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1. Understanding Technology Use During the COVID-19 Pandemic Through the Lens of Age-Friendly Cities and Communities: An International, Multi-Centre Study

3. Improving Older People’s Lives Through Digital Technology and Practices

4. COVID-19: Technology, Social Connections, Loneliness, and Leisure Activities: An International Study Protocol

5. What role can videogames play in the COVID-19 pandemic? [version 2; peer review: 2 approved]

6. OK Cupid, Stop Bumbling around and Match Me Tinder: Using Dating Apps Across the Life Course

7. What role can videogames play in the COVID-19 pandemic? [version 1; peer review: 2 approved]

8. COVID-19 and the secret virtual assistants: the social weapons for a state of emergency [version 1; peer review: 2 approved, 1 not approved]

9. Millennials and ICT—Findings from the Technology 4 Young Adults (T4YA) project: An Exploratory Study

13. ‘Whose life are They Going to Save? It’s Probably Not Going to be Mine!’ Living With a Life-Shortening Condition During the Coronavirus (COVID-19) Pandemic: A Grounded Theory Study of Embodied Precarity

14. Progress towards enhanced access and use of technology during the COVID-19 pandemic: A need to be mindful of the continued digital divide for many rural and northern communities

28. Games for health & mHealth apps for police & blue light personnel: A research review

29. Use of menstruation and fertility app trackers: a scoping review of the evidence

31. Shiver Me Tinders and Ring a Ding for a Fling—Sex Tech Use during COVID-19: Findings from a UK Study

32. Leisure innovation and the transition to retirement

33. Age-friendly cities in the Netherlands: An explorative study of facilitators and hindrances in the built environment and ageism in design

34. Age and Gender Perspectives on Social Media and Technology Practices during the COVID-19 Pandemic

35. Age-Friendly Cities and Communities: State of the Art and Future Perspectives

36. A Commentary on Blue Zones®: A Critical Review of Age-Friendly Environments in the 21st Century and Beyond

37. A Commentary on Blue Zones

38. How does a (Smart) Age-Friendly Ecosystem Look in a Post-Pandemic Society?

39. OK Cupid, Stop Bumbling around and Match Me Tinder: Using Dating Apps Across the Life Course

40. Intergenerational Effects on the Impacts of Technology Use in Later Life: Insights from an International, Multi-Site Study

41. Retirement Transitions among Baby Boomers: Findings from an Online Qualitative Study

42. Intergenerational connections through technology: Insights from the Technology Use in Later Life multi-site study

43. Revisiting the twentieth century through the lens of generation X and digital games: a scoping review

44. COVID-19: Technology, Social Connections, Loneliness, and Leisure Activities: An International Study Protocol

46. Learning from covid-19: design, age-friendly technology, hacking and mental models

47. Creating Age-Friendly Communities: Housing and Technology

48. 'Who Doesn’t Think about Technology When Designing Urban Environments for Older People?' A Case Study Approach to a Proposed Extension of the WHO’s Age-Friendly Cities Model

49. A review of Age Friendly Virtual Assistive Technologies and their Effect on Daily Living for Carers and Dependent Adults

50. Ten questions concerning age-friendly cities and communities and the built environment

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