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1,456 results on '"INTERACTIVE whiteboards"'

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1. A Bedside Electronic Whiteboard System for Patient Care in Isolation Rooms: A Scenario‐Based Preliminary Study.

2. Interactive activities using dynamic geometry software (GeoGebra classroom) for exploring students' spatial ability on conic section.

3. Construction of Classroom Interaction Mode Based on Smart Blackboard.

4. An Investigation into Teachers' Concerns and Expectations of using Interactive Whiteboards to Teach English.

5. Science pre-service teachers' experience of using a gamified learning tool.

7. PROJECTORS & DISPLAYS: THE NEXT FRONTIER.

8. PRÁTICAS PEDAGÓGICAS PARA A CRIATIVIDADE E INOVAÇÃO NO ENSINO DE MATEMÁTICA.

9. ANALYSIS OF THE EFFECTIVENESS OF TECHNOLOGY INTEGRATION (INTERACTIVE WHITEBOARDS, ONLINE PLATFORMS, ETC.) IN MODERN EDUCATION.

10. DEVELOPING PROFESSIONAL COMPETENCE OF FUTURE PRIMARY SCHOOL TEACHERS USING INFORMATIONAL TECHNOLOGIES.

11. Utilising interactive applications as educational tools in higher education: Perspectives from teachers and students, and an analysis of academic outcomes.

12. Effect of multimedia on student performance: the case of Chinese musical classes.

13. Research of Flipped Teaching to MICE Students' Learning Interests and Learning Effectiveness.

14. Domesticated Smartphones in Early Childhood Education and Care settings. Blurring the lines between pedagogical and administrative use.

15. Vyučovanie odborného predmetu s využitím interaktívnej tabule.

16. Understanding Experiences, Attitudes and Perspectives towards Designing Interactive Creative Tools for Teachers of Visually Impaired Students.

17. What is it all for? Know thy impact!

19. Design and Implementation of a Whiteboard Web-Application Using Block Chain Technology.

20. Welcome to a wider world.

21. Revisiting 'blackboard': Transformation of medium, space and pedagogy in school education.

22. Multiliteracy Enhancement Amid Pandemic: A Comprehensive Study on Pre-Service Science Teachers' Integration of ComputerBased Technologies.

23. Confirmatory Factorial Model of Searching for Information on the Internet During COVID-19.

25. Virtual Ray Tracer 2.0.

26. Using software visualization to support the teaching of distributed programming.

27. Rich‐scale feature fusion network for salient object detection.

28. An Optimized Planning Tool for Microwave Terrestrial and Satellite Link Design.

30. Digital equipment – a game changer for police training?! Experiences of the Bavarian Police training.

31. The Impact Of Interactive Whiteboards In EFL Classes.

32. A Comparative Study on the Demand Analysis of Follow-Up Teaching Courses of English Curriculum Based on Embedded Wireless Communication Multimedia Aid.

33. Design and Implementation of Software Engineering Network Teaching System Based on CS Mode.

34. The Role of Interactive and Immersive Technologies in Higher Education: A Survey.

35. Teaching of Dance Choreography Course Based on Multimedia Network Environment.

36. Quantitative analysis of Chinese classroom teaching activity under the background of artificial intelligence.

37. ÖĞRETMENLERİN ETKİLEŞİMLİ TAHTA KULLANIMLARININ İYİLEŞTİRİLMESİNE YÖNELİK İNSAN PERFORMANS TEKNOLOJİLERİ UYGULAMASI.

38. Reading-comprehension performances of expository and narrative texts on Interactive-Whiteboards and Paper: evidence from 5th grade children.

39. Learning with the interactive whiteboard in the classroom: Its impact on vocabulary acquisition, motivation and the role of foreign language anxiety.

41. Analysis of Approaches to the use of ICT in the Teaching of Mathematics.

42. The Enactive and Interactive Dimensions of AI: Ingenuity and Imagination Through the Lens of Art and Music.

43. Determinants of Behavioral Intention and Use of Interactive Whiteboard by K-12 Teachers in Remote and Rural Areas.

44. The Influence of Digital Devices on Learning Interest, Engagement and Academic Performance in Basic Police Training - Experiences and Findings.

46. YOU SHOULD KNOW ... Yehudit Taffel.

47. A RISK-BASED APPROACH TO SPEED RESTRICTIONS.

49. MATHEMATICS LEARNING WALLS.

50. Two comparative studies of computer simulations and experiments as learning tools in school and out-of-school education.

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