45 results on '"Hoshi, Kei"'
Search Results
2. Towards a New Culture of Interaction Design
3. Primitive Interaction Design Examples
4. The Designer as Savage
5. Unconscious Interaction and Design
6. Primitive Interaction Design: Methods
7. Emptiness, Nothingness and the Interval in Between
8. Why Primitive Interaction Design?
9. Savage and Trickster
10. Ambient Interaction Design in a Primitive Society
11. A Katana Design Experience
12. Acting and Interacting in the Here and Now
13. Designing Blended Reality Spaces
14. Bridging Contextual Gaps with Blended Reality Spaces
15. The Foundations of Human-Experiential Design
16. Designing with Blends
17. The Problems of Design
18. Introduction: Divided Presence in Mixed Reality
19. Ambient Interaction Design in a Primitive Society
20. Primitive Interaction Design
21. A Katana Design Experience
22. Human-Experiential Design of Presence in Everyday Blended Reality
23. Reframing Dichotomies
24. MorphoCarve: Carving Morphogenetic Prototypes
25. Morphogenetic Prototyping: Towards 5D Transdisciplinary Ontogenetical Models
26. AGNES: Connecting people in a multimodal way
27. Here and now : Foundations and practice of human-experiential design
28. Tangible presence in blended reality space
29. BackMatter.
30. FrontMatter.
31. Reframing Dichotomies
32. AGNES: Connecting people in a multimodal way
33. Designing Blended Reality Space: Conceptual Foundations and Applications
34. A conceptual framework for design of interactive computer play in rehabilitation of children with sensorimotor disorders
35. Effective collaboration for healthcare by bridging the reality gap across media-physical spaces
36. Tools, Perspectives and Avatars in Blended Reality Space.
37. A katana design experience
38. AGNES: Connecting people in a multimodal way
39. Human-experiential design of presence in everyday blended reality living in the here and now
40. A conceptual framework for design of interactive computer play in rehabilitation of children with sensorimotor disorders
41. Reframing dichotomies: information resources management association
42. Designing blended reality space: conceptual foundations and applications
43. Tools, perspectives and avatars in blended reality space
44. Effective collaboration for healthcare by bridging the reality gap across media-physical spaces
45. Tools, perspectives and avatars in blended reality space.
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