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1. Mechanical Device or Touchscreen Widget: The Effects of Input Device and Task Size on Data Entry on the Primary Flight Display.

2. 96‐4: Invited Paper: Surface Dial: Enabling Tangible Dual‐handed Interactions on Capacitive Touchscreens.

4. Investigating the effects of age, task load, task complexity, and input device on monitoring performance for smart manufacturing in the oil refining industry.

5. A multimodal smartwatch-based interaction concept for immersive environments.

6. The Influence of Method of Control and Visual Aspects on Exploratory Decisions in 3D Video Games Environments

7. The Consideration of Stamp Devices in AR Contents

8. A Comparison of Input Devices for Gaming: Are Gamepads Still Useful in PC Environment?

9. Hand gesture discrimination with passive infrared sensor arrays

10. A BLUETOOTH TECHNOLOGY CONTROLLED WHEELCHAIR.

12. Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities

13. Effects of vibration and target size on the use of varied computer input devices in basic human‐computer interaction tasks.

14. Telemanipulation of an Articulated Robotic Arm using a Commercial Virtual Reality Controller

15. A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body's Midline: Key Informant Interviews Among Occupational Therapists.

16. Walking Simulation for VR Game Character Using Remote Sensoring Device Based on AHRS-Motion Recognition

17. Case Studies

19. Introduction

20. Usability Evaluation of Newly Developed Three-Dimensional Input Device for Drone Operation

21. Game of Drones: How to Control a UAV?

23. Special Input Devices Integration to LIRKIS CAVE

24. EZ-Manipulator: Designing a mobile, fast, and ambiguity-free 3D manipulation interface using smartphones

27. Hair Interfaces

28. Nail Interfaces

29. Virtual Touch

30. Accessing Effects of Various Depth-Cue Combinations on Hand Control Movement in a Virtual Environment

32. Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR

34. Circuit Design for Data Conversion

35. Creating Creative Technologists: Playing With(in) Education

36. Mouse Augmentation Using a Malleable Mouse Pad

37. User-Centred Evaluation to Interface Design of E-Books

41. Ring GINA: A Wearable Computer Interaction Device

43. Automated Configuration of Applications for People with Specific Needs

44. Smart Wristband: Touch-and-Motion–Tracking Wearable 3D Input Device for Smart Glasses

45. Towards a Context Model for Human-Centered Design of Contextual Data Entry Systems in Healthcare Domain

46. A Pedestrian Support System by Presenting Implicit/Explicit Human Information

47. Data Preloading Technique using Intention Prediction

48. Development of a new image manipulation system based on detection of electroencephalogram signals from the operator's brain: a feasibility study.

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