76 results on '"Ismail, Marina"'
Search Results
2. Design of the Icon-Based Interactive Video for English Vocabulary Learning
3. Saie’i Ritual Tracking System Using Geo-Fencing Technique
4. Gamification and Augmented Reality Utilization for Islamic Content Learning: The Design and Development of Tajweed Learning
5. Weaving the Non-pharmacological Alzheimer’s Disease Therapy into Mobile Personalized Digital Memory Book Application
6. Aboriginal Ethnic Group Commonly Known As Orang Asli In Peninsular Malaysia: Re-Examining The Right To Take Forest Produce
7. Usability Evaluation of Personalized Digital Memory Book for Alzheimer’s Patient (my-MOBAL)
8. Digital Malaysian Tradition Game: A Case Study of Baling Tin
9. Design of the Icon-Based Interactive Video for English Vocabulary Learning
10. Automatic Plant Recognition: A Survey of Relevant Algorithms
11. Adaptation of Environmental Anticipation in Educational Computer Game
12. Game-Based Learning Application for Children with Autism Spectrum Disorder using Participatory Design
13. Game-Based Learning Application for Children with Autism Spectrum Disorder using Participatory Design
14. Enhanced IoT-Based Climate Control for Oyster Mushroom Cultivation Using Fuzzy Logic Approach and NodeMCU Microcontroller
15. Discover Mathematics on Mobile Devices using Gaming Approach
16. Evaluating E-commerce Website Content Management System in Assisting Usability Issues
17. Persona Modelling via Correlation and Regression Analysis in CCI Gamification
18. Automatic Climate Control for Mushroom Cultivation using IoT Approach
19. Synthesis of Zinc Oxide Nanoparticles for Oil Upgrading and Wax Deposition Control: Effect of Calcination Temperature
20. Identifying Artificial Intelligence Pathfinding Algorithms for Platformer Games
21. Modelling the recommendation technique for achieving awareness in serious game for obesity
22. Development of augmented reality to learn history
23. Review on gamification in children computer interaction (CCI) for persona modelling
24. Collaborative virtual reality application for interior design
25. A preliminary study on design of rehabilitation game for children with autism spectrum disorder
26. Weaving the Non-pharmacological Alzheimer’s Disease Therapy into Mobile Personalized Digital Memory Book Application
27. A Case Study On Design Considerations For Motion Interaction Game Focusing On Children With Developmental Disability In Iran
28. A Review of Methods To Measure Affective Domain in Learning
29. Development of Dual Cognitive Task Virtual Reality Game Addressing Stroke Rehabilitation
30. A Preliminary Study on the Curriculum Review of the English Language Courses at Akademi Pengajian Bahasa, UiTM
31. Adaptation Meta-Cognitive as an Educational Tool: Animated Puzzle
32. Preface
33. Mind mapping Approach in Learning History
34. A Review of Kinect Computing Research in Education and Rehabilitation
35. Prediction Outcome for Massive Multiplayer Online Games Using Data Mining
36. Framework of virtual reality game on dual cognitive task for stroke rehabilitation
37. Adaptation of Enjoyment in Learning Through Gamification
38. Eye tracking parameters for measuring learnability in mobile-game-based learning
39. En tävlingsorienterad organisationskultur – vad har det för betydelse för motivationen? : En studie om försäljare inom en specifik butikskedja
40. A review of user aware infographic display system in waiting room area
41. Affective assessment in learning using fuzzy logic
42. Gait-Based Emotion Detection of Children with Autism Spectrum Disorders: A Preliminary Investigation
43. Learning history through mobile historical event storytelling: M-Seerah
44. Can spatiotemporal gait analysis identify a child with Autistic Spectrum Disorder?
45. Adapting to learners' emotions through Animated Pedagogical Agent
46. Applying bee comb architecture to a design of mobile historical event storytelling: A case study of M-Seerah
47. Random Animated Transition Using Quranic Verses
48. Can spatiotemporal gait analysis identify a child with Autistic Spectrum Disorder?
49. Realization of Conceptual Knowledge Through Educational Game
50. A Development of a Computer-Assisted Software (AJaW) That Encourages Jawi Writing for Children
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.