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248 results on '"Hwang, Ming-Yueh"'

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1. Gestalt Perception: A Game Designed to Explore Players' Gameplay Self-Efficacy and Anxiety Reflected in Their Learning Effects

2. Raising Insects with an Application to Enhance Students' Self-Confidence in Interacting with Insects

3. Effects of Gamifying Questions on English Grammar Learning Mediated by Epistemic Curiosity and Language Anxiety

4. Exploring Teachers' Attitudes toward Implementing New ICT Educational Policies

6. Undergraduate Science Students' Scientist-Practitioner Gap: The Role of Epistemic Curiosity and Cognitive Flexibility

7. The Effect of Object-Free and Object-Related Intelligences on Hands-On Making Self-Efficacy and Attitude toward Quality Improvement

8. Explorative and Exploitative Learning Affected by Extraneous Cognitive Load and Gameplay Anxiety in a Gestalt Perception Game

9. The Effects of Intrinsic Cognitive Load and Gameplay Interest on Flow Experience Reflecting Performance Progress in a Chinese Remote Association Game

10. Learning Progress in a Chinese Order of Stroke Game: The Effects of Intrinsic Cognitive Load and Gameplay Interest Mediated by Flow Experience

11. Metacognition in Covariation Reasoning Relevant to Performance Achievement Mediated by Experiential Values in a Simulation Game

12. The Effect of Social Dilemma on Flow Experience: Prosociality Relevant to Collective Efficacy and Goal Achievement Motivation

16. Improving Cognitive Certitude with Calibration Mediated by Cognitive Anxiety, Online Learning Self-Efficacy and Interest in Learning Chinese Pronunciation

19. The Innovativeness and Self-Efficacy Predict the Acceptance of Using iPad2 as a Green Behavior by the Government's Top Administrators

21. The Relations between Students' Anxiety and Interest in Playing an Online Game

22. Effect of Self-Worth and Parenting Style on the Planned Behavior in an Online Moral Game

24. The Value of CK, PK, and PCK in Professional Development Programs Predicted by the Progressive Beliefs of Elementary School Teachers

25. An Exploration of Students' Science Learning Interest Related to Their Cognitive Anxiety, Cognitive Load, Self-Confidence and Learning Progress Using Inquiry-Based Learning with an iPad

27. Social Categorization on Perception Bias in the Practice of Microteaching

28. Intrinsic Motivation of Chinese Learning in Predicting Online Learning Self-Efficacy and Flow Experience Relevant to Students' Learning Progress

29. Positive Affect Relevant to Epistemic Curiosity to Reflect Continuance Intention to Join a Hands-On Making Contest

33. The Role of Pre-Game Learning Attitude in the Prediction to Competitive Anxiety, Perceived Utility of Pre-Game Learning of Game, and Gameplay Interest

34. Parental Monitoring Predicts Students' Prosocial and Impulsive Tendencies Relevant to Consequence-Based Reasoning in a Blended Learning Environment

35. Integrating a Moral Reasoning Game in a Blended Learning Setting: Effects on Students' Interest and Performance

36. Self-Efficacy Relevant to Competitive Anxiety and Gameplay Interest in the One-on-One Competition Setting

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