117 results on '"Guo, Yan Ru"'
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2. Two-dimensional Bhattacharyya bound linear discriminant analysis with its applications
3. Two-dimensional k-subspace clustering and its applications on image recognition
4. Publisher Correction to: Intuitionistic Fuzzy Laplacian Twin Support Vector Machine for Semi-supervised Classification
5. Locally finite distance clustering with discriminative information
6. Two-dimensional Bhattacharyya bound linear discriminant analysis with its applications
7. Intuitionistic Fuzzy Laplacian Twin Support Vector Machine for Semi-supervised Classification
8. Robust two-dimensional capped [formula omitted]-norm linear discriminant analysis with regularization and its applications on image recognition
9. Reverse nearest neighbors Bhattacharyya bound linear discriminant analysis for multimodal classification
10. Generalized elastic net Lp-norm nonparallel support vector machine
11. Robust [formula omitted]-subspace discriminant clustering
12. Lacustrine paleoshoreline determination under established sequence stratigraphic framework and its controls on sand bodies and hydrocarbon accumulations
13. Heuristic Evaluation of an Information Literacy Game
14. Alternating Direction Method of Multipliers for L1- and L2-norm Best Fitting Hyperplane Classifier
15. Tertiary students’ acceptance of a game to teach information literacy
16. Evaluation of affective embodied agents in an information literacy game
17. Connecting Emotionally: Effectiveness and Acceptance of an Affective Information Literacy Tutorial
18. Effectiveness of Center of Pressure Trajectory as Anticipatory Postural Adjustment Measurement in Parkinson’s Disease With Freezing of Gait History
19. Library Escape : User-Centered Design of an Information Literacy Game
20. Affect in Embodied Pedagogical Agents: Meta-Analytic Review
21. The Design of an Information Literacy Game
22. The effectiveness and acceptance of an affective information literacy tutorial
23. sj-docx-1-nnr-10.1177_15459683231166934 – Supplemental material for Effectiveness of Center of Pressure Trajectory as Anticipatory Postural Adjustment Measurement in Parkinson’s Disease With Freezing of Gait History
24. k-Proximal plane clustering
25. Regularized linear discriminant analysis based on generalized capped $$l_{2,q}$$-norm
26. Growth patterns and dynamics of mud cracks at different diagenetic stages and its geological significance
27. Local k-proximal plane clustering
28. Nutrients and non-volatile taste compounds in Chinese mitten crab by-products
29. Heuristic Evaluation of an Information Literacy Game
30. Two-dimensional Bhattacharyya bound linear discriminant analysis with its applications
31. Comparison of fatty acid and amino acid profiles of steamed Chinese mitten crab
32. Connecting Emotionally: Effectiveness and Acceptance of an Affective Information Literacy Tutorial
33. Publisher Correction to: Intuitionistic Fuzzy Laplacian Twin Support Vector Machine for Semi-supervised Classification
34. Robust two-dimensional cappedl2,1-norm linear discriminant analysis with regularization and its applications on image recognition
35. The Design of an Information Literacy Game
36. Intuitionistic Fuzzy Laplacian Twin Support Vector Machine for Semi-supervised Classification
37. Feature selection for high‐dimensional regression via sparse LSSVR based on Lp‐norm
38. Amelioration of dementia induced by Aβ 22-35 through rectal delivery of undecapeptide-hEGF to mouse brain
39. Robust k-subspace discriminant clustering
40. Feature selection for high‐dimensional regression via sparse LSSVR based on Lp‐norm.
41. The complete chloroplast genome of Taiwania cryptomerioides (Cupressales: Cupressaceae), an endangered relict conifer species endemic to East Asia
42. Realization of the Homogenization Method in Meso Mechanics with ABAQUS Software
43. Alternating Direction Method of Multipliers for L 1 - and L 2 -norm Best Fitting Hyperplane Classifier
44. Correlation between liver cancer pain and the HIF-1 and VEGF expression levels
45. Evaluating Library Escape: A Prototype Information Literacy Game
46. Experimental Evaluation of Affective Embodied Agents in an Information Literacy Game
47. k-Proximal plane clustering
48. From storyboard to software
49. Affect in Embodied Pedagogical Agents
50. Experimental Evaluation of Affective Embodied Agents in an Information Literacy Game.
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