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261 results on '"Hwang, Gwo-Jen"'

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1. ChatGPT-facilitated professional development: evidence from professional trainers’ learning achievements, self-worth, and self-confidence.

2. Artificial intelligence-supported art education: a deep learning-based system for promoting university students' artwork appreciation and painting outcomes.

3. The effects of a self-developed virtual reality environment on college EFL learners’ vocabulary learning.

4. Effects of metalinguistic corrective feedback on novice EFL students' digital game‐based grammar learning performances, perceptions and behavioural patterns.

5. Effect of an AI‐based chatbot on students' learning performance in alternate reality game‐based museum learning.

6. How artificial intelligence (AI) supports nursing education: profiling the roles, applications, and trends of AI in nursing education research (1993–2020).

7. Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach.

8. Effects of a contextualised reflective mechanism-based augmented reality learning model on students' scientific inquiry learning performances, behavioural patterns, and higher order thinking.

9. Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students’ learning achievement and behaviors in horticultural education.

10. Associating spatial knowledge with concept maps to facilitate learning in digital gaming contexts.

11. University students’ conceptions of ChatGPT-supported learning: a drawing and epistemic network analysis.

12. From realistic to idealistic online learning: a drawing analysis of the conceptions of university students with different self-regulation levels.

13. Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training.

14. An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training.

15. Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications.

16. Roles and research foci of artificial intelligence in language education: an integrated bibliographic analysis and systematic review approach.

17. A review of opportunities and challenges of chatbots in education.

18. Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020.

19. Roles of computer agents in digital games: effects on learning performance, perceptions, and behaviors.

20. Effects of a collective problem-solving promotion-based flipped classroom on students' learning performances and interactive patterns.

21. Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students' information literacy, self-efficacy, and critical thinking awareness.

22. Effects of robot-assisted digital storytelling on hospitalized children's communication during the COVID-19 pandemic.

23. Research trends in the use of E-books in English as a foreign language (EFL) education from 2011 to 2020: a bibliometric and content analysis.

24. Roles and research trends of touchscreen mobile devices in early childhood education: review of journal publications from 2010 to 2019 based on the technology-enhanced learning model.

25. Trends and issues of social annotation in education: A systematic review from 2000 to 2020.

26. Fostering complex professional skills with interactive simulation technology: A virtual reality‐based flipped learning approach.

27. Promoting students' artwork appreciation: An experiential learning‐based virtual reality approach.

28. Incorporating teacher intelligence into digital games: An expert system‐guided self‐regulated learning approach to promoting EFL students' performance in digital gaming contexts.

29. Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach.

30. Perceptions and conceptions of learning in smart healthcare technology contexts: a draw-a-picture analysis of the differences between nurses and nurse preceptors.

31. What "seams" have been bridged in seamless vocabulary learning?- A review of the literature.

32. A reflective cycle-based virtual reality approach to promoting students’ learning achievement, sense of presence, and higher-order thinking in professional training.

33. An MDRE approach to promoting students' learning performances in the era of the pandemic: A quasi‐experimental design.

34. Roles, applications, and research designs of robots in science education: a systematic review and bibliometric analysis of journal publications from 1996 to 2020.

35. Impacts of an AI-based chabot on college students' after-class review, academic performance, self-efficacy, learning attitude, and motivation.

36. Bibliometric analysis of core competencies associated nursing management publications.

37. Critical research advancements of flipped learning: a review of the top 100 highly cited papers.

38. The effect of online vs. blended learning in developing English language skills by nursing student: an experimental study.

39. Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles.

40. A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training.

41. A concept mapping-based prediction-observation-explanation approach to promoting students' flipped learning achievements and perceptions.

42. Advancement and the foci of investigation of MOOCs and open online courses for language learning: a review of journal publications from 2009 to 2018.

43. Effects of an adaptive computer agent-based digital game on EFL students’ English learning outcomes.

44. Cultivating visual literacy and critical thinking tendency with technological knowledge organizing supports: a concept mapping-based online problem-posing approach.

45. Integrating dialectical constructivist scaffolding-based argumentation mapping to support students’ dialectical thinking, oral and dialogical argumentation complexity.

46. Enhancing EFL learners' speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective.

47. An integrated concept mapping and image recognition approach to improving students' scientific inquiry course performance.

48. A contextual learning model for developing interactive e-books to improve students' performances of learning the Analects of Confucius.

49. A WSQ-based flipped learning approach to improving students' dance performance through reflection and effort promotion.

50. A question, observation, and organisation‐based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course.

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