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1. Imperfect-Recall Games: Equilibrium Concepts and Their Complexity

2. Continuous-Time Best-Response and Related Dynamics in Tullock Contests with Convex Costs

3. The Complexity of Computing KKT Solutions of Quadratic Programs

4. The Computational Complexity of Single-Player Imperfect-Recall Games

5. Best-Response Dynamics in Lottery Contests

6. The Frontier of Intractability for EFX with Two Agents

7. PPAD-Complete Pure Approximate Nash Equilibria in Lipschitz Games

8. Simultaneous Contests with Equal Sharing Allocation of Prizes: Computational Complexity and Price of Anarchy

9. Consensus Division in an Arbitrary Ratio

10. Equivalence of Models of Cake-Cutting Protocols

11. Lower Bounds for the Query Complexity of Equilibria in Lipschitz Games

12. The Complexity of Gradient Descent: CLS = PPAD $\cap$ PLS

13. Consensus Halving for Sets of Items

14. Learning Strong Substitutes Demand via Queries

15. Contiguous Cake Cutting: Hardness Results and Approximation Algorithms

17. Solving Strong-Substitutes Product-Mix Auctions

18. The Hairy Ball Problem is PPAD-Complete

20. Multi-unit Bilateral Trade

23. Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response Queries

24. The Complexity of Splitting Necklaces and Bisecting Ham Sandwiches

25. Consensus Halving is PPA-Complete

26. Solving Strong-Substitutes Product-Mix Auctions.

27. Logarithmic Query Complexity for Approximate Nash Computation in Large Games

28. Hardness Results for Consensus-Halving

31. The Complexity of the Path-following Solutions of Two-dimensional Sperner/Brouwer Functions

32. Social Welfare in One-Sided Matching Mechanisms

33. Query Complexity of Approximate Equilibria in Anonymous Games

34. Decentralized Dynamics for Finite Opinion Games

35. Ranking Games that have Competitiveness-based Strategies

37. On Revenue Maximization with Sharp Multi-Unit Demands

38. Approximate Well-supported Nash Equilibria below Two-thirds

39. Using Lotteries to Approximate the Optimal Revenue

40. A Survey of PPAD-Completeness for Computing Nash Equilibria

41. On the Approximation Performance of Fictitious Play in Finite Games

42. The Complexity of the Homotopy Method, Equilibrium Selection, and Lemke-Howson Solutions

45. Approximate Equilibria in Games with Few Players

48. Computing Good Nash Equilibria in Graphical Games

49. PAC Classification based on PAC Estimates of Label Class Distributions

50. Frugality ratios and improved truthful mechanisms for vertex cover

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