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27 results on '"Gisslen, Linus"'

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1. Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games

2. Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

3. Leveraging Large Language Models for Efficient Failure Analysis in Game Development

4. Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

5. Generating Personas for Games with Multimodal Adversarial Imitation Learning

6. Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

7. Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning

8. Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning

9. CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories

10. Augmenting Automated Game Testing with Deep Reinforcement Learning

11. Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents

12. Adversarial Reinforcement Learning for Procedural Content Generation

13. Imitation Learning with Concurrent Actions in 3D Games

14. Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories

15. Dynamic and Context Aware Reporting of Observations from the Field for Situation Assessment in Crisis Situation: An Integrated System for Information-Gathering and Sense-Making

16. Modular Value Iteration through Regional Decomposition

17. Sequential Constant Size Compressors for Reinforcement Learning

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