1. Storytelling for computer-animated shorts
- Author
-
Isaac Victor Kerlow
- Subjects
Structure (mathematical logic) ,Multimedia ,Point (typography) ,Computer science ,Character (computing) ,ComputingMilieux_PERSONALCOMPUTING ,Animation ,computer.software_genre ,Visual arts ,Complement (linguistics) ,Dialog box ,Value (semiotics) ,computer ,Storytelling - Abstract
This course examines the purposes and value of stories and storytelling as they relate to the classical story structure. The role of genres and cliches is examined as they relate to storytelling. The top five storytelling techniques are presented in detail, with many examples. The 10 principles of animation are revisited from a storytelling point of view. Classical story design and structure are presented as a simple and powerful model that travels across cultures and generations. And the five parts of a classical story are analyzed in detail. The course concludes with a summary of characterization and revelation of deep character. Short exercises complement the lectures and dialog.
- Published
- 2010
- Full Text
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