579 results on '"Interactive media -- Usage"'
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2. Brief Report: Improving Employment Interview Self-efficacy Among Adults with Autism and Other Developmental Disabilities Using Virtual Interactive Training Agents (ViTA)
3. Games come alive in immersive theme park
4. Deconstructed and Yet Still 'Next to Normal'
5. Interactive documentaries: navigation and design
6. Curation of digitized artifacts in the study of historical fiction
7. Hot and Toxic
8. An interactive and augmented learning concept for orientation week in higher education
9. Hampton Middle School unveils new interactive Learning Pavilion
10. Digital signage that brings schools together: outside the classroom, AV technology can engage parents and the community without breaking the bank
11. Teachers' attitudes toward using interactive white boards in the teaching and learning process in Jordan
12. A wireless communications laboratory on cellular network planning
13. Learning as community service: thinking with new media
14. Interactive data visualization: new directions for accounting information systems research
15. Interactive videoconferencing: connecting theory to practice for preservice teachers
16. An exploratory study of interactivity in visualization tools: flow of interaction
17. Food safety education using an interactive multimedia kiosk in a WIC setting: correlates of client satisfaction and practical issues
18. Interactive software usage for e-learning of business statistics
19. Is AIBO real? understanding children's beliefs about and behavioral interactions with anthropomorphic toys
20. Moblie learning in a large blended computer science classroom: system function, pedagogies, and their impact on learning
21. Social mirrors as social signals: transforming audio into graphics
22. Mobile phone communication: extending Goffman to mediated interaction
23. SMARTer music teaching: interactive whiteboard use in music classrooms
24. Interactive virtual expeditions as a learning tool: the School of Rock Expedition case study
25. Problem-based educational games: connections, prescriptions, and assessment
26. A study of educational simulations part II-interface design
27. Guiding exploration through three-dimensional virtual environments: a cognitive load reduction approach
28. Assessing the effectiveness of interactive media in improving drowsy driver safety
29. Intelligent delivery of interactive advertisement content
30. An empirical investigation of the effects of SRS technology on introductory managerial accounting students
31. The use of Scenario-based-learning interactive software to create custom virtual laboratory scenarios for teaching genetics
32. Randomized controlled trial to determine the effectiveness of an interactive multimedia food safety education program for clients of the special supplemental nutrition program for women, infants, and children
33. Interactivity in a Web conference training context: effects on trainers and trainees
34. Increasing nutrition literacy: testing the effectiveness of print, web site, and game modalities
35. Finding a voice in a threaded discussion group: talking about literature online
36. Composing for interactive dance: paradigms for perception
37. Corporate dealings with the network economy
38. Advanced analysis techniques for cross-product coverage
39. Active evaluation and ranking of multiple-attribute items using feedforward neural networks
40. A randomised pilot study to assess the efficacy of an interactive, multimedia tool of cognitive stimulation in Alzheimer's disease
41. Technologies that make you smile: adding humor to text-based applications
42. Intelligent interactive entertainment grand challenges
43. Improving mathematical problem solving: a computerized approach
44. Interactive tabletop exhibits in museums and galleries
45. Law as cinematic apparatus: image, textuality, and representational anxiety in Spielberg's Minority Report.
46. A field study of the Wheel - a usability engineering process model
47. Technology improves learning in large principles of economics classes: using our WITS
48. Generating comics from 3D interactive computer graphics
49. Two-way successively refined joint source-channel coding
50. Developing interactive learning objects for a Computing Mathematics module
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