1. A Classical Search Game in Discrete Locations
- Author
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Jake Clarkson, Kyle Y. Lin, and Kevin D. Glazebrook
- Subjects
FOS: Computer and information sciences ,Computer Science - Machine Learning ,Statistics - Machine Learning ,Computer Science - Computer Science and Game Theory ,Optimization and Control (math.OC) ,General Mathematics ,FOS: Mathematics ,Machine Learning (stat.ML) ,Management Science and Operations Research ,Mathematics - Optimization and Control ,Computer Science and Game Theory (cs.GT) ,Machine Learning (cs.LG) ,Computer Science Applications - Abstract
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at location $i$ takes $t_i$ time units and detects the hider -- if hidden there -- independently with probability $q_i$, for $i=1,\ldots,n$. The hider aims to maximize the expected time until detection, while the searcher aims to minimize it. We prove the existence of an optimal strategy for each player. In particular, the hider's optimal mixed strategy hides in each location with a nonzero probability, and the searcher's optimal mixed strategy can be constructed with up to $n$ simple search sequences. We develop an algorithm to compute an optimal strategy for each player, and compare the optimal hiding strategy with the simple hiding strategy which gives the searcher no location preference at the beginning of the search., Comment: 55 pages, 2 figures
- Published
- 2023