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6. More Than a Game: Sports-Themed Video Games and Player Narratives.

10. The material role of digital media in connecting with, within and beyond museums.

11. An orchestral audience: classical music and continued patterns of distinction

12. Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement

15. The Imperial War Museum's social interpretation project

16. Pulse: The London Symphony Orchestra Students Mobile Project

17. Online Gaming in Context: The Social and Cultural Significance of Online Games

19. It's not just a game: contemporary challenges for games research and the Internet

23. Game Scenes: Theorizing Digital Game Audiences.

24. Sport, Gender & Digital Gaming.

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