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1. What Is the Choice This Year?

2. Coda: The Interactional Affordances and Constraints of Technology-Rich Teaching and Learning Environments

3. Collaborative Mobilizations of Interbodied Communication for Cooperative Action

4. Rewilding Language Education: Emergent Assemblages and Entangled Actions

6. Building Socio-environmental Infrastructures for Learning

7. Introduction: On the Complex Ecology of Language Learning ‘in the Wild’

9. Mobile Augmented Reality and Language-Related Episodes

12. Languaging as Competencing: Considering Language Learning as Enactment

13. Developing Thinking Communities through Talk: Two Case Studies from Science Classes. CELA Research Report.

16. Mobile Reading as Social and Embodied Practice

19. Tracing Developmental Changes through Conversation Analysis: Cross-Sectional and Longitudinal Analysis

20. LETTERS.

22. Socio-Interactive Practices and Personality in Adult Learners of English with Little Formal Education

23. L2 Interactional Competence and Development. Second Language Acquisition

24. Colloquium--Toward a Reconceptualization of 'Language' and 'Acquisition' in SLA Research

25. Practices for Social Interaction in the Language-Learning Classroom: Disengagements from Dyadic Task Interaction

26. Looking for Evidence of Language Learning in Practices for Repair: A Case Study of Self-Initiated Self-Repair by an Adult Learner of English

27. Practices for Dispreferred Responses Using 'No' by a Learner of English

28. The Development of Practices for Action in Classroom Dyadic Interaction: Focus on Task Openings

29. Classroom Interactive Practices for Developing L2 Literacy: A Microethnographic Study of Two Beginning Adult Learners of English

30. The Past, Present, and Future of Second Language Research: Selected Proceedings of the 2000 Second Language Research Forum (Madison, Wisconsin, September 7-10, 2000).

34. LETTERS TO THE EDITOR.

39. The interactive work of prosody in the IRF exchange: teacher repetition in feedback moves

43. On the contingent nature of language‐learning tasks

46. Interactional practices and artifact orientation in mobile augmented reality game play.

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