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1. Virtual Reality for the Preservation and Promotion of Historical Real Tennis

2. From medical imaging to virtual reality for archaeology

6. Control Your Virtual Agent in its Daily-activities for Long Periods

7. Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container

8. Unified Model and Framework for Interactive Mixed Entity Systems

13. Do Distant or Colocated Audiences Affect User Activity in VR?

14. Action Sequencing in VR, a No-Code Approach

17. Ceramics Fragments Digitization by Photogrammetry, Reconstructions and Applications

18. Create by Doing – Action Sequencing in VR

19. Am I Better in VR with a Real Audience?

21. Sonic interaction with a virtual orchestra of factory machinery

26. Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes

27. Internal 3D Printing of Intricate Structures

31. De l’imagerie médicale à la réalité virtuelle pour l’archéologie

32. Combination of 3D Scanning, Modeling and Analyzing Methods around the Castle of Coatfrec Reconstitution

33. Preservative Approach to Study Encased Archaeological Artefacts

34. Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans

35. Collaboration in a virtual reality artwork: the experience of co-presence, co-creation and letting go

37. Adaptation in Collaborative Virtual Environments for Training

38. Modèles et Outils pour la Production d'Applications de RX, Focus sur le Patrimoine Culturel (HdR)

39. FlowVR: A Middleware for Large Scale Virtual Reality Applications

46. Interaction avec la sirène de Cagniard-Latour en réalité virtuelle

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