240 results on '"Gunnar, Hartvigsen"'
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2. Open Digital Health Workshops - A Model for Mutual Contact and Knowledge Exchange with the Local Community.
3. Predicting Epileptic Seizures Using Biometric Sensors - A Pilot Study Protocol.
4. Augmented Reality-Based Exergames for Persons with Intellectual Disability.
5. Health Research Requires Efficient Platforms for Data Collection from Personal Devices.
6. Dataset of motivational factors for using mobile health applications and systems
7. Using mobile health to encourage physical activity in individuals with intellectual disability: a pilot mixed methods feasibility study
8. Enhancing Human Perspectives in CPS Models: Application to Collaborative Problem-Solving in Translational Medicine.
9. mHealth: Where Is the Potential for Aiding Informal Caregivers?
10. Dataset of fitness trackers and smartwatches to measuring physical activity in research
11. Developing software for motivating individuals with intellectual disabilities to do outdoor physical activity.
12. User Expectations and Willingness to Share Self-Collected Health Data.
13. The House of Carbs: Personalized Carbohydrate Dispenser for People with Diabetes.
14. mHealth Support to Stimulate Physical Activity in Individuals With Intellectual Disability: Protocol for a Mixed Methods Pilot Study
15. eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities.
16. Polar Vantage and Oura Physical Activity and Sleep Trackers: Validation and Comparison Study
17. Dataset of consumer-based activity trackers as a tool for physical activity monitoring in epidemiological studies during the COVID-19 Pandemic
18. Succeeding with prolonged usage of consumer-based activity trackers in clinical studies: a mixed methods approach
19. Exploring In-Game Reward Mechanisms in Diaquarium - A Serious Game for Children with Type 1 Diabetes.
20. WANTED! - Virtual Coach for People with Thorny Diseases.
21. Motivational Factors for User Engagement with mHealth Apps.
22. Alarm Fatigue vs User Expectations Regarding Context-Aware Alarm Handling in Hospital Environments Using CallMeSmart.
23. An Early Infectious Disease Outbreak Detection Mechanism Based on Self-Recorded Data from People with Diabetes.
24. Using Cloud-Based Physical Activity Data from Google Fit and Apple Healthkit to Expand Recording of Physical Activity Data in a Population Study.
25. Preliminary Evaluation of a mHealth Coaching Conversational Artificial Intelligence for the Self-Care Management of People with Sickle-Cell Disease.
26. Toward a Conversational Agent to Support the Self-Management of Adults and Young Adults With Sickle Cell Disease: Usability and Usefulness Study
27. Play and Learn: Developing a Social Game for Children with Diabetes.
28. Serious Game Co-Design for Children with Type 1 Diabetes.
29. Effectiveness of an Internet Community for Severely Obese Women.
30. Mining Symptoms of Severe Mood Disorders in Large Internet Communities.
31. Communication Pattern Regarding Alarms and Patient Signals Between Nurses, Other Health Care Actors, Patients and Devices.
32. Assessing the Potential Use of Eye-Tracking Triangulation for Evaluating the Usability of an Online Diabetes Exercise System.
33. On the Development of a Hospital-Patient Web-Based Communication Tool: A Case Study From Norway.
34. Collecting health-related research data using consumer-based wireless smart scales
35. Health Professionals' Perspectives on Digital Psychosocial Follow-Up for Survivors of Childhood Critical Illness: A Qualitative Study
36. CallMeSmart: An Ascom/Trixbox Based Prototype for Context Controlled Mobile Communication in Hospitals.
37. Designing a diabetes mobile application with social network support.
38. Document Analysis (DA) as a Sociotechnical Design Framework for HCI: A Novel Tele-psychiatric Service as a Case Study.
39. Towards privacy-preserving computing on distributed electronic health record data.
40. Usage and Perceptions of a Mobile Self-Management Application for People with Type 2 Diabetes: Qualitative Study of a Five-Month Trial.
41. Social Media and Games as Self-management Tools for Children and Adolescents with Type 1 Diabetes Mellitus.
42. Temporal Community Structure Patterns in Diabetes Social Networks.
43. Spatial Tasks on a Large, High-Resolution, Tiled Display: A Male Inferiority in Performance with a Mental Rotation Task.
44. Mobile Peer Support in Diabetes.
45. Extracting Gait Parameters from Raw Electronic Walkway Data.
46. Review of Mobile Terminal-Based Tools for Diabetes Diet Management.
47. Model-Driven Traceability in Healthcare Information Systems Development.
48. Exploring new directions in disease surveillance for people with diabetes: Lessons learned and future plans.
49. A Review of Mobile Terminal-Based Applications for Self-Management of Patients with Diabetes.
50. New Directions in Electronic Disease Surveillance: Detection of Infectious Diseases during the Incubation Period.
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