40 results on '"HURST, ADA"'
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2. Curricular Hackathons for Engineering Design Learning: The Case of Engineering Design Days
3. Text Mining Undergraduate Engineering Programs' Applications: the Role of Gender, Nationality, and Socio-economic Status
4. A Systems Thinking Inspired Approach to Understanding Design Activity
5. Manipulating the design space to resolve trade-offs: Theory and evidence
6. Exploring tutor-student interactions in a novel virtual design studio
7. Teaching Line Balancing through Active and Blended Learning
8. Student Perceptions and Attitudes Towards Engineering Design in Work-Integrated Learning Contexts.
9. Contextual influences on trade-offs in engineering design: a qualitative study.
10. MANAGING DATA-DRIVEN DESIGN: A SURVEY OF THE LITERATURE AND FUTURE DIRECTIONS.
11. COMPARING ACADEMICS AND PRACTITIONERS Q & A TUTORING IN THE ENGINEERING DESIGN STUDIO.
12. A QUALITATIVE INVESTIGATION OF STUDENTS' DESIGN EXPERIENCES IN A WORK-INTEGRATED LEARNING SETTING.
13. Curricular Hackathons for Engineering Design Learning: The Case of Engineering Design Days
14. SURVEYING DESIGN SKILL DEVELOPMENT IN WORK-INTEGRATED LEARNING EXPERIENCES: A REVIEW OF THE LITERATURE
15. MODELLING DESIGN TRADE-OFFS USING A SET THEORY APPROACH: ALTERNATIVE PATHS FOR NAVIGATING TRADE-OFF SITUATIONS
16. A PILOT STUDY ON THE PREVALENCE OF ARTIFICIAL INTELLIGENCE IN CANADIAN ENGINEERING DESIGN CURRICULA
17. Assessing a novel problem‐based learning approach with game elements in a business analytics course
18. Protocol Analysis in Engineering Design Education Research: Observations, Limitations, and Opportunities
19. Design at hackathons: new opportunities for design research
20. Characterizing Engineering Design Activities Using Jonassen's Design Theory of Problem Solving.
21. Distilling Sustainable Design Concepts for Engineering Design Educators.
22. Hackathons as a Novel Pedagogy in Engineering Design Education.
23. Overview of the Inaugural Canadian Design Workshop (CDW 1): From Vision to Evaluation.
24. A “Lattice” Approach to Design Education: Bringing Real and Integrated Design Experience to the Classroom through Engineering Design Days
25. A Comparison of Design Activity of Academics and Practitioners Using the FBS Ontology: A Case Study
26. A Team Health Self-Assessment Tool and Workshop for Engineering Student Teams
27. TEAMWORK FOR ENGINEERING STUDENTS: IMPROVING SKILLS THROUGH EXPERIENTIAL TEACHING MODULES
28. FACILITATING NEED FINDING AND PROBLEM FORMULATION DURING COOPERATIVE WORK TERMS THROUGH VIRTUAL INSTRUCTION - PILOT IMPLEMENTATION RESULTS
29. Building Engineering Professional and Teamwork Skills: A Workshop on Giving and Receiving Feedback.
30. Comparing Instructor and Student Verbal Feedback in Design Reviews of a Capstone Design Course: Differences in Topic and Function.
31. Perceptions of non-CS majors in intro programming: The rise of the conversational programmer
32. Guest Editorial.
33. Peer Review in Capstone Design Courses: An Implementation Using Progress Update Meetings.
34. Operationalizing Jonassen’s Design Theory of Problem Solving: An Instrument to Characterize Educational Design Activities
35. Practicing What we Preach: A Multi-Disciplinary Team Teaching Multi-Disciplinary Teamwork
36. A Two-Dimensional Typology for Characterizing Student Peer and Instructor Feedback in Capstone Design Project Courses
37. Building Engineering Professional and Teamwork Skills: A Workshop on Giving and Receiving Feedback
38. The Emergence of the Project Manager Role in Student Design Teams: A Mixed-Methods Exploratory Study
39. Work in Progress: Improving Engineering Students’ Need-finding Abilities
40. Towards a Multidisciplinary Teamwork Training Series for Undergraduate Engineering Students: Development and Assessment of Two First-year Workshops
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