1. Safety, feasibility, and acceptability of physiotherapy combined with strength training using active video games for older patients with musculoskeletal conditions.
- Author
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Takei, Keiichi, Morita, Shinpei, Watanabe, Yoshinobu, Suganami, Miho, and Inao, Mie
- Subjects
PHYSICAL therapy ,SCALE analysis (Psychology) ,REPEATED measures design ,PATIENT safety ,MUSCULOSKELETAL system diseases ,PILOT projects ,QUESTIONNAIRES ,FUNCTIONAL assessment ,TREATMENT effectiveness ,DESCRIPTIVE statistics ,MUSCLE strength testing ,DIAGNOSIS ,GAIT in humans ,STRENGTH training ,MOTIVATION (Psychology) ,RESEARCH methodology ,COMPARATIVE studies ,WALKING speed ,VIDEO games ,OLD age - Abstract
This study aimed to determine the safety, feasibility, and acceptability of physiotherapy (PT) combined with strength training using active video games (AVG) for older patients with musculoskeletal conditions. Sixteen patients underwent AVG + PT on day 1 and only conventional physiotherapy (CPT) on day 2. The AVG was conducted in 6 upper- and lower-limb training performed in standing position using Ring Fit Adventure (RFA) on Nintendo Switch. Outcome measured adverse events and deviant movements associated with the AVG as safety, execution rate of each AVG programme as feasibility, and questionnaires (4-point Likert scale) regarding enjoyment, motivation to continue, and feeling of efficacy as acceptability. The berg balance scale/functional independence measure indicated 45 ± 8/90 ± 16. No adverse events occurred. Some of deviant movements were observed that could be an injury risk, such as a slight forward movement during the stepping exercise. The execution rate for each AVG programme ranged from 81% to 100%. The categories of enjoyment, motivation to continue, and feeling of efficacy had >90% of positive responses (strongly agree, slightly agree) in AVG + PT, and enjoyment tended to be higher in AVG + PT than in CPT. Strength training using RFA was considered to be a safe and feasible exercise tool enough to be applicable as part of a rehabilitation programme in older patients with musculoskeletal conditions. However, should be supervised, at least during the introductory phase. It was also positively accepted by older adults, suggesting enhanced enjoyment. Active video games (AVG) training with Ring Fit Adventure (RFA) was found to be safe enough to be considered for application as part of a rehabilitation programme for older patients with musculoskeletal conditions, but should be supervised, at least during the introductory phase. AVG training comprising strength training with RFA was found to be a highly feasible exercise tool for rehabilitation in older patients with musculoskeletal conditions. Physiotherapy combined with AVG training using RFA was also well received, suggesting enhanced enjoyment for older patients with musculoskeletal conditions. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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