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2. CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XR.

4. Transmedia Perspectives

16. The Fuzzy Front End of Experience Design – Considering Ambiguous and Prescribed Qualities

17. Get Milk – A Game of Lenses

19. Mobile Phones, Sub-culture and Presence

21. Mobile Phones, Sub-culture and Presence

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