1. Robotics and Virtual Worlds: An Experiential Learning Lab
- Author
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Barbara Caci, Antonella D'Amico, Giuseppe Chiazzese, Chella, A, Pirrone, R, Sorbello, R, Jóhannsdóttir, KR, Caci, B, D’Amico, A, and Chiazzese, G
- Subjects
Settore M-PSI/01 - Psicologia Generale ,Deductive reasoning ,Computer science ,academic performance ,Cognition ,Educational robotics ,cognitive skill ,Metaverse ,Experiential learning ,Human–robot interaction ,Educational robotic ,human-robot interaction ,cognitive skills ,Reading comprehension ,Human–computer interaction ,ComputingMilieux_COMPUTERSANDEDUCATION ,Cognitive skill - Abstract
Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.
- Published
- 2013
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