1,020 results on '"Interface metaphor"'
Search Results
2. End-User Composition Interfaces for Smart Environments: A Preliminary Study of Usability Factors
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Dahl, Yngve, Svendsen, Reidar-Martin, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, and Marcus, Aaron, editor
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- 2011
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3. Teaching Creative Interface Design: Possibilities and Pitfalls
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Wesson, Janet, Kotzé, Paula, editor, Wong, William, editor, Jorge, Joaquim, editor, Dix, Alan, editor, and Silva, Paula Alexandra, editor
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- 2009
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4. Designing Advanced Mobile Applications Examples of UMTS Trial Applications
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Kaiser, Fritjof, Gruhn, Volker, Bergmeier, Heinz, Goos, Gerhard, editor, Hartmanis, Juris, editor, van Leeuwen, Jan, editor, and Chittaro, Luca, editor
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- 2003
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5. Interface Metaphors and Web-Based Learning
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Guss, Sarah, Goos, Gerhard, editor, Hartmanis, Juris, editor, van Leeuwen, Jan, editor, Zhou, Wanlei, editor, Nicholson, Paul, editor, Corbitt, Brian, editor, and Fong, Joseph, editor
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- 2003
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6. An Interface with Weight: Taking Interaction by Tilt beyond Disembodied Metaphors
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Fallman, Daniel, Goos, Gerhard, editor, Hartmanis, Juris, editor, van Leeuwen, Jan, editor, and Paternò, Fabio, editor
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- 2002
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7. Virtual Spaces Revive Real World Interaction
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Julia, Luc, Bing, Jehan, Cheyer, Adam, Earnshaw, Rae A., editor, Guedj, Richard A., editor, Dam, Andries van, editor, and Vince, John A., editor
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- 2001
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8. Supporting Public Browsing of an Art Gallery Collections Database
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Bechhofer, Sean, Drummond, Nick, Goble, Carole, Ibrahim, Mohamed, editor, Küng, Josef, editor, and Revell, Norman, editor
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- 2000
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9. A taxonomy of visual metaphors
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Dormann, Claire, Paton, Ray, editor, and Neilson, Irene, editor
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- 1999
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10. Counting the costs and benefits of metaphor
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Condon, Chris, Keuneke, Stephan, Goos, Gerhard, editor, Hartmanis, Juris, editor, van Leeuwen, Jan, editor, Clarke, Anne, editor, Campolargo, Mario, editor, and Karatzas, Nikos, editor
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- 1995
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11. Mnemotechnics and the Challenge of Hypermedia
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Lansdown, John, Encarnação, J. L., editor, Grinstein, G. G., editor, Cunningham, Steve, editor, and Hubbold, Roger J., editor
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- 1992
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12. Interface Metaphors and Their Roles in Travel Related Websites.
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Zheng Xiang and Fesenmaier, Daniel R.
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Interface metaphors are credited with the capability to facilitate interface usability and Iearnability from the human-computer interaction perspective. In tourism, they can help travelers' carry out online information tasks, and also make the information search process more entertaining and engaging. This paper discusses interface metaphors and their roles in traveler's online information experience. A conceptual model is proposed in order to evaluate interface metaphors. Finally, implications for travel website design are explored. [ABSTRACT FROM AUTHOR]
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- 2004
13. Natural User Interface for Education in Virtual Environments
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Stefan Stavrev, Plovdiv University Paisii Hilendarski, and ceo@tri-soft.net
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simulators ,Natural user interface ,Computer science ,Controller (computing) ,3D environment ,General Medicine ,sensors ,User interface design ,virtual environments ,Interface metaphor ,Human–computer interaction ,education with Kinect ,Natural (music) ,User interface ,serious gaming ,Actuator ,Gesture - Abstract
Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual simulators can be created in contrast to physical ones. In this research we present a novel environment for learning, using a natural user interface. We, humans, are not designed to operate and manipulate objects via keyboard, mouse or a controller. The natural way of interaction and communication is achieved through our actuators (hands and feet) and our sensors (hearing, vision, touch, smell and taste). That is the reason why it makes more sense to use sensors that can track our skeletal movements, are able to estimate our pose, and interpret our gestures. After acquiring and processing the desired – natural input, a system can analyze and translate those gestures into movement signals.
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- 2017
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14. Visualisation improves the usability of voice-operated mobile phone services
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Howell, Mark, Love, Steve, and Turner, Mark
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TELEPHONE systems , *WIRELESS communications , *VISUALIZATION , *USER-centered system design - Abstract
Abstract: Three different versions of a voice-operated mobile city guide service with a hierarchically structured dialogue were evaluated in a mobile setting. One numbered menu style (standard) service, and two services which contained terms derived from underlying real-world referents, were implemented. The real-world referents (metaphors) used were: an office filing system and a computer desktop. It was hypothesized that the use of interface metaphors would allow more participants to visualize the service structure, leading to an improvement in performance relative to the standard service. Forty-two phone users undertook three different tasks with one of the three phone services. User performance and attitudes to the services were recorded, and post-task interviews were conducted. Results showed that significantly more participants using the metaphor-based services visualized the services. Visualizers performed significantly better than non-visualizers, with visualization emerging as a significant predictor of both attitude and performance. We argue that designing speech-based mobile phone services using an appropriate spatial metaphor leads to high levels of visualisation, which allows participants to orient themselves and to navigate more effectively within the hierarchical service architecture. The usability benefits afforded by visualization may become especially important when using phone services in cognitively demanding mobile settings. [Copyright &y& Elsevier]
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- 2006
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15. A reflective characterisation of occasional user
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Kenneth C. Scott-Brown, Juan Falgueras, Antonio Luis Carrillo, and Santiago Martinez
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business.industry ,Computer science ,User modeling ,User journey ,05 social sciences ,Computer user satisfaction ,02 engineering and technology ,User requirements document ,User interface design ,Human-Computer Interaction ,World Wide Web ,Arts and Humanities (miscellaneous) ,User experience design ,Interface metaphor ,Human–computer interaction ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,User interface ,business ,050107 human factors ,General Psychology - Abstract
This work revisits established user classifications and aims to characterise a historically unspecified user category, the Occasional User (OU). Three user categories, novice, intermediate and expert, have dominated the work of user interface (UI) designers, researchers and educators for decades. These categories were created to conceptualise user's needs, strategies and goals around the 80s. Since then, UI paradigm shifts, such as direct manipulation and touch, along with other advances in technology, gave new access to people with little computer knowledge. This fact produced a diversification of the existing user categories not observed in the literature review of traditional classification of users. The findings of this work include a new characterisation of the occasional user, distinguished by user's uncertainty of repetitive use of an interface and little knowledge about its functioning. In addition, the specification of the OU, together with principles and recommendations will help UI community to informatively design for users without requiring a prospective use and previous knowledge of the UI. The OU is an essential type of user to apply user-centred design approach to understand the interaction with technology as universal, accessible and transparent for the user, independently of accumulated experience and technological era that users live in. Significance of user classification for the design of interactive systems.Analysis of user classifications, identifying common definition parameters.Notification of the absence of the Occasional User in previous classifications.Presentation of specific parameters and examples of Occasional Users.Enumeration of main implications of the Occasional User in user interface design.
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- 2017
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16. Spatial metaphors for a speech-based mobile city guide service.
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Howell, Mark, Love, Steve, and Turner, Mark
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MOBILE communication systems , *TELECOMMUNICATION systems , *SPEECH processing systems , *AUTOMATIC speech recognition , *WIRELESS communications , *INFORMATION technology - Abstract
Speech-based automated mobile phone services allow people to access information whilst on the move, but are difficult to use due to the arbitrary assignment of numbers to menu options. For this study, it was hypothesised that the use of spatial interface metaphors could lead to higher levels of usability for a mobile city guide service by capitalising on humans’ well developed spatial ability. One non-metaphor, numbered menu service, and three different spatial metaphor-based services were implemented. The metaphors used were: a travel system, an office filing system and a shopping metaphor. Measures of participant performance with each service and their corresponding subjective evaluations were recorded for each trial. The results indicated that, for first-time users, the non-metaphor service was the most usable, but after three trials, the office filing system metaphor service was the most usable. Navigational cues provided by spatial interface metaphors may improve user attitudes and interactions with automated phone services. [ABSTRACT FROM AUTHOR]
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- 2005
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17. AN ANALYSIS OF TWO SEARCH ENGINE INTERFACE METAPHORS FOR TRIP PLANNING.
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Zheng Xiang and Fesenmaier, Daniel R.
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WEBSITES ,TOURISM ,TRAVELERS ,ONLINE information services ,INTERNET searching ,PLANNING - Abstract
On travel-related websites interface metaphors can help travelers plan their trips and make the trip planning process more entertaining and engaging. This study first conceptualizes interface metaphors on travel-related websites by providing a taxonomic analysis based on their functional roles. It then examines the extent to which interface metaphors influence users' perceptions of website usability and their overall experiences when using search engines for planning a trip through an online test. Findings show that interface metaphors significantly affect users' perceptions of system usability and their overall experience with a web site. Last, theoretical and managerial implications are discussed. [ABSTRACT FROM AUTHOR]
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- 2005
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18. The effects of structural cues from multiple metaphors on computer users’ information search performance
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Hsu, Yu-chen and Schwen, Thomas M.
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COMPUTER interfaces , *HUMAN-computer interaction - Abstract
Since the 1980s metaphors have been used to design computer interfaces in order to facilitate user learning. As computer systems become more complex, the issue of using a large number of metaphors of narrow scope to design interfaces has arisen. Several researchers have proposed the use of multiple metaphors in the design of computer systems. This study set out to compare the effects of structural cues derived from single versus multiple metaphors used in designing hypertext systems. A total of 54 undergraduate students were asked to perform selected information search tasks. The results show that the provision of metaphorical cues helped subjects to find a greater number of accurate answers in a shorter period of time. The more complete mapping between the base and target domains in the design of the interface, along with cues from multiple metaphors, may have helped subjects to develop more sophisticated representations of the hypertext structure. [Copyright &y& Elsevier]
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- 2003
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19. Enhancing Interaction with Augmented Reality through Mid-Air Haptic Feedback: Architecture Design and User Feedback
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Diego Vaquero-Melchor and Ana M. Bernardos
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mid-air ,Computer science ,Wearable computer ,interaction ,02 engineering and technology ,HMD ,haptics ,Human–computer interaction ,0502 economics and business ,0202 electrical engineering, electronic engineering, information engineering ,General Materials Science ,Instrumentation ,Haptic technology ,Fluid Flow and Transfer Processes ,software architecture ,050210 logistics & transportation ,Process Chemistry and Technology ,wearable AR ,05 social sciences ,General Engineering ,020207 software engineering ,augmented reality ,Computer Science Applications ,Visualization ,Interface metaphor ,Augmented reality ,Software architecture ,Mobile interaction ,Gesture - Abstract
Nowadays, Augmented-Reality (AR) head-mounted displays (HMD) deliver a more immersive visualization of virtual contents, but the available means of interaction, mainly based on gesture and/or voice, are yet limited and obviously lack realism and expressivity when compared to traditional physical means. In this sense, the integration of haptics within AR may help to deliver an enriched experience, while facilitating the performance of specific actions, such as repositioning or resizing tasks, that are still dependent on the user&rsquo, s skills. In this direction, this paper gathers the description of a flexible architecture designed to deploy haptically enabled AR applications both for mobile and wearable visualization devices. The haptic feedback may be generated through a variety of devices (e.g., wearable, graspable, or mid-air ones), and the architecture facilitates handling the specificity of each. For this reason, within the paper, it is discussed how to generate a haptic representation of a 3D digital object depending on the application and the target device. Additionally, the paper includes an analysis of practical, relevant issues that arise when setting up a system to work with specific devices like HMD (e.g., HoloLens) and mid-air haptic devices (e.g., Ultrahaptics), such as the alignment between the real world and the virtual one. The architecture applicability is demonstrated through the implementation of two applications: (a) Form Inspector and (b) Simon Game, built for HoloLens and iOS mobile phones for visualization and for UHK for mid-air haptics delivery. These applications have been used to explore with nine users the efficiency, meaningfulness, and usefulness of mid-air haptics for form perception, object resizing, and push interaction tasks. Results show that, although mobile interaction is preferred when this option is available, haptics turn out to be more meaningful in identifying shapes when compared to what users initially expect and in contributing to the execution of resizing tasks. Moreover, this preliminary user study reveals some design issues when working with haptic AR. For example, users may be expecting a tailored interface metaphor, not necessarily inspired in natural interaction. This has been the case of our proposal of virtual pressable buttons, built mimicking real buttons by using haptics, but differently interpreted by the study participants.
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- 2019
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20. A text-based user interface scheme for low-tier embedded systems: an object-oriented approach
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Jonghyuk Park, Nakhoon Baek, and Sung-Ho Kim
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Multiple document interface ,Computer Networks and Communications ,Computer science ,Shell (computing) ,02 engineering and technology ,Software ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Console application ,10-foot user interface ,Graphical user interface ,Application programming interface ,business.industry ,Natural user interface ,User modeling ,020206 networking & telecommunications ,Graphical user interface testing ,User interface design ,Text-based user interface ,Interface metaphor ,Embedded system ,Look and feel ,020201 artificial intelligence & image processing ,User interface ,business - Abstract
Nowadays, touchable displays are widely used in most embedded systems, including mobile phones and other hand-held devices. Although interactive user interfaces are intuitively required for these systems, most of interactive graphical user interface implementations usually need lots of system resources. For low-tier embedded systems, we have presented that the text-based user interfaces are more suitable, as shown in our previous works. In this paper, we present an object-oriented approach to provide a full-scale text-based user interface scheme, especially on the low-tier embedded systems. Our application user interface implementation is very simple and intuitive, with few amount of computing resource. It naturally supports multiple overlapping windows, pop-up menus, pull-down menus, dialog boxes, and other user interface components, with graceful object-oriented application programming interfaces. We also provide large size text output for emphasis purposes. All the systems are now available as a software library, and can be used for wide range of applications.
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- 2016
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21. Естественно-языковой пользовательский интерфейс диалоговой системы
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R.V. Posevkin and I.A. Bessmertny
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Natural language user interface ,Computer science ,Natural user interface ,Human–computer interaction ,Interface metaphor ,Interface description language ,User interface - Published
- 2016
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22. User preferences for adaptive user interfaces in health information systems
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Mahboubeh Eslami, Elaheh Homayounvala, and Mohammad Firoozabadi
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020205 medical informatics ,Multimedia ,Computer Networks and Communications ,Computer science ,business.industry ,User modeling ,05 social sciences ,Computer user satisfaction ,02 engineering and technology ,computer.software_genre ,User requirements document ,User interface design ,Human-Computer Interaction ,User experience design ,Human–computer interaction ,Interface metaphor ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Adaptive user interface ,User interface ,business ,computer ,050107 human factors ,Software ,Information Systems - Abstract
An adaptive user interface requires identification of user requirements. Interface designers and engineers must understand end-user interaction with the system to improve user interface design. A combination of interviews and observations is applied for user requirement analysis in health information systems (HIS). Then, user preferences are categorized in this paper as either data entry, language and vocabulary, information presentation, or help, warning and feedback. The user preferences in these categories were evaluated using the focus group method. Focus group sessions with different types of HIS users comprising medical staff (with and without computer skills) and system administrators identified each user group’s preference for the initial adaptation of the HIS user interface. User needs and requirements must be identified to adapt the interface to users during data entry into the system. System designers must understand user interactions with the system to identify their needs and preferences. Without this, interface design cannot be adapted to users and users will not be comfortable using the system and eventually abandon its use.
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- 2018
23. A formal model for plastic human computer interfaces
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Abdelkrim Chebieb, Yamine Ait Ameur, Centre National de la Recherche Scientifique - CNRS (FRANCE), Ecole nationale supérieure d'informatique - ESI (ALGERIA), Institut National Polytechnique de Toulouse - INPT (FRANCE), Université Toulouse III - Paul Sabatier - UT3 (FRANCE), Université Toulouse - Jean Jaurès - UT2J (FRANCE), Université Toulouse 1 Capitole - UT1 (FRANCE), Institut de Recherche en Informatique de Toulouse - IRIT (Toulouse, France), École Nationale Supérieure d'Informatique [Alger] (ESI), Assistance à la Certification d’Applications DIstribuées et Embarquées (IRIT-ACADIE), Institut de recherche en informatique de Toulouse (IRIT), Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées-Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse - Jean Jaurès (UT2J)-Université Toulouse III - Paul Sabatier (UT3), Université Fédérale Toulouse Midi-Pyrénées-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique (Toulouse) (Toulouse INP), Université Fédérale Toulouse Midi-Pyrénées-Université Toulouse 1 Capitole (UT1), Université Fédérale Toulouse Midi-Pyrénées, Institut National Polytechnique (Toulouse) (Toulouse INP), and Institut National Polytechnique de Toulouse - Toulouse INP (FRANCE)
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Formal modeling and verifcation ,General Computer Science ,Computer science ,02 engineering and technology ,Interface homme-machine ,Adaptive systems ,Theoretical Computer Science ,Interactivity ,Human–computer interaction ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,050107 human factors ,Interactive systems engineering ,Natural user interface ,Ontology based modeling ,05 social sciences ,Post-WIMP ,Interaction technique ,Modélisation et simulation ,[INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation ,User interface design ,Interface metaphor ,Plastic user interfaces ,User interface - Abstract
International audience; The considerable and significant progress achieved in the design and development of new interaction devices between man and machine has enabled the emergence of various powerful and efficient input and/or output devices. Each of these new devices brings specific interaction modes.With the emergence of these devices, new interaction techniques and modes arise and new interaction capabilities are offered. New user interfaces need to be designed or former ones need to evolve. The design of so called plastic user interfaces contributes to handling such evolutions. The key requirement for the design of such a user interface is that the new obtained user interface shall be adapted to the application and have, at least, the same behavior as the previous (adapted) one. This paper proposes to address the problem of user interface evolution due to the introduction of new interaction devices and/or new interaction modes. More, precisely, we are interested by the study of the design process of a user interface resulting from the evolution of a former user interface due to the introduction of new devices and/or new interaction capabilities. We consider that interface behaviors are described by labelled transition systems and comparison between user interfaces is handled by an extended definition of the bi-simulation relationship to compare user interface behaviors when interaction modes are replaced by new ones.
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- 2018
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24. Reduced GUI for an interactive geometry software: Does it affect students' performance?
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Ig Ibert Bittencourt, Helena Macedo Reis, Seiji Isotani, Patrícia Augustin Jaques, Simone S. Borges, Leonardo Marques, and Vinicius H. S. Durelli
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Multiple document interface ,Multimedia ,Natural user interface ,Computer science ,business.industry ,Interface (computing) ,05 social sciences ,050301 education ,Geometry ,Graphical user interface testing ,computer.software_genre ,Adapter pattern ,WEB SEMÂNTICA ,Human-Computer Interaction ,Arts and Humanities (miscellaneous) ,Human–computer interaction ,Interface metaphor ,0501 psychology and cognitive sciences ,User interface ,business ,0503 education ,computer ,050107 human factors ,General Psychology ,Graphical user interface - Abstract
PurposeThe purpose of this paper is to describe an experimental study to reduce cognitive load and enhance usability for interactive geometry software. Design/methodology/approachThe Graphical User Interface is the main mechanism of communication between user and system features. Educational software interfaces should provide useful features to assist learners without generate extra cognitive load. In this context, this research aims at analyzing a reduced and a complete interface of interactive geometry software, and verifies the educational benefits they provide. We investigated whether a reduced interface makes few cognitive demands of users in comparison to a complete interface. To this end, we designed the interfaces and carried out an experiment involving 69 undergraduate students. FindingsThe experimental results indicate that an interface that hides advanced and extraneous features helps novice users to perform slightly better than novice users using a complete interface. After receiving proper training, however, a complete interface makes users more productive than a reduced interface. Originality/valueIn educational software, successful user interface designs minimize the cognitive load on users; thereby users can direct their efforts to maximizing their understanding of the educational concepts being presented. We investigated whether a reduced interface of an interactive geometry software helps to increase students' performance.We designed 60 tasks to be completed with two different interfaces, a complete and a reduced version, for the same software.We carried out an experiment involving 69 undergraduate students, randomly assigned to one of the interfaces.The experimental results indicate that the reduced interface helps novice users to perform slightly better.After receiving proper training, however, a complete interface makes users more productive using a complete interface.
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- 2016
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25. Where does fitness fit in theories of perception?
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Barton L. Anderson
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Cognitive science ,Adaptive strategies ,Comparative psychology ,Visual perception ,media_common.quotation_subject ,Stochastic game ,Experimental and Cognitive Psychology ,Veridicality ,Arts and Humanities (miscellaneous) ,Interface metaphor ,Argument ,Perception ,Developmental and Educational Psychology ,Psychology ,Cognitive psychology ,media_common - Abstract
Interface theory asserts that neither our perceptual experience of the world nor the scientific constructs used to describe the world are veridical. The primary argument used to uphold this claim is that (1) evolution is driven by a process of natural selection that favors fitness over veridicality, and (2) payoffs do not vary monotonically with truth. I argue that both the arguments used to bolster this claim and the conclusions derived from it are flawed. Interface theory assumes that perception evolved to directly track fitness but fails to consider the role of adaptation on ontogenetic time scales. I argue that the ubiquity of nonmonotonic payoff functions requires that (1) perception tracks "truth" for species that adapt on ontogenetic time scales and (2) that perception should be distinct from utility. These conditions are required to pursue an adaptive strategy to mitigate homeostatic imbalances. I also discuss issues with the interface metaphor, the particular formulation of veridicality that is considered, and the relationship of interface theory to the history of ideas on these topics.
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- 2015
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26. Adaptation Model Content Based in Cultural Profile into Learning Environment
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Silvana Aciar, Carina Soledad González González, César A. Collazos, and Laura N. Aballay
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Engineering ,Multimedia ,General Computer Science ,Computer science ,business.industry ,Natural user interface ,User modeling ,Learning environment ,Collaborative learning ,computer.software_genre ,User interface design ,User experience design ,Interface metaphor ,Human–computer interaction ,Virtual learning environment ,Electrical and Electronic Engineering ,User interface ,Adaptation (computer science) ,business ,computer - Abstract
The adaptation of the user interface is present in several areas, reaching to embrace virtual learning environments. One possible source of adaptation could be based on the student's cultural profile. People from different countries have different cultures and interact with the user interface differently, prefer different graphic designs, and have different expectations and behavior patterns. Therefore, the user interface should be adapted to the needs of each geographical location to provide optimal user experience. This paper presents a preliminary adapting model for interface according to the cultural profile of the user / student, specifically in a ubiquitous environment for collaborative learning.
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- 2015
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27. Semantic User Interface Controls
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Eliezer Kantorowitz
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Multiple document interface ,Natural user interface ,Computer science ,05 social sciences ,Shell (computing) ,020207 software engineering ,02 engineering and technology ,Graphical user interface testing ,User interface design ,World Wide Web ,Interface metaphor ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,10-foot user interface ,User interface ,050107 human factors - Published
- 2017
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28. SEMANTIC APPROACH TO INFORMATION SYSTEM USER INTERFACE DESIGN
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Svetlana Belikova
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Natural language user interface ,Interface metaphor ,Computer science ,Human–computer interaction ,Natural user interface ,Semantic computing ,Shell (computing) ,Graphical user interface testing ,User interface ,User interface design - Published
- 2017
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29. Virtual Companion Based Mobile User Interface: An Intelligent and Simplified Mobile User Interface for the Elderly Users
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Juyeon Han, Sangwoo Noh, Ahyoung Choi, and Jinwoo Jo
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Multimedia ,Computer science ,Natural user interface ,Interface (computing) ,Shell (computing) ,020206 networking & telecommunications ,02 engineering and technology ,computer.software_genre ,030218 nuclear medicine & medical imaging ,User interface design ,03 medical and health sciences ,0302 clinical medicine ,Interface metaphor ,Human–computer interaction ,Mobile station ,0202 electrical engineering, electronic engineering, information engineering ,10-foot user interface ,User interface ,computer - Abstract
In this work, we proposed a virtual companion based interface that simplifies the smartphone interface for the elderly. This interface displays menus according to the situation and users' request via a virtual agent and animates information in a 3-dimensional manner. We applied speech recognition technology from mobile and wearable devices to receive input from users. Virtual avatars were selected to visualize appropriate behavior based on user input. We expect that this mobile interface could be a future of next smartphone user interface.
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- 2017
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30. Musical interaction based on the conductor metaphor
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Álvaro Sarasúa, Gómez Gutiérrez, Emilia, 1975, Guaus, Enric, Universitat Pompeu Fabra. Departament de Tecnologies de la Informació i les Comunicacions, Emilia Gómez, and Enric Guaus
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Classical music ,Kinect ,Juegos ,Conducting ,Interacción persona-ordenador ,Música clásica ,Metáfora de interfaz ,Human-computer interaction ,Aprendizaje automático ,Gaming ,Mapeo movimiento-sonido ,Dirección de orquesta ,Digital musical instruments ,Machine learning ,Instrumentos musicales digitales ,Motion-sound mapping ,Interface metaphor - Abstract
Interface metaphors are often used in Human Computer Interaction (HCI) to exploit knowledge that users already have from other domains. A commonly used one in Digital Musical Instruments (DMIs) is the conductor metaphor. We theorize that part of the knowledge that users have from the domain that the interface metaphor replicates is user-specific. In this context, we argue that systems using an interface metaphor can see their usability improved by adapting to this user-specific knowledge. We propose strategies to design motion-sound mappings for DMIs that draw upon the conductor metaphor by adapting to personal nuances that can be automatically computed from spontaneous conducting movements. In addition to the above, we study the potential of the conductor metaphor in a gaming context as a mean to raise interest for classical music. These contributions are complemented by the data collected in all observational studies, which is made publicly available to the community, Las metáforas de interfaz se utilizan habitualmente en la interacción persona-ordenador para explotar el conocimiento que los usuarios tienen de otros dominios. Una comúnmente utilizada en instrumentos musicales digitales (DMIs) es la metáfora del director. Argumentamos que parte del conocimiento que los usuarios tienen del dominio que la metáfora replica es específico de cada usuario. En este contexto, proponemos que sistemas que hacen uso de metáforas de interfaz pueden mejorar su usabilidad adaptándose a este conocimiento específico. Implementamos estrategias para diseñar mapeos entre movimiento y sonido para DMIs basados en la metáfora del director, mediante la adaptación a matices personales que pueden ser automaticamente extraídos analizando movimientos de dirección espontáneos. Además, estudiamos el potencial de la metáfora del director en un contexto de juego, como medio para incrementar el interés por la música clásica. Estas contribuciones se complementan con los datos recopilados en los estudios observacionales, que se ponen a disposicion pública para la comunidad.
- Published
- 2017
31. User interface design model for parental control application on mobile smartphone using user centered design method
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Mira Kania Sabariah, Veronikha Effendy, Dana Sulistiyo Kusumo, and Syafrizal Wardhana
- Subjects
Multimedia ,business.industry ,Computer science ,User modeling ,05 social sciences ,050301 education ,Usability ,Computer user satisfaction ,computer.software_genre ,User interface design ,User experience design ,Interface metaphor ,Human–computer interaction ,0501 psychology and cognitive sciences ,User interface ,business ,0503 education ,computer ,050104 developmental & child psychology ,User-centered design - Abstract
This study presents a content control application usage on smartphones which can improve collaboration between children and parents. The importance of the parents' role is to provide a comprehension regarding the content of the application to children will make good communications between parents and children. So, the children can think and make decisions on something that they face. Parental control application is made to control and limit the use of applications on smartphones by children. But the existing application has a problem on the user interface. They designed just only show the same features that the application block by the parents and are not designed to involve children in the process of selecting applications. Thus, the chance of parents to help children understand the contents of the application could possibly be missed. Because the user interface is closely related to the tasks performed by users, the user interface has a role in a parental control application design. To build a good parental control application, it is necessary convenience when a user interacts with the application system. This is a consideration in this study that focused on the user interface. Design methods that will be used in designing the user interface is User Centered Design (UCD). UCD is a method in designing user interface design with a focus on what the user needs. This method will help research to provide user data that parents and children directly, so the search process more accurate data is obtained. UCD has a life cycle stage design, so the design is made to be better. The result of this research is obtained parental control application user interfaces that provide children's freedom in choosing the content of applications and needs of parents in educating children regarding the content of the application being used so parents can educate a child.
- Published
- 2017
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- View/download PDF
32. LangWidgets
- Author
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Alisa Goikhman
- Subjects
Computer science ,Navigation system ,Conceptual metaphor ,020207 software engineering ,02 engineering and technology ,Semantic field ,Language acquisition ,Interface metaphor ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Tangible user interface ,020201 artificial intelligence & image processing ,Digitization ,Cognitive load - Abstract
English lexicography has a long and rich tradition. The digitization of the field has revolutionized it in many respects. However, from a designer point of view, this transformation is not complete. In fact, if we were to examine the layouts and arrangements of online dictionaries, we would find that they share an almost identical structure with the printed form.Today, lexicography is again at a turning point. New research states that dictionaries should mirror the way language is organized in our brains. That is, lexicographers should partake in cognitive research and implement the findings in the process of dictionary-making.The primary goal of LangWidgets is to approach this task through the user-interface perspective. Mindfully-crafted eLexicon interfaces could ease the cognitive load of users by simplifying navigation through the debris of data. In addition, they could promote a more precise mental model of the language, which, in turn, would improve the process of language acquisition. The paper concludes with a pilot study demonstrating the future promise of the LangWidgets system.
- Published
- 2017
- Full Text
- View/download PDF
33. Bayesian user modeling: evaluation metrics of an adaptive user interface
- Author
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Mohamed Abid, Mohamed Amin Maalej, Rim Rebai, and Adel Mahfoudhi
- Subjects
0209 industrial biotechnology ,Computer science ,Natural user interface ,User modeling ,02 engineering and technology ,computer.software_genre ,User interface design ,020901 industrial engineering & automation ,Interface metaphor ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Adaptive user interface ,Web navigation ,User interface ,Web service ,computer - Abstract
The adaptability of a web application is its ability to react depending on the needs and the preferences of users. Thus, user models, used by such adaptive user interface, contain personal information which is required for learning personalized process. Then, evaluation of web applications interests on how users can learn to achieve their objectives. To gather this information a variety of measures have been used. In this paper, we investigate and present our adaptive Web interface using a Bayesian networks approach and we give a special importance to the evaluation of this web interface. The experiments show that the adaptive Web interface provides results that satisfy the user. We confirmed that the adaptive user interface was more comfortable for use than the fixed user interface.
- Published
- 2017
- Full Text
- View/download PDF
34. Evaluating the Localization for E-Learning Website: Case Study in Universiti Malaysia Sabah
- Author
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Noor Fzlinda Fabeil, Rozita Hanapi, Nurul Hidayah Mat Zain, Rozita Ismail, Siti Hasnah Tanalol, Nur Shahida Ab Fatah, and Aslina Baharum
- Subjects
World Wide Web ,User experience design ,Human–computer interaction ,business.industry ,Interface metaphor ,Computer science ,E-learning (theory) ,The Internet ,Subject (documents) ,Guideline ,User interface ,business ,User interface design - Abstract
Users from different cultures might have different expectations when engaging with interface design of a website. It is assumed that every person is influenced by his or her culture stated that, perceptions, preferences, communications and social acceptance are subject to culture. A slow interaction between users and user interface is one of the problem occur due to lack of limited standard of web object and users' expectation. In addition, limited standard of web object makes the User Interface Design complex and complicated. A guideline has been proposed for user interface design for e-learning website based on localization of web objects. The proposed guideline has been used in this research to redesign an existing e-learning website of Universiti Malaysia Sabah, namely Smart2ums and user interaction with the adapted user interface has been evaluated through simulation tool, namely Camtasia Studio. This research proven that adapted interface design with guideline of localization more efficient compared to interface design without adapted guideline.
- Published
- 2017
- Full Text
- View/download PDF
35. Proposal for a Responsive User Interface System based on MPEG-UD
- Author
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Tae-Beom Lim, Tae-Yang Kim, Jaewon Moon, Dong-Hee Shin, and Seungwoo Kum
- Subjects
Natural language user interface ,User experience design ,Computer science ,business.industry ,Human–computer interaction ,Interface metaphor ,Interoperability ,Adaptive user interface ,Context (language use) ,User interface ,business ,User interface design - Abstract
Providing personalized services customized to users' needs and preferences becomes highlighted as a key area of user-context computing. It is essential for context-aware technology to be developed more intelligent and meaningful services by being widely applied to a variety of sectors and domains. SDO (Standard Development Organization) such as MPEG and W3C has been actively developed to be standardized services and to improve context-awareness services. Yet current standards related to context-aware technology, such as MPEG-7, MPEG-21, MPEG-V, and emotionML, are not capable enough to support various systems and diverse services. Against this backdrop, the MPEG User Description, referred to also as MPEG-UD Standard, is to ensure interoperability among recommendation services, which take into account user’s context when generating recommendations to users. In this light, we introduce standards related to the user context and propose the structure for RD-Engine and the Remote Responsive User Interface(RRUI) system in reference to MPEG-UD. This system collects unit resources matching specific condition according to the user’s contexts described by MPEG-UD. In so doing, it improves adaptive user interface considering device features in real-time. By automatically generating adaptive user interfaces tailored to an individual’s contexts, the proposed system aims to achieve high-quality user experience for a complex service. ☞ keyword : Context, User Interface, Context-Awareness
- Published
- 2014
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36. User Interface for users Communi-cation with Information Systems in a Natural Language
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World Wide Web ,Natural language user interface ,Interface metaphor ,Computer science ,Natural user interface ,Human–computer interaction ,User modeling ,Shell (computing) ,User interface ,Interface description language ,User interface design - Published
- 2014
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37. PaperIO: A 3D Interface towards the Internet of Embedded Paper-Craft
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Rongbo Zhu, Hideaki Nii, Hooman Samani, Borhan (Brian) Jalaeian, and Kening Zhu
- Subjects
Multimedia ,Natural user interface ,business.industry ,Computer science ,Shell (computing) ,computer.software_genre ,Craft ,World Wide Web ,Artificial Intelligence ,Hardware and Architecture ,Interface metaphor ,Tangible user interface ,The Internet ,10-foot user interface ,Computer Vision and Pattern Recognition ,Electrical and Electronic Engineering ,User interface ,business ,computer ,Software - Published
- 2014
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38. A Retrospective on User Interface Development Technology
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Zarko Mijailovic and Dragan Milicev
- Subjects
Natural language user interface ,business.industry ,Computer science ,Natural user interface ,User modeling ,05 social sciences ,Shell (computing) ,Software development ,020207 software engineering ,02 engineering and technology ,User interface design ,Composite UI Application Block ,World Wide Web ,Interactivity ,Model–view–controller ,Interface metaphor ,0202 electrical engineering, electronic engineering, information engineering ,User interface management systems ,0501 psychology and cognitive sciences ,User interface ,business ,050107 human factors ,Software - Abstract
The authors present a brief survey on the evolution of user interface (UI) development technology, especially over the past two decades, shaped by the desktop, Web, and mobile eras. From the technology mainstream, the authors describe form-oriented, template-based, object-oriented, hybrid, and declarative frameworks and address model-driven and generic approaches. The focus of this article is on a framework of UI development concerns and how these have been addressed in each analyzed technology or group of technologies. At the end, the authors summarize current issues and future directions of UI development in general.
- Published
- 2013
- Full Text
- View/download PDF
39. Bayesian and behavior networks for context-adaptive user interface in a ubiquitous home environment
- Author
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Sung-Bae Cho and Injee Song
- Subjects
Computer science ,Natural user interface ,User modeling ,Shell (computing) ,General Engineering ,Graphical user interface testing ,User requirements document ,Computer Science Applications ,User interface design ,Artificial Intelligence ,Interface metaphor ,Human–computer interaction ,Context awareness ,Adaptive user interface ,10-foot user interface ,User interface - Abstract
Modern home theater systems require users to control various devices simultaneously including a TV, audio equipment, DVD and video players, and a receiver. To perform the requested user functions in this situation, the user is required to know the functions and positions of the buttons on several remote controls. Users will become more confused if a ubiquitous home environment, which contains many mobile and stationary control devices, is realized. Therefore, the user interface should be adaptable for requested user functions and to fit a specific control device. This paper presents a context-adaptive user interface for the control of devices in ubiquitous home environment. First, we modeled the ubiquitous home environment in order to implement the context-adaptive user interface. We used a Bayesian network to predict the necessary devices in each situation and used a behavior network to select the functions that constitute an adaptive user interface in several conditions. The selected functions were used to generate an adaptive interface for each controller using a presentation template. In this paper, we implemented a ubiquitous home environment and generated a controller usage log for this environment. We confirmed that the Bayesian network effectively predicted the user requirements by evaluating the inferred results of the necessary devices based on several scenarios. Finally, we compared the adaptive user interface with the fixed user interface by surveying fourteen subjects. We confirmed that the generated adaptive user interface was more comfortable for use with typical tasks than was the fixed user interface.
- Published
- 2013
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- View/download PDF
40. Towards your Parents' Social Network Platform: Design of a User Interface for the Age of Retirement
- Author
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Friederike Boll, Heiko Gewald, and Philipp Brune
- Subjects
Social network ,business.industry ,Computer science ,User modeling ,020206 networking & telecommunications ,02 engineering and technology ,User interface design ,World Wide Web ,User experience design ,Interface metaphor ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,User interface ,business ,User-centered design ,Graphical user interface - Published
- 2017
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- View/download PDF
41. Interface Metaphors for Interactive Machine Learning
- Author
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Leslie M. Blaha and Robert Jasper
- Subjects
business.industry ,Computer science ,Interface (Java) ,Active learning (machine learning) ,Metaphor ,media_common.quotation_subject ,020207 software engineering ,Context (language use) ,02 engineering and technology ,Machine learning ,computer.software_genre ,Domain (software engineering) ,Action (philosophy) ,Interface metaphor ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Artificial intelligence ,User interface ,business ,computer ,media_common - Abstract
To promote more interactive and dynamic machine learning, we revisit the notion of user-interface metaphors. User-interface metaphors provide intuitive constructs for supporting user needs through interface design elements. A user-interface metaphor provides a visual or action pattern that leverages a user’s knowledge of another domain. Metaphors suggest both the visual representations that should be used in a display as well as the interactions that should be afforded to the user. We argue that user-interface metaphors can also offer a method of extracting interaction-based user feedback for use in machine learning. Metaphors offer indirect, context-based information that can be used in addition to explicit user inputs, such as user-provided labels. Implicit information from user interactions with metaphors can augment explicit user input for active learning paradigms. Or it might be leveraged in systems where explicit user inputs are more challenging to obtain. Each interaction with the metaphor provides an opportunity to gather data and learn. We argue this approach is especially important in streaming applications, where we desire machine learning systems that can adapt to dynamic, changing data.
- Published
- 2017
- Full Text
- View/download PDF
42. MODUS: model-based user interfaces prototyping
- Author
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Rui Couto, Marina Machado, José Creisssac Campos, and Universidade do Minho
- Subjects
Computer science ,Natural user interface ,User modeling ,05 social sciences ,020207 software engineering ,Ciências Naturais::Ciências da Computação e da Informação ,02 engineering and technology ,Graphical user interface testing ,Automated user interface generation ,User requirements document ,User interface design ,Interface metaphor ,Human–computer interaction ,Model-based user interface development ,0202 electrical engineering, electronic engineering, information engineering ,Business logic ,0501 psychology and cognitive sciences ,User interface ,Model-driven engineering ,050107 human factors ,Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática - Abstract
Model-based methodologies, supported by automatic generation, have been proposed as a solution to reduce software development costs. In the case of interactive computing systems specific challenges arise. On the one hand, a high level of automation requires the use of detailed models, which is contrary to the iterative development process, based on the progressive refinement of user interface mockups, typical of user centered development processes. On the other hand, layered software architectures imply a distinction between the models used in the business logic and in the user interface, raising consistency problems between the models at each level. This article proposes a tool supported approach to user interface generation directly from the architectural models of the business logic. In many situations, user interfaces provide similar features inside a specific domain. The identification of the application domain is thus a key factor in supporting the automation of the generation process., This work was financed by the ERDF – European Regional Development Fund through the Operational Programme for Competitiveness and Internationalisation - COMPETE 2020 Programme, and by National Funds through the FCT – Fundação para a Ciência e a Tecnologia (Portuguese Foundation for Science and Technology) within project POCI-01-0145- FEDER-006961., info:eu-repo/semantics/publishedVersion
- Published
- 2017
43. Building a Conversational User Interface with Microsoft Technologies
- Author
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Nishith Pathak
- Subjects
Multimedia ,Natural user interface ,Computer science ,media_common.quotation_subject ,ComputingMilieux_PERSONALCOMPUTING ,Football ,Visual Basic for Applications ,computer.software_genre ,Microsoft Office ,World Wide Web ,Interface metaphor ,CAPICOM ,Conversation ,User interface ,computer ,media_common - Abstract
Flip the pages back to Chapter 1. In the first pages, you see what it would be like to have a conversation with an intelligent computer regarding a live football (soccer) match. Let’s take it a step further: it's pretty reasonable to order food while watching your favorite team in action.
- Published
- 2017
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44. A Survey on User Interfaces for Interaction with Human and Machines
- Author
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Saleem Ullah, Muhammad Ali Qureshi, Mirza Abdur Razzaq, and Kashif Hussain Memon
- Subjects
Multiple document interface ,General Computer Science ,Natural language user interface ,Computer science ,Shell (computing) ,02 engineering and technology ,computer.software_genre ,Interactivity ,User experience design ,Human–computer interaction ,Magic pushbutton ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,10-foot user interface ,Interactive systems engineering ,020203 distributed computing ,Multimedia ,business.industry ,Natural user interface ,User modeling ,Post-WIMP ,Graphical user interface testing ,User interface design ,Model–view–controller ,Interface metaphor ,Look and feel ,User interface ,business ,computer - Abstract
Interaction with the machines and computers is achieved using user interfaces. Nowadays, with the tremendous growth of technology, the interaction is made more simple and flexible. The study of user interfaces for human-computers and machines interaction is the main focus of this paper. In particular, an extensive overview of different user interfaces available so far is provided. The review covers text-based, graphical-based, and new class of emerging user interfaces to interact with the machines and computers. This work will be helpful for the development of new user interfaces.
- Published
- 2017
- Full Text
- View/download PDF
45. Languages for model-driven development of user interfaces: Review of the state of the art
- Author
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Zoran Jovanovic, Mladjan Jovanovic, and Dusan Starcevic
- Subjects
Human action cycle ,Natural language user interface ,Computer science ,User modeling ,user interface description languages ,transformation languages ,Graphical user interface testing ,Management Science and Operations Research ,User requirements document ,User interface design ,user interface ,Interface metaphor ,Human–computer interaction ,lcsh:T58.6-58.62 ,lcsh:Management information systems ,User interface ,model-driven development - Abstract
In model-driven user interface development, several models are used to describe different aspects of user interface when level of detail varies. The relations between the models are established through model transformations. The Model Driven Engineering (MDE) approach has been proposed in software engineering domain in order to provide techniques and tools to deal with models in the automated way. In this paper, we will review existing user interface languages that gain wider acceptance, and discuss their applicability for model-driven user interface development.
- Published
- 2013
46. Two Step User Interface Design
- Author
-
Eliezer Kantorowitz
- Subjects
Natural language user interface ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer science ,business.industry ,Natural user interface ,05 social sciences ,020207 software engineering ,02 engineering and technology ,Graphical user interface testing ,User interface design ,InformationSystems_MODELSANDPRINCIPLES ,User experience design ,Interface metaphor ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,10-foot user interface ,User interface ,business ,050107 human factors - Abstract
This paper presents an experimental system to support a two-step User-Interface (UI) design method. The semantic user interface may be useful for research and student training of issues related to the user interface by focusing on some cognitive ergonomic aspects of UI usage.
- Published
- 2016
- Full Text
- View/download PDF
47. Effects of user experience on user resistance to change to the voice user interface of an in‑vehicle infotainment system: Implications for platform and standards competition
- Author
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Heejin Lee and Dong-hyu Kim
- Subjects
Engineering ,Computer Networks and Communications ,business.industry ,User modeling ,05 social sciences ,Computer user satisfaction ,Library and Information Sciences ,User requirements document ,User interface design ,Voice user interface ,User experience design ,Human–computer interaction ,Interface metaphor ,0502 economics and business ,050211 marketing ,User interface ,business ,050203 business & management ,Information Systems - Abstract
This study examines the moderating effect of user experience on user resistance in the voice interface of in-vehicle infotainment (IVI) systems.Switching costs and perceived value affect user resistance to change.User experience positively moderates the relationship of uncertainty costs with user resistance.The findings are relevant to understanding platform and standards competition. This study examines the effects of user experience on user resistance to change-particularly, on the relationship between user resistance to change and its antecedents (i.e. switching costs and perceived value) in the context of the voice user interface of an in-vehicle infotainment (IVI) system. This research offers several salient findings. First, it shows that user experience positively moderates the relationship between uncertainty costs (one type of switching cost) and user resistance. It also negatively moderates the association between perceived value and user resistance. Second, the research test results demonstrate that users with a high degree of prior experience with the voice user interface of other smart devices exhibit low user resistance to change to the voice user interface in an IVI system. Third, we show that three types of switching costs (transition costs, in particular) may directly influence users to resist a change to the voice user interface. Fourth, our test results empirically demonstrate that both switching costs and perceived value affect user resistance to change in the context of an IVI system, which differs from the traditional IS research setting (i.e. enterprise systems). These findings may guide not only platform leaders in designing user interfaces, user experiences, and marketing strategies, but also firms that want to defend themselves from platform envelopment while devising defensive strategies in platform and standards competition.
- Published
- 2016
48. POSTER: Design Ideas for Privacy-aware User Interfaces for Mobile Devices
- Author
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Ying He, Neel Tailor, and Isabel Wagner
- Subjects
Computer science ,business.industry ,Interface (Java) ,Process (engineering) ,End user ,05 social sciences ,Internet privacy ,020207 software engineering ,02 engineering and technology ,User interface design ,World Wide Web ,Interface metaphor ,0202 electrical engineering, electronic engineering, information engineering ,eHealth ,0501 psychology and cognitive sciences ,User interface ,business ,Mobile device ,050107 human factors - Abstract
Privacy in mobile applications is an important topic, especially when it concerns applications that gather and process health data. Using MyFitnessPal as an example eHealth app, we analyze how privacy-aware its user interface is, i.e. how well users are informed about privacy and how much control they have. We find several issues with the current interface and develop five design ideas that make the interface more privacy-aware. In a small pilot user study, we find that most of the design ideas seem to work well and enhance end users' understanding and awareness of privacy.
- Published
- 2016
49. Instigating Imagination
- Author
-
Donald Tarallo
- Subjects
Value (ethics) ,Multimedia ,Computer science ,Metaphor ,Interface (Java) ,business.industry ,media_common.quotation_subject ,Graphic design ,computer.software_genre ,Visual arts ,Typography ,Interface metaphor ,Web design ,ComputingMilieux_COMPUTERSANDEDUCATION ,Content (Freudian dream analysis) ,business ,computer ,media_common - Abstract
In today's template-driven environment of website design it is a challenge to teach students the concept of metaphor production for visual interfaces and inspire them to explore the inherent creative potential of screen-based media. This poster showcases student work from an introductory web design course project created to encourage students to think of a web space, interface, and typography in terms of metaphor. To this end, students produced small websites using text from Italo Calvino's Invisible Cities in efforts to form visual metaphors of the text's content based on their own novel subjective interpretations. The value of this assignment is in its alternative approach to teaching introductory web and interface design.
- Published
- 2016
- Full Text
- View/download PDF
50. Assessment of intelligence of user-computer interface
- Author
-
Tarik Ozkul
- Subjects
Natural language user interface ,Human–computer interaction ,Natural user interface ,Interface metaphor ,Computer science ,Interface (computing) ,Shell (computing) ,Graphical user interface testing ,User interface ,User interface design - Abstract
In a world where business and life revolves around internet and computers, the quality of user-computer interfaces became very important. Designs of user interface become the utmost important issue since users, -which also happen to be customers-judge quality of a product by the ease of use of the product. Selection of menu language, placement of icons, buttons all contribute to the ease and intuitive nature of the interface which eventually determine the success of the software. With all this importance riding on the user quality, there needs to be an objective way of measuring quality of user interface. In this study we have developed an automatic assessment mechanism which predicts the quality of user interface by simply observing the behavior of the user while doing transactions with the computer. The index generated through this process is a relative value which can be used for comparing quality of similar software interfaces.
- Published
- 2016
- Full Text
- View/download PDF
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