70 results on '"Guindy, Mary"'
Search Results
2. Lessons Learned from Implementing Light Field Camera Animation: Implications, Limitations, Potentials, and Future Research Efforts.
3. Character Animation: An Automated Gait Cycle for 3D Characters Using Mathematical Equations
4. Light Field Visualization for Training and Education: A Review.
5. Analysis of high dynamic range light field images in practical utilization contexts
6. One step closer to a better experience: analysis of the suitable viewing distance ranges of light field visualization usage contexts for observers with reduced visual capabilities
7. CLASSROOM: synthetic high dynamic range light field dataset
8. The effect of angular resolution and 3D rendering on the perceived quality of the industrial use cases of light field visualization
9. Camera Animation for Immersive Light Field Imaging
10. Perceptual preference for 3D interactions and realistic physical camera motions on light field displays
11. Who watches the watches: on the delivery of the specifications of smart wearable devices and recommendations on the related best practices
12. Thresholds of perceptual fatigue based on 3D object motion vectors and relative object size in virtual reality
13. Towards reconstructing HDR light fields by combining 2D and 3D CNN architectures
14. Perceptual preference for 3D interactions and realistic physical camera motions on light field displays
15. Through a different lens: the perceived quality of light field visualization assessed by test participants with imperfect visual acuity and color blindness
16. 3D battlespace visualization and defense applications on commercial and use-case-dedicated light field displays
17. Character Animation: An Automated Gait Cycle for 3D Characters Using Mathematical Equations
18. Beyond Perceptual Thresholds and Personal Preference: Towards Novel Research Questions and Methodologies of Quality of Experience Studies on Light Field Visualization
19. Latent factor modeling of perceived quality for\ud stereoscopic 3D video recommendation
20. Performance evaluation of HDR image reconstruction techniques\ud on light field images
21. The perceptually-supported and the subjectively-preferred\ud viewing distance of projection-based light field displays
22. The Perceptually-Supported and the Subjectively-Preferred Viewing Distance of Projection-Based Light Field Displays
23. Latent Factor Modeling of Perceived Quality for Stereoscopic 3D Video Recommendation
24. Performance Evaluation of HDR Image Reconstruction Techniques on Light Field Images
25. Recommendations on the viewing distance of light field displays
26. Recommendations on the viewing distance of light field displays
27. 3D light field LED wall
28. Interaction methods for light field displays by means of a theater model environment
29. Realistic physical camera motion for light field visualization
30. On the simulation of hand-held cameras in light-field rendering
31. CLASSROOM: synthetic high dynamic range light field dataset
32. Analysis of high dynamic range light field images in practical utilization contexts
33. One step closer to a better experience: analysis of the suitable viewing distance ranges of light field visualization usage contexts for observers with reduced visual capabilities
34. Perceptual preference for 3D interactions and realistic physical camera motions on light field displays
35. Thresholds of perceptual fatigue based on 3D object motion vectors and relative object size in virtual reality
36. 3D battlespace visualization and defense applications on commercial and use-case-dedicated light field displays
37. Through a different lens: the perceived quality of light field visualization assessed by test participants with imperfect visual acuity and color blindness
38. Towards reconstructing HDR light fields by combining 2D and 3D CNN architectures
39. Recommendations on the viewing distance of light field displays
40. 3D light field LED wall
41. On the simulation of hand-held cameras in light-field rendering
42. Interaction methods for light field displays by means of a theater model environment
43. Realistic physical camera motion for light field visualization
44. Happy feet Maya plugin to generate customized gait cycles for 3D characters
45. CLASSROOM: synthetic high dynamic range light field dataset.
46. Thresholds of perceptual fatigue based on 3D object motion vectors and relative object size in virtual reality.
47. Who watches the watches: on the delivery of the specifications of smart wearable devices and recommendations on the related best practices.
48. Through a different lens: the perceived quality of light field visualization assessed by test participants with imperfect visual acuity and color blindness.
49. Towards reconstructing HDR light fields by combining 2D and 3D CNN architectures.
50. 3D battlespace visualization and defense applications on commercial and use-case-dedicated light field displays.
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.