1. Development of a Multiplayer Hide-and-Seek Virtual Reality Game
- Author
-
Haramina, Emilia and Skorin-Kapov, Lea
- Subjects
VR ,višekorisničke igre ,Photon Pun 2 ,XR Interaction Toolkit ,Unity ,TECHNICAL SCIENCES. Computing ,TEHNIČKE ZNANOSTI. Računarstvo ,iskustvena kvaliteta ,video games ,quality of experience ,multiplayer games ,video igre - Abstract
Ovaj završni rad bavi se konceptom i poviješću virtualne stvarnosti. Raspravlja se o nekim od ključnih karakteristika virtualne stvarnosti, kao i o najčešćim uporabama ove tehnologije, kao što su video igre u virtualnoj stvarnosti. Kratko je objašnjena iskustvena kvaliteta u višekorisničkim video igrama u virtualnoj stvarnosti. Razvojna okolina za igre Unity koristi se za stvaranje CATch Cafe, višekorisničke video igre u virtualnoj stvarnosti. XR Interaction Toolkit koristi se kako bi se igračima omogućila interakcija s igrom korištenjem opreme za virtualnu stvarnost. Konačno, Photon Pun 2 koristi se u stvaranju dvije višekorisničke verzije video igre, koje su kolaborativna i kompetitivna. Provodi se korisnička studija kako bi se ocijenila iskustvena kvaliteta višekorisničke komponente u razvijenoj video igri. This thesis delves into the concept and history of virtual reality. Some of the key aspects of virtual reality are discussed, as well as the most prevalent uses of this technology, such as virtual reality video games. The quality of experience in multiplayer virtual reality games is briefly explained. The Unity game engine is used to create CATch Cafe, a multiplayer virtual reality game. The XR Interaction Toolkit is utilized to allow players to interact with the game through the use of virtual reality equipment. Finally, Photon Pun 2 is employed in the creation of two multiplayer versions of the game, a collaborative and a competitive one. A user study is conducted to evaluate the quality of experience of the multiplayer component in the developed game.
- Published
- 2022