95 results on '"Intelligent interfaces"'
Search Results
2. Hidden Figures: Architectural Challenges to Expose Parameters Lost in Code
- Author
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Dix, Alan, Goos, Gerhard, Series Editor, Hartmanis, Juris, Founding Editor, van Leeuwen, Jan, Series Editor, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Kobsa, Alfred, Series Editor, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Nierstrasz, Oscar, Series Editor, Pandu Rangan, C., Editorial Board Member, Sudan, Madhu, Series Editor, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Deshpande, R.D., Series Editor, Vardi, Moshe Y, Series Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Harrison, Michael, editor, Martinie, Célia, editor, Micallef, Nicholas, editor, Palanque, Philippe, editor, Schmidt, Albrecht, editor, Winckler, Marco, editor, Yigitbas, Enes, editor, and Zaina, Luciana, editor
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- 2024
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3. Evolving User Interfaces: A Neuroevolution Approach for Natural Human-Machine Interaction
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Macedo, João, Gidey, Habtom Kahsay, Rebuli, Karina Brotto, Machado, Penousal, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Johnson, Colin, editor, Rebelo, Sérgio M., editor, and Santos, Iria, editor
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- 2024
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4. Automated Image-Based User Interface Color Theme Generation.
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Weingerl, Primož
- Subjects
USER interfaces ,COLOR space ,WEB-based user interfaces ,AUTHOR-editor relationships ,PRODUCT image ,UNIFORM spaces - Abstract
Color plays an essential role in the design of user interfaces and significantly impacts the user experience. To create aesthetically pleasing and user-friendly interfaces, the colors of the user interface should be consistent with the images. The latter can be challenging to achieve, as images often have different colors and are often changed by editors or authors who do not have sufficient design knowledge. To solve this problem, we have developed a model that automatically determines the color theme of the user interface based on a given image. The model first extracts the most prominent colors from the image and then considers both aesthetic (color harmony and compatibility with the image) and usability aspects (color contrast, color diversity, and color strength). All color calculations are performed in the perceptually uniform color space CAM02-UCS. In addition, the model can be adapted to the user's needs and requirements. To test the model, we implemented it in a web-based application in which the colors were automatically selected based on the featured image. The resulting color themes were then evaluated by the users, who were mainly professional designers. According to the results, the model generates color themes that are consistent with the image, aesthetic, and user-friendly. An important observation was also that color harmony can be achieved simply by using the most prominent colors of the image (regardless of their hue), suggesting that color harmony is strongly influenced by the context of use. The presented model holds significant practical importance as it can be utilized in various applications and tools. For instance, it can automatically choose a color theme for a user interface based on a particular image, such as a company logo or a product image. Moreover, it can dynamically adjust the colors of elements in real time based on the image that is visible simultaneously with the elements. [ABSTRACT FROM AUTHOR]
- Published
- 2024
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5. Automated Image-Based User Interface Color Theme Generation
- Author
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Primož Weingerl
- Subjects
user interfaces ,intelligent interfaces ,user experience ,color theme ,color palette ,color extraction ,Technology ,Engineering (General). Civil engineering (General) ,TA1-2040 ,Biology (General) ,QH301-705.5 ,Physics ,QC1-999 ,Chemistry ,QD1-999 - Abstract
Color plays an essential role in the design of user interfaces and significantly impacts the user experience. To create aesthetically pleasing and user-friendly interfaces, the colors of the user interface should be consistent with the images. The latter can be challenging to achieve, as images often have different colors and are often changed by editors or authors who do not have sufficient design knowledge. To solve this problem, we have developed a model that automatically determines the color theme of the user interface based on a given image. The model first extracts the most prominent colors from the image and then considers both aesthetic (color harmony and compatibility with the image) and usability aspects (color contrast, color diversity, and color strength). All color calculations are performed in the perceptually uniform color space CAM02-UCS. In addition, the model can be adapted to the user’s needs and requirements. To test the model, we implemented it in a web-based application in which the colors were automatically selected based on the featured image. The resulting color themes were then evaluated by the users, who were mainly professional designers. According to the results, the model generates color themes that are consistent with the image, aesthetic, and user-friendly. An important observation was also that color harmony can be achieved simply by using the most prominent colors of the image (regardless of their hue), suggesting that color harmony is strongly influenced by the context of use. The presented model holds significant practical importance as it can be utilized in various applications and tools. For instance, it can automatically choose a color theme for a user interface based on a particular image, such as a company logo or a product image. Moreover, it can dynamically adjust the colors of elements in real time based on the image that is visible simultaneously with the elements.
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- 2024
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6. A Rule-Induction Approach for Building an Arabic Language Interfaces to Databases.
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Bais, Hanane and Machkour, Mustapha
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- 2023
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7. A Cloud Based Augmented Reality Framework - Enabling User-Centered Interactive Systems Development
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Abdelrazeq, Anas, Kohlschein, Christian, Hees, Frank, Kacprzyk, Janusz, Series Editor, Pal, Nikhil R., Advisory Editor, Bello Perez, Rafael, Advisory Editor, Corchado, Emilio S., Advisory Editor, Hagras, Hani, Advisory Editor, Kóczy, László T., Advisory Editor, Kreinovich, Vladik, Advisory Editor, Lin, Chin-Teng, Advisory Editor, Lu, Jie, Advisory Editor, Melin, Patricia, Advisory Editor, Nedjah, Nadia, Advisory Editor, Nguyen, Ngoc Thanh, Advisory Editor, Wang, Jun, Advisory Editor, Ahram, Tareq, editor, Karwowski, Waldemar, editor, Pickl, Stefan, editor, and Taiar, Redha, editor
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- 2020
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8. Workstations of the Future for Transformational Gains in Solving Complex Problems
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Senanayake, Rukman, Denker, Grit, Hutchison, David, Editorial Board Member, Kanade, Takeo, Editorial Board Member, Kittler, Josef, Editorial Board Member, Kleinberg, Jon M., Editorial Board Member, Mattern, Friedemann, Editorial Board Member, Mitchell, John C., Editorial Board Member, Naor, Moni, Editorial Board Member, Pandu Rangan, C., Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Terzopoulos, Demetri, Editorial Board Member, Tygar, Doug, Editorial Board Member, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, and Kurosu, Masaaki, editor
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- 2019
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9. APLICAÇÃO DE INTERFACES INTELIGENTES PARA FLEXIBILIZAÇÃO E OTIMIZAÇÃO NA LINHA DE MONTAGEM DE AUTOMÓVEIS: UM ESTUDO NA PLANTA ANCHIETA DA VOLKSWAGEN DO BRASIL.
- Author
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Kenji Oi, Ricardo, Cutino Nogueira, Débora Agráz, Fontebasso Neto, José, Rodrigo Torres, Cláudio, and da Silva Filho, João Inácio
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ASSEMBLY line methods ,GOAL (Psychology) ,MANUFACTURING processes ,FINISHES & finishing ,IDENTIFICATION - Abstract
Copyright of Revista Producao Online is the property of Associacao Brasileira de Engenharia de Producao and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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- 2020
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10. Automation of the air conditioning system for aseptic rooms of pharmaceutical production
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José Ricardo Nuñez Alvarez, Raidel Fidel Linares Vicente, Yelena Pérez Zamora, Eliana Noriega Angarita, Rodrigo Isacc Fonnegra Rodríguez, and José Javier Lozano Mendoza
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Programmable logic controllers ,Supervisory control ,Intelligent interfaces ,Measurement and actuation ,Real-time control - Abstract
As modern control systems are becoming more complex, and the implemented technology more sophisticated, the importance of the different characteristics of those systems, such as reliability, availability, security, and protection, is increasing. In this article, an automation design for the air conditioning system of classified areas of the Parenteral solutions plant of the eastern pharmaceutical laboratory company of Santiago de Cuba province, Cuba, is proposed because there is a lack of optimal environmental conditions for development and production of pharmaceuticals at a large scale. The proposal is focused on the design of a supervision system and automatic control of the environmental variables that influence the drug production process. The entire algorithm for the design was developed to monitor critical and non-critical variables and control values of temperature, relative humidity, differential pressure, and air velocity according to standards established by pharmaceutical companies. The design of the automation system includes, apart from the control and supervision algorithm for operation efficiency, the necessary instrumentation.
- Published
- 2023
11. Sistema de interacción humano-robot basado en la mirada para la manipulación de objetos
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Menéndez, Elisabeth, Hernandez-Vicen, J., Martínez de la Casa, Santiago, Monje, Concepcion A., Balaguer, Carlos, Menéndez, Elisabeth, Hernandez-Vicen, J., Martínez de la Casa, Santiago, Monje, Concepcion A., and Balaguer, Carlos
- Abstract
[Resumen] En este artículo, se presenta una solución completa de interacción humano-robot basada en la mirada para ayudar al usuario en tareas de manipulación de objetos. El usuario utiliza unas gafas de seguimiento ocular y se detecta la intención en su mirada de coger un objeto entre varios situados sobre una mesa. El robot, una vez identificado el objeto seleccionado, procede a recogerlo y se lo acerca al usuario. Nuestra solución se compone de diferentes componentes, como la estimación de forma y posición de los objetos utilizando supercuádricas en el sistema de referencia del robot, la identificación y selección del objeto coincidente en la imagen del robot mediante redes siamesas, y un proceso adicional que permite al robot recoger el objeto seleccionado por el usuario de manera efectiva. Esta solución proporciona una forma innovadora y efectiva de interacción para realizar tareas asistenciales de manipulación, sin necesidad de marcadores ni posiciones predefinidas de los objetos, mejorando la fluidez en la comunicación y facilitando la interacción natural entre el usuario y el robot., [Abstract] In this article, we present a complete solution for gaze-based human-robot interaction to assist the user in object manipulation tasks. The user wears eye-tracking glasses, and their intention to pick up an object among several placed on a table is detected through their gaze. Once the selected object is identified, the robot proceeds to grasp it and bring it closer to the user. Our solution consists of various components, including the estimation of object shape and position using superquadrics in the robot’s reference frame, the identification and selection of the matching object in the robot’s image using Siamese networks, and an additional process that enables the robot to pick-up the object selected by the user. This solution offers an innovative and effective way of interaction to perform assistive manipulation tasks, without the need for markers or predefined object positions, enhancing communication fluency and facilitating natural interaction between the user and the robot.
- Published
- 2023
12. Simulador inmersivo de visión protésica modelando estímulos espacio-temporales
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Santos-Villafranca, Maria, Tomas-Barba, Julia, Perez-Yus, Alejandro, Bermudez-Cameo, Jesus, Guerrero, Josechu, Santos-Villafranca, Maria, Tomas-Barba, Julia, Perez-Yus, Alejandro, Bermudez-Cameo, Jesus, and Guerrero, Josechu
- Abstract
[Resumen] Recientes avances han demostrado que, en ciertos casos de deficiencia visual, la visión puede ser parcialmente restituida mediante prótesis visuales. Debido a sus limitaciones, surge el interés por desarrollar métodos de visión por computador para extraer información relevante del entorno y adaptarla a las prótesis. Para poder evaluar la eficacia de estos métodos, debido a la escasez de personas operadas, se utilizan simuladores de prótesis visuales, que permiten experimentar con personas de visión sana. En este trabajo, presentamos un nuevo simulador realista, integrado en un framework de robótica, que permite probar distintos modos de representación mediante gafas de realidad virtual. Una de las principales novedades es la inclusión de un modelo temporal, inspirado en experimentos con pacientes reales, para transmitir la dimensión del tiempo en la generación de estímulos visuales. Además, permite la inmersión total del usuario en un entorno virtual en el que se ha integrado una red neuronal de segmentación semántica para ayudar a detectar objetos y personas., [Abstract] Recent advances have shown that, in certain cases of visual impairment, vision can be partially restored by means of visual prostheses. Due to its limitations, there is interest in developing computer vision methods to extract relevant information from the environment and adapt it to the prosthesis. In order to evaluate the effectiveness of these methods, due to the scarcity of operated people, visual prosthesis simulators are used, which allow experimenting with healthy sighted people. In this work, we present a new realistic simulator, integrated in a robotics framework, which allows testing different modes of representation through virtual reality goggles. One of the main novelties is the inclusion of a temporal model, inspired by experiments with real patients, to convey the dimension of time in the generation of visual stimuli. In addition, it allows total immersion of the user in a virtual environment in which a semantic segmentation neural network has been integrated to help detect objects and people.
- Published
- 2023
13. Aplicación para el estudio de medida de distancias mediante UWB
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Ruiz, Antonio, Garrido, Juan, Vázquez, Francisco, Ruz Ruiz, Mario L., Ruiz, Antonio, Garrido, Juan, Vázquez, Francisco, and Ruz Ruiz, Mario L.
- Abstract
[Resumen] Debido al desarrollo de la tecnología ultra-wideband en las últimas décadas dentro de los numerosos estándares de comunicación inalámbricos, en este trabajo se desarrolla una interfaz gráfica que permite realizar un análisis de esta tecnología en el campo de la medición de distancias y posicionamiento. Se utiliza para ello el módulo DWM1001-DEV, que incorpora dicha tecnología junto con diferentes modos de conexión y puertos de entrada y salida. La interfaz desarrollada permite establecer una conexión a través del puerto USB con el módulo mencionado y también de forma inalámbrica a través de una red Wi-Fi. Se plantea también el software de gestión de datos y su envío con una placa tipo Raspberry. Se muestra un conjunto de pruebas experimentales utilizando la interfaz y se realiza un estudio preliminar de la calidad de la medida de distancia entre dos módulos DWM1001-DEV., [Abstract] Due to the development of ultra-wideband technology in recent decades within the numerous wireless communication standards, this paper develops a graphical interface that allows an analysis of this technology in the field of distance measurement and positioning. For this purpose, the DWM1001-DEV module is used, which incorporates UWB technology together with different connection GPIO ports. The developed interface allows establishing a connection through the USB port with the mentioned module and also wirelessly through a Wi-Fi network. The data management software and its shipment with a Raspberry type board are also considered. A set of experimental tests using the interface is shown and a preliminary study of the quality of the distance measurement between two DWM1001-DEV modules is carried out.
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- 2023
14. Bridging Offline and Online World Through Augmentable Smart Glass Interfaces
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Rashid, Zulqarnain, Melià-Seguí, Joan, Pous, Rafael, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, De Paolis, Lucio Tommaso, editor, and Mongelli, Antonio, editor
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- 2015
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15. ShowMeHow: Using Smart, Interactive Tutorials in Elderly Software Development
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Williams, Drew, Wang, Mong-Te, Chang, Chih-Hung, Ahamed, Sheikh Iqbal, Chu, William, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Bodine, Cathy, editor, Helal, Sumi, editor, Gu, Tao, editor, and Mokhtari, Mounir, editor
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- 2015
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16. X-CAMPUS: A Proactive Agent for Ubiquitous Services
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Sassi, Hajer, Rouillard, José, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Goebel, Randy, editor, Siekmann, Jörg, editor, Wahlster, Wolfgang, editor, Demazeau, Yves, editor, Ishida, Toru, editor, Corchado, Juan M., editor, and Bajo, Javier, editor
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- 2013
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17. Enabling Access to Cultural Heritage for the visually impaired: an Interactive 3D model of a Cultural Site.
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Rossetti, V., Furfari, F., Leporini, B., Pelagatti, S., and Quarta, A.
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THREE-dimensional printing ,CULTURAL property ,PEOPLE with visual disabilities ,TACTILE sensors ,RAPID prototyping ,AUDIO tours ,ARTIFICIAL intelligence - Abstract
We have developed low cost interactive 3D models that improve access to architectural details of cultural sites for all, including people with vision impairments. Our approach uses rapid prototyping and 3D printing along with a very small single-board computer for automating user interaction. As a case study, we developed a prototype model of “Piazza dei Miracoli” (Pisa, Italy), the famous square where the Leaning Tower is located. The system is a combination of tactile information with audio descriptions to enable potential users to explore the artifact autonomously. We exploited low-cost and partially open-source technologies, thus rendering our system easily replicable. We evaluated the interactive system with a group of eight completely blind and partially sighted users. Our user test confirmed the validity of our approach: (1) the three-dimensional models and the tactile reproduction of details obtained via a low-cost 3D printing solution are well perceived by touch; (2) the semantic aural information activated via perceptible buttons on demand and the different content levels for the audio tracks are suitable for an interactive, autonomous and satisfying exploration. [ABSTRACT FROM AUTHOR]
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- 2018
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18. A Platform System for Developing a Collaborative Mutually Adaptive Agent
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Xu, Yong, Ohmoto, Yoshimasa, Ueda, Kazuhiro, Komatsu, Takanori, Okadome, Takeshi, Kamei, Koji, Okada, Shogo, Sumi, Yasuyuki, Nishida, Toyoaki, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Goebel, Randy, editor, Siekmann, Jörg, editor, Wahlster, Wolfgang, editor, Chien, Been-Chian, editor, Hong, Tzung-Pei, editor, Chen, Shyi-Ming, editor, and Ali, Moonis, editor
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- 2009
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19. Dialogue and Argumentation in Multi-agent Diagnosis
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Moubaiddin, Asma, Obeid, Nadim, Kacprzyk, Janusz, editor, Nguyen, Ngoc Thanh, editor, and Katarzyniak, Radoslaw, editor
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- 2008
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20. Adding Attentional Capabilities Features to an Intelligent Virtual Agent
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Troncoso, P. Brunny, Imbert, P. Ricardo, de Antonio, Angélica, Carbonell, Jaime G., editor, Siekmann, Jörg, editor, Nguyen, Ngoc Thanh, editor, Borzemski, Leszek, editor, Grzech, Adam, editor, and Ali, Moonis, editor
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- 2008
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21. An Ontology-Supported and Fully-Automatic Annotation Technology for Semantic Portals
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Yang, Sheng-Yuan, Carbonell, Jaime G., editor, Siekmann, Jörg, editor, Okuno, Hiroshi G., editor, and Ali, Moonis, editor
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- 2007
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22. User Modeling for Intelligent Interfaces in e-Learning
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Adams, Ray, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, and Stephanidis, Constantine, editor
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- 2007
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23. Affective User Modeling for Adaptive Intelligent User Interfaces
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Nasoz, Fatma, Lisetti, Christine L., Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, and Jacko, Julie A., editor
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- 2007
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24. Measuring User Experiences of Prototypical Autonomous Products in a Simulated Home Environment
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Vastenburg, Martijn H., Keyson, David V., de Ridder, Huib, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, and Jacko, Julie A., editor
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- 2007
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25. Agent Support for a Grid-Based High Energy Physics Application
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Sahani, Aman, Mathieson, Ian, Padgham, Lin, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Dough, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Carbonell, Jaime G., editor, Siekmann, Jörg, editor, Ali, Moonis, editor, and Esposito, Floriana, editor
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- 2005
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26. Intelligent Systems Integration for Data Acquisition and Modeling of Coastal Ecosystems
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Steidley, Carl, Sadovski, Alexey, Bachnak, Ray, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Dough, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Carbonell, Jaime G., editor, Siekmann, Jörg, editor, Orchard, Bob, editor, Yang, Chunsheng, editor, and Ali, Moonis, editor
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- 2004
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27. Dialogue Management in an Automatic Meteorological Information System
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Villarejo, Luis, Castell, Núria, Hernando, Javier, Carbonell, Jaime G., editor, Siekmann, Jörg, editor, Chung, Paul W. H., editor, Hinde, Chris, editor, and Ali, Moonis, editor
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- 2003
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28. Intelligent Support for Interactive Configuration of Mass-Customized Products
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Felfernig, A., Friedrich, G., Jannach, D., Zanker, M., Goos, G., editor, Hartmanis, J., editor, van Leeuwen, J., editor, Carbonell, Jaime G., editor, Siekmann, Jörg, editor, Monostori, László, editor, Váncza, József, editor, and Ali, Moonis, editor
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- 2001
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29. Interactive Modeling for Batch Simulation of Engineering Systems: A Constraint Satisfaction Problem
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Mitra, Debasis, Goos, G., editor, Hartmanis, J., editor, van Leeuwen, J., editor, Carbonell, Jaime G., editor, Siekmann, Jörg, editor, Monostori, László, editor, Váncza, József, editor, and Ali, Moonis, editor
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- 2001
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30. Trust in Human-AI Interaction: A Scoping Review
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Seaborn, Katie, Urakami, Jacqueline, Oura, Hiroki, Ueno, Takane, Sawa, Yuto, and Kim, Yeongdae
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Cognition and Perception ,Artificial Intelligence and Robotics ,Computer Sciences ,Communication ,Industrial and Product Design ,Cognitive Psychology ,trust ,user experience design ,Robotics ,Social and Behavioral Sciences ,artificial intelligence ,intelligent interfaces ,FOS: Psychology ,user interface ,Engineering ,Physical Sciences and Mathematics ,Communication Technology and New Media ,artificial agents ,Psychology ,Art and Design ,Computer Engineering ,Arts and Humanities ,human-ai interaction ,scoping review - Abstract
Scoping review of how trust is defined and measured in human-AI interaction (HAII) research. 07/20/21 - We will also use the following keywords in the query: decision-making system*, recommendation system*, self-driving car*, self-driving vehicle*, automated vehicle*, automated driv*, auto* vehicle*, cooperative driv*, co-operative driv*
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- 2022
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31. Modern Interfaces for Knowledge Representation and Processing Systems Based on Markup Technologies.
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Saeed, A. A. Mohammed and Dănciulescu, D.
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KNOWLEDGE representation (Information theory) ,XML (Extensible Markup Language) ,VOICEXML (Document markup language) ,RDF (Document markup language) ,JAVA programming language - Abstract
The usage of markup technologies to specify knowledge to be processed according to a specific field of application is a common technique. Representation techniques based on markup language paradigm to describe various types of knowledge including graph based models is considered and details on using Knowledge Representation and Processing (KRP) Systems in education are presented. XML and VoiceXML were selected to implement smart interface for KRP systems. [ABSTRACT FROM AUTHOR]
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- 2018
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32. Help generation for task based applications with HATS
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García, F., Contreras, J., Rodríguez, P., Moriyón, R., Chatty, Stéphane, editor, and Dewan, Prasun, editor
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- 1999
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33. Lifelike Pedagogical Agents for Mixed-Initiative Problem Solving in Constructivist Learning Environments
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Lester, James C., Stone, Brian A., Stelling, Gary D., Haller, Susan, editor, Kobsa, Alfred, editor, and McRoy, Susan, editor
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- 1999
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34. Research in Multimedia and Multimodal Parsing and Generation
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Maybury, Mark T. and Mc Kevitt, Paul, editor
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- 1995
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35. Enhanced Wettability Changes by Synergistic Effect of Micro/Nanoimprinted Substrates and Grafted Thermoresponsive Polymer Brushes.
- Author
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Nagase, Kenichi, Onuma, Takahiro, Yamato, Masayuki, Takeda, Naoya, and Okano, Teruo
- Subjects
- *
POLYMER analysis , *POLYMERIZATION , *ATOM transfer reactions , *GLOBAL temperature changes , *TEMPERATURE measurements - Abstract
Thermoresponsive polymer brushes are grafted on micro/nanostructured polymer substrates as new intelligent interfaces that synergistically enhance wettability changes in response to external temperature stimuli. Thermoplastic poly(styrene-co-4-vinylbenzyl chloride) [P(St-co-VBC)] is synthesized using radical polymerization and spin-coated on a glass substrate. Micro/nanopillar and hole patterns are imprinted on the P(St-co-VBC) layer using thermal nanoimprint lithography. Poly(N-isopropylacrylamide) (PIPAAm) brushes are grafted on the micro/nanostructured P(St-co-VBC) layer through surface-initiated atom-transfer radical polymerization using 4-vinylbenzyl chloride as the initiator. The imprinted micro/nanostructures and grafted PIPAAm brush chain lengths affect the surface wettability. Combinations of nanopillars or nanoholes (diameter 500 nm) and longer PIPAAm brushes enhance hydrophobic/hydrophilic changes in response to temperature changes, compared with the flat substrate. The thermoresponsive hydrophobic/hydrophilic transition is synergistically enhanced by the nanostructured surface changing from Cassie-Baxter to Wenzel states. This PIPAAm-brush-modified micro/nanostructured P(St-co-VBC) is a new intelligent interface that effectively changes wettability in response to external temperature changes. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
36. INTERACTIVE SYSTEMS FOR DESIGNING MACHINE ELEMENTS AND ASSEMBLIES.
- Author
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Kacalak, Wojciech, Majewski, Maciej, Stuart, Keith Douglas, and Budniak, Zbigniew
- Subjects
- *
MACHINE design , *AUTOMATION , *ARTIFICIAL intelligence , *NATURAL language processing , *CAD/CAM systems , *BIOMETRIC identification , *AUTOMATIC speech recognition , *HANDWRITING recognition (Computer science) - Abstract
The article describes the development of fundamentals of machine elements and assemblies design processes automation using artificial intelligence, and descriptions of structural elements' features in a natural language. In the proposed interactive automated design systems, computational artificial intelligence methods allow communication by speech and natural language, resulting in analyses of design engineer's messages, analyses of constructions, encoding and assessments of constructions, CAD system controlling and visualizations. The system is equipped with several adaptive intelligent layers for human biometric identification, recognition of speech and handwriting, recognition of words, analyses and recognition of messages, enabling interpretation of messages, and assessments of human reactions. The article proposes a concept of intelligent processing for analysis of descriptions of machine elements' structural features in a natural language. It also presents the developed methodology for similarity analysis between structural features of designed machine elements and corresponding antipatterns allowing normalization of parameters of the analysed structural solutions. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
37. Aplicação de interfaces inteligentes para flexibilização e otimização na linha de montagem de automóveis: um estudo na planta Anchieta da Volkswagen do Brasil
- Author
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Oi, Ricardo Kenji, Agráz Cutino Nogueira, Débora, Fontebasso Neto, José, Torres, Cláudio Rodrigo, and da Silva Filho, João Inácio
- Subjects
Identification ,Identificação ,Constraints ,Intelligent interfaces ,Decision ,Restrições ,Decisão ,Flexibilidade ,Flexibility ,Interface inteligente - Abstract
This article presents a study to obtain the flexibility of the assembly lines in the Anchieta´s plant of Volkswagen of Brazil. Four Intelligent interfaces were used to implement the flexibility to control constraints and distributions of the same car model produced in two assembly lines, obeying the technical restrictions for some specific finishes and pursuit of the goal of production in these two lines. These interfaces are responsible for making the identification of the product, analyze technical constraints, ensure that there is no production order duplicate and calculate the amount circulating in the volume between the start point mounting to the point of choosing line. This implementation was key to the company could use two assembly lines to produce the basic Gol model, thus reaching its daily production target and optimizing its production process. O presente trabalho traz um estudo para a obtenção da flexibilização das linhas de montagem na planta Anchieta da Volkswagen do Brasil. Para a implantação da flexibilização foram utilizadas interfaces inteligentes para controlar restrições e distribuições do mesmo modelo de automóvel em duas linhas produtivas. Foram aplicadas quatro interfaces inteligentes em duas linhas de produção automotivas distintas, onde o modelo Gol precisava ser feito nas duas linhas, obedecendo as restrições técnicas para alguns acabamentos específicos e visando atingir a meta de produção nestas duas linhas. Estas interfaces eram responsáveis em fazer a identificação do produto, analisar as restrições técnicas, assegurar que não existe ordem de produção duplicada e calcular a quantidade no circulante pelo volume entre o ponto de início de montagem até o ponto de escolha de linha. A automação implantada mudou de forma concreta o modo como as pessoas trabalham no dia a dia. Essa implementação foi fundamental para que a empresa conseguisse utilizar as duas linhas de processo de montagem, fazendo o modelo Gol básico, para atender a sua meta de produção diária otimizando seu curso no processo produtivo.
- Published
- 2020
38. Novice to expert real-time knowledge transition in the context of X-ray airport security
- Author
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Boess, Stella, Cheung, Ming, Cain, Rebecca, Hoghooghi, Shahab, Popovic, Vesna, Swann, Levi, Boess, Stella, Cheung, Ming, Cain, Rebecca, Hoghooghi, Shahab, Popovic, Vesna, and Swann, Levi
- Abstract
The X-ray screening task is one of the most critical parts of the security processes at airports. Improving this task is directly related to the knowledge of the screeners who perform the task. This paper describes an investigation on real-time knowledge transition during security screeners’ performance of the x-ray screening task at airports. Using eye-tracking glasses, behaviours of ten novice and expert x-ray screeners were observed during the regular screening tasks. Results show that there is a direct relationship between expertise and the amount of knowledge gained by and transferred to security employees. Experts demonstrated a superior ability to transfer knowledge to other security employees when compared with novices. Given the evidence of real-time knowledge transfer during the screening task, future work of this research will focus on an intelligent interface proposal. This will facilitate the process of real-time knowledge transition better. A collaboration scenario supports this.
- Published
- 2020
39. End-user feature labeling: Supervised and semi-supervised approaches based on locally-weighted logistic regression.
- Author
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Das, Shubhomoy, Moore, Travis, Wong, Weng-Keen, Stumpf, Simone, Oberst, Ian, McIntosh, Kevin, and Burnett, Margaret
- Subjects
- *
ARTIFICIAL intelligence , *LOGISTIC regression analysis , *END users (Information technology) , *MACHINE learning , *FEATURE extraction , *ALGORITHMS - Abstract
Abstract: When intelligent interfaces, such as intelligent desktop assistants, email classifiers, and recommender systems, customize themselves to a particular end user, such customizations can decrease productivity and increase frustration due to inaccurate predictions—especially in early stages when training data is limited. The end user can improve the learning algorithm by tediously labeling a substantial amount of additional training data, but this takes time and is too ad hoc to target a particular area of inaccuracy. To solve this problem, we propose new supervised and semi-supervised learning algorithms based on locally-weighted logistic regression for feature labeling by end users, enabling them to point out which features are important for a class, rather than provide new training instances. We first evaluate our algorithms against other feature labeling algorithms under idealized conditions using feature labels generated by an oracle. In addition, another of our contributions is an evaluation of feature labeling algorithms under real-world conditions using feature labels harvested from actual end users in our user study. Our user study is the first statistical user study for feature labeling involving a large number of end users (43 participants), all of whom have no background in machine learning. Our supervised and semi-supervised algorithms were among the best performers when compared to other feature labeling algorithms in the idealized setting and they are also robust to poor quality feature labels provided by ordinary end users in our study. We also perform an analysis to investigate the relative gains of incorporating the different sources of knowledge available in the labeled training set, the feature labels and the unlabeled data. Together, our results strongly suggest that feature labeling by end users is both viable and effective for allowing end users to improve the learning algorithm behind their customized applications. [Copyright &y& Elsevier]
- Published
- 2013
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40. Enabling Access to Cultural Heritage for the visually impaired: an Interactive 3D model of a Cultural Site
- Author
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Valentina Rossetti, Susanna Pelagatti, Francesco Furfari, Barbara Leporini, and Andrea Quarta
- Subjects
Rapid prototyping ,Interactive Audio Guides ,Visually impaired ,Computer science ,business.industry ,Computer Science (all) ,Blind People ,Interactive 3d ,Rapid Prototyping ,020207 software engineering ,02 engineering and technology ,Accessibility ,3D modeling ,Rendering (computer graphics) ,3D Modeling ,3D Printing ,Intelligent Interfaces ,Cultural heritage ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,General Earth and Planetary Sciences ,020201 artificial intelligence & image processing ,business ,General Environmental Science - Abstract
We have developed low cost interactive 3D models that improve access to architectural details of cultural sites for all, including people with vision impairments. Our approach uses rapid prototyping and 3D printing along with a very small single-board computer for automating user interaction. As a case study, we developed a prototype model of “Piazza dei Miracoli” (Pisa, Italy), the famous square where the Leaning Tower is located. The system is a combination of tactile information with audio descriptions to enable potential users to explore the artifact autonomously. We exploited low-cost and partially open-source technologies, thus rendering our system easily replicable. We evaluated the interactive system with a group of eight completely blind and partially sighted users. Our user test confirmed the validity of our approach: (1) the three-dimensional models and the tactile reproduction of details obtained via a low-cost 3D printing solution are well perceived by touch; (2) the semantic aural information activated via perceptible buttons on demand and the different content levels for the audio tracks are suitable for an interactive, autonomous and satisfying exploration.
- Published
- 2018
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41. INTELLIGENT PERSUASIVE TECHNOLOGIES: PROSPECTS FOR TOURISM.
- Author
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GUERINI, MARCO and STOCK, OLIVIERO
- Subjects
PERSUASION (Psychology) ,EMOTIONS ,COMMUNICATION ,ADVERTISING ,TOURISM - Abstract
Persuasion has been studied for more than two millennia. Basically it can be viewed as the collection of methodologies aiming at changing, by means of communication, the mental state of the receiver, in view of a certain action (or set of actions) to be performed by the receiver. Inspired by this tradition, and by the practical realizations in the world of advertising, in this article a novel generation of intelligent interfaces is introduced, based on the idea that systems will have goals of their own to pursue, as far as inducing users (or rather any audience) to believe something, do something or change their attitude. The world of leisure and of tourism can specifically be impacted by such interfaces. In the article the main concepts are introduced, as well as elements that characterize persuasion systems in general; a revisitation of the concept of promotion campaign leads to the description of research prototypes and a short analysis of prospects for tourism. [ABSTRACT FROM AUTHOR]
- Published
- 2010
- Full Text
- View/download PDF
42. Talk to The Ghost: The Storybox methodology for faster development of storytelling chatbots.
- Author
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Jackson, David and Latham, Annabel
- Subjects
- *
DIGITAL storytelling , *CHATBOTS , *STORYTELLING , *STRUCTURAL frames , *KNOWLEDGE base , *ACQUISITION of data - Abstract
• Storybox methodology offers new model for rapid development of storytelling chatbots. • New framework (D-PAF) provides structure for storytelling dialog. • Small knowledge base led to convincing chatbot conversations during evaluation. • Rapid training method captured conversation from live sessions. This paper presents the Storybox Methodology which combines a novel framework for structuring knowledge and conversations around a story (D-PAF), with a live chatroom-based training approach that builds the conversation knowledge base via live chatroom interactions. Chatbots have achieved success as intelligent interfaces in education, health, sales and support, but their move towards mainstream adoption has been hindered by the large amount of development resources required, in terms of data collection, preparation, user testing and technical knowledge. The complexity of the development task often necessitates both a system author and a domain expert working effectively together, adding further complexity and risk. Overcoming these barriers could increase feasibility of chatbots in a range of expert contexts. In education, there are groups of learners who do not enjoy reading and writing. Storytelling chatbots might be able to introduce these groups to enjoyable new ways to read and write, having a beneficial impact on their education and future prospects. This paper proposes the Storybox Methodology for the rapid development of storytelling chatbots. Storybox is evaluated by creating, training and testing 'The Ghost', a chatbot enacting Hamlet's Ghost character from William Shakespeare's dramatic tragedy. The results showed that after a period of live chatbot training of only 25 training conversations, The Ghost was able to conduct convincing conversations with participants. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
43. Modeling decisions under uncertainty in adaptive user interfaces.
- Author
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Zarikas, Vasilios
- Subjects
DECISION making ,WEB development ,USER interfaces ,EXPERT systems ,PROBLEM solving - Abstract
The present work proposes a methodological approach for modeling adaptation decisions and for solving the problem of integrating existing as well as acquired knowledge in the decision module of an adaptive interface. So far, most applications do not exploit in full the value of data originating from user models or knowledge acquisition engines that monitor the user and the context. The proposed decision theoretic model is represented through specifically structured influence diagrams. It provides to designers and developers a specific method to encode user and context information, as well as other crucial decision factors, to be subsequently used in the decision making process regarding user interface adaptation actions. Such a process is driven by the definition of relevant utilities referring to the design of a user interface. The proposed model guides designers and developers of an adaptive or intelligent interface to integrate, without conflicts and incoherence, design strategies, design goals, user goals, alternative constituents, user profile, context and application domain knowledge. An illustrative example of the analyzed modeling method is presented. [ABSTRACT FROM AUTHOR]
- Published
- 2007
- Full Text
- View/download PDF
44. Next generation of methods and tools for team work based care in speech and language therapy.
- Author
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Glykas, Michael and Chytas, Panagiotis
- Subjects
SPEECH therapy ,SPEECH therapists ,LANGUAGE disorders ,SPEECH disorders ,COGNITION disorders ,MEDICAL technology - Abstract
Speech and language therapists (SLTs) are faced daily with a diversity of speech and language disabilities, which are associated with a variety of conditions ranging from client groups with overall cognitive deficits to those with more specific difficulties. It is desirable that those working with such a range of problems and with such a demanding workload plan care efficiently. Therefore, the introduction of methodologies, reference models of work and tools, which significantly improve the effectiveness of therapy, are particularly welcome. This paper describes a web-based tool for diagnosis, treatment and e-Learning in the field of Language and Speech therapy. The system is an "easy to use" technology environment. It allows SLTs to find the optimum treatment for each patient, by incorporating different treatment actors. In addition, it also allows any non-specialist user!SLT, patient or helper (relative etc.)-to explore their creativity, by designing their own communication aid in an interactive manner, with the use of editors like: configuration and vocabulary. The system has been tested and piloted by potential users (SLTs and patients) in Greece and UK. [ABSTRACT FROM AUTHOR]
- Published
- 2005
- Full Text
- View/download PDF
45. Data Quality Issues in Electronic Health Records: An Adaptation Framework for the Greek Health System.
- Author
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Orfanidis, Leonidas, Bamidis, Panagiotis D., and Eaglestone, Barry
- Abstract
This article address data quality issues relating to electronic health records (EHRs). It discusses the nature of the problem of supporting EHRs at national and international levels, and examines the data quality issues. In particular, the discussion focuses on the role of intelligent interfaces, structured data entry and mobile computing within this context. The problems are then made tangible by considering the implementation of a Greek national EHR system. The article concludes by recommending an adaptation framework that will enable a stepwise approach in the development of EHRs for the Greek health system which takes into account the data quality issues considered. [ABSTRACT FROM PUBLISHER]
- Published
- 2004
- Full Text
- View/download PDF
46. MAS Dynamics on Stage.
- Author
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Baerten, N. and Braspenning, P. J.
- Subjects
MULTIAGENT systems ,VIRTUAL reality ,VISUALIZATION ,WEB development ,COMPUTER graphics - Abstract
We aim to explore a new kind of user interface solely dedicated to presenting the global inner dynamics of Multi-Agent Systems (MASs) on a higher level. Being complex systems, MASs are often only or barely understood by their designer(s). Could we enable a particular kind of agent to tell the designer’s story about the agent- and human-interactive behaviours taking place inside the MAS in a meaningful way? Could a set of virtual actors turn this story into a ‘dynamic user-experience’? After taking a closer look at how to gain insight into complex systems and why to pick a drama-based approach, we present the three pillars of perception, interpretation and presentation, on which we base our visualisation efforts. We show how they relate to various research fields such as agent technology, human computer interaction, psychology, computer graphics, animation, drama, body language and cognitive ergonomics. Based upon these insights we introduce a conceptual model for drama-based visualisation, followed by a stepwise description of how this framework could be applied. The article closes with some reflections and conclusions. [ABSTRACT FROM AUTHOR]
- Published
- 2003
- Full Text
- View/download PDF
47. Multi-Modal Human Interactions with an Intelligent Interface Utilizing Images, Sounds, and Force Feedback.
- Author
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He, Fei and Agah, Arvin
- Abstract
One goal of research in the area of human–machine interaction is to improve the ways a human user interacts with a computer through a multimedia interface. This interaction comprises of not only text, graphical animation, stereo sounds, and live video images, but also force and haptic feedback, which can provide more “real” feeling to the user. The force feedback joystick, a human interface device is an input–output device. It not only tracks user's physical manipulation input, but also provides realistic physical sensations of force coordinated with system output. As part of our research, we have developed a multimedia computer game that assimilates images, sounds, and force feedback. We focused on the issues of how to combine these media to allow the user feel the compliance, damping, and vibration effects through the force feedback joystick. We conducted series of human subject experiments that incorporated different combinations of media, including the comparative study of the different performances of 60 human users, aiming to answer the question: What are the effects of force feedback (and associated time delays) when used in combination with visual and auditory information as part of a multi-modal interface? It is hoped that these results can be utilized in the design of enhanced multimedia systems that incorporate force feedback. [ABSTRACT FROM AUTHOR]
- Published
- 2001
- Full Text
- View/download PDF
48. A Java/CORBA-based visual program composition environment for PSEs.
- Author
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Shields, Matthew S., Rana, Omer F., Walker, David W., Li, Maozhen, and Golby, David
- Subjects
PROBLEM solving ,VISUAL programming (Computer science) ,JAVA programming language ,CORBA (Computer architecture) ,INTELLIGENT agents ,XML (Extensible Markup Language) - Abstract
A problem solving environment (PSE) is a complete, integrated computing environment for composing, compiling and running applications in a specific problem area or domain. A visual programming composition environment (VPCE) is described, which serves as a user interface for a PSE, and uses Java and CORBA to provide a framework of tools to enable the construction of scientific applications from components. The VPCE consists of a component repository, from which the user can select off-the-shelf or in-house components, a graphical composition area on which components can be combined, various tools that facilitate the configuration of components, the integration of legacy codes into components and the design and building of new components. The VPCE produces output using dataflow techniques in the form of a task graph, annotated with a performance model plus constraints for each component, expressed in XML. In addition, the VPCE supports a domain specific expert system based on JESS (Ernest Friedman-Hill, JESS: The Java Expert System Shell. See web site at: http://herzberg.ca.sandia.gov/jess/, 1999) to guide the user in component selection and to perform integrity checking. Copyright © 2000 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR]
- Published
- 2000
- Full Text
- View/download PDF
49. Lifelike Pedagogical Agents for Mixed-initiative Problem Solving in Constructivist Learning Environments.
- Author
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Lester, James, Stone, Brian, and Stelling, Gary
- Abstract
Mixed-initiative problem solving lies at the heart of knowledge- based learning environments. While learners are actively engaged in problem-solving activities, learning environments should monitor their progress and provide them with feedback in a manner that contributes to achieving the twin goals of learning effectiveness and learning efficiency. Mixed-initiative interactions are particularly critical for constructivist learning environments in which learners participate in active problem solving. We have recently begun to see the emergence of believable agents with lifelike qualities. Featured prominently in constructivist learning environments, lifelike pedagogical agents could couple key feedback functionalities with a strong visual presence by observing learners' progress and providing them with visually contextualized advice during mixed-initiative problem solving. For the past three years, we have been engaged in a large-scale research program on lifelike pedagogical agents and their role in constructivist learning environments. In the resulting computational framework, lifelike pedagogical agents are specified by (1) a behavior space containing animated and vocal behaviors, (2) a design-centered context model that maintains constructivist problem representations, multimodal advisory contexts, and evolving problem-solving tasks, and (3) a behavior sequencing engine that in realtime dynamically selects and assembles agents' actions to create pedagogically effective, lifelike behaviors. To empirically investigate this framework, it has been instantiated in a full-scale implementation of a lifelike pedagogical agent for Design-A-Plant, a learning environment developed for the domain of botanical anatomy and physiology for middle school students. Experience with focus group studies conducted with middle school students interacting with the implemented agent suggests that lifelike pedagogical agents hold much promise for mixed-initiative learning. [ABSTRACT FROM AUTHOR]
- Published
- 1999
- Full Text
- View/download PDF
50. On the interaction between plan recognition and intelligent interfaces.
- Author
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Goodman, Bradley and Litman, Diane
- Abstract
Plan recognition is an active research area in automatic reasoning, as well as a promising approach to engineering interfaces that can exploit models of user's plans and goals. Much research in the field has focused on the development of plan recognition algorithms to support particular user/system interactions, such as found in naturally occurring dialogues. However, two questions have typically remained unexamined: 1) exactly what kind of interface tasks can knowledge of a user's plans be used to support across communication modalities, and 2) how can such tasks in turn constrain development of plan recognition algorithms? In this paper we present a concrete exploration of these issues. In particular, we provide an assessment of plan recognition, with respect to the use of plan recognition in enhancing user interfaces. We clarify how use of a user model containing plans makes interfaces more intelligent and interactive (by providing an intelligent assistant that supports such tasks as advice generation, task completion, context-sensitive responses, error detection and recovery). We then show how interface tasks in turn provide constraints that must be satisfied in order for any plan recognizer to construct and represent a plan in ways that efficiently support these tasks. Finally, we survey how interfaces are fundamentally limited by current plan recognition approaches, and use these limitations to identify and motivate current research. Our research is developed in the context of CHECS, a plan-based design interface. [ABSTRACT FROM AUTHOR]
- Published
- 1992
- Full Text
- View/download PDF
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