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1. Trade-off between Time, Space, and Workload: the case of the Self-stabilizing Unison

2. Making local algorithms efficiently self-stabilizing in arbitrary asynchronous environments

3. A State-of-the-Art Karp-Miller Algorithm Certified in Coq

6. Self-Stabilizing Disconnected Components Detection and Rooted Shortest-Path Tree Maintenance in Polynomial Steps

8. Oblivious Robots on Graphs: Exploration

11. Asynchronous deterministic rendezvous in bounded terrains

12. Optimal Exploration of Terrains with Obstacles

15. On Mobile Agent Verifiable Problems

16. Linear Search by a Pair of Distinct-Speed Robots

18. Beachcombing on Strips and Islands

21. Distributedly Testing Cycle-Freeness

22. Exploration of Constantly Connected Dynamic Graphs Based on Cactuses

24. On the Communication Complexity of Distributed Name-Independent Routing Schemes

25. Exploration of the T-Interval-Connected Dynamic Graphs: The Case of the Ring

26. On the Power of Waiting When Exploring Public Transportation Systems

27. The Impact of Edge Deletions on the Number of Errors in Networks

28. Connections between Theta-Graphs, Delaunay Triangulations, and Orthogonal Surfaces

29. Almost Optimal Asynchronous Rendezvous in Infinite Multidimensional Grids

30. More Efficient Periodic Traversal in Anonymous Undirected Graphs

31. Euler Tour Lock-In Problem in the Rotor-Router Model : I Choose Pointers and You Choose Port Numbers

32. Derandomizing Random Walks in Undirected Graphs Using Locally Fair Exploration Strategies

33. Remembering without Memory: Tree Exploration by Asynchronous Oblivious Robots

34. Fast Radio Broadcasting with Advice

35. Ping Pong in Dangerous Graphs: Optimal Black Hole Search with Pure Tokens

36. Distributed Computing with Advice: Information Sensitivity of Graph Coloring

37. Computing Without Communicating: Ring Exploration by Asynchronous Oblivious Robots

38. The Cost of Monotonicity in Distributed Graph Searching

39. Tree Exploration with an Oracle

40. Setting Port Numbers for Fast Graph Exploration

41. The Reduced Automata Technique for Graph Exploration Space Lower Bounds

42. Labeling Schemes for Tree Representation

43. Space Lower Bounds for Graph Exploration via Reduced Automata

44. Label-Guided Graph Exploration by a Finite Automaton

45. Graph Exploration by a Finite Automaton

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