Reconstruction Algorithm

28. A coordinate system on a surface: definition, properties and applications

29. On the combinatorial complexity of Euclidean Voronoi cells and convex hulls of d-dimensional spheres

30. On The Approximation Of The Normal Vector Field Of A Smooth Surface

31. Faster Triangle-Triangle Intersection Tests

32. Dynamic Additively Weighted Voronoi Diagrams in 2D

33. Near-Optimal Connectivity Encoding of 2-Manifold Polygon Meshes

34. A Linear Bound on the Complexity of the Delaunay triangulation of points on polyhedral surfaces

35. On the Approximation of the Area of a Surface

36. On the Number of Lines Tangent to Four Convex Polyhedra

37. Chromatic Variants of the Erdös-Szekeres Theorem on Points in Convex Position

38. From medical images to computational meshes

39. Efficient Surface Remeshing by Error Diffusion

40. Computing the Diameter of a Point Set

41. The expected number of 3D visibility events is linear

42. An algorithm for computing a convex and simple path of bounded curvature in a simple polygon

43. Compression progressive et sans perte de structures géométriques

44. Complexity of the Delaunay triangulation of points on polyhedral surfaces

45. On circular Cylinders by Four or Five Points in Space

46. Compression interactive de maillages triangulaires arbitraires

47. Culling a Set of Points for Roundness or Cylindricity Evaluations

48. Minimal Set of Constraints for 2D Constrained Delaunay Reconstruction

49. Algebraic methods and arithmetic filtering for exact predicates on circle arcs

50. Evaluating the cylindricity of a nominally cylindrical point set

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