108 results on '"Joseph Teran"'
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2. Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity.
3. A Neural-Preconditioned Poisson Solver for Mixed Dirichlet and Neumann Boundary Conditions.
4. Primal Extended Position Based Dynamics for Hyperelasticity.
5. A Deep Conjugate Direction Method for Iteratively Solving Linear Systems.
6. Shallow Signed Distance Functions for Kinematic Collision Bodies.
7. A Thermomechanical Hybrid Incompressible Material Point Method.
8. A Neural-Network-Based Approach for Loose-Fitting Clothing.
9. A Robust Grid-Based Meshing Algorithm for Embedding Self-Intersecting Surfaces.
10. A Linear and Angular Momentum Conserving Hybrid Particle/Grid Iteration for Volumetric Elastic Contact.
11. Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks.
12. Primal residual reduction with extended position based dynamics and hyperelasticity.
13. A Neural-preconditioned Poisson Solver for Mixed Dirichlet and Neumann Boundary Conditions.
14. Position-Based Nonlinear Gauss-Seidel for Quasistatic Hyperelasticity.
15. A momentum-conserving implicit material point method for surface tension with contact angles and spatial gradients.
16. A Deep Gradient Correction Method for Iteratively Solving Linear Systems.
17. A Robust Grid-Based Meshing Algorithm for Embedding Self-Intersecting Surfaces.
18. A Hybrid Lagrangian/Eulerian Collocated Velocity Advection and Projection Method for Fluid Simulation.
19. An implicit updated lagrangian formulation for liquids with large surface energy.
20. A Momentum-Conserving Implicit Material Point Method for Surface Energies with Spatial Gradients.
21. A Hybrid Material Point Method for Frictional Contact with Diverse Materials.
22. Modeling and data-driven parameter estimation for woven fabrics.
23. Parallel redistancing using the Hopf-Lax formula.
24. A Hybrid Lagrangian/Eulerian Collocated Advection and Projection Method for Fluid Simulation.
25. GPU-Based Parallelized Solver for Large Scale Vascular Blood Flow Modeling and Simulations.
26. The material point method for simulating continuum materials.
27. Anisotropic elastoplasticity for cloth, knit and hair frictional contact.
28. Multi-species simulation of porous sand and water mixtures.
29. A polynomial particle-in-cell method.
30. An angular momentum conserving affine-particle-in-cell method.
31. Visualization of vascular injuries in extremity trauma.
32. A material point method for viscoelastic fluids, foams and sponges.
33. Drucker-prager elastoplasticity for sand animation.
34. Cardiovascular Blood Flow Analysis Under Normal and Open Injury Conditions.
35. An Adaptive Virtual Node Algorithm with Robust Mesh Cutting.
36. A Parallel Multigrid Poisson Solver for Fluids Simulation on Large Grids.
37. The affine particle-in-cell method.
38. Local Flaps: A Real-Time Finite Element Based Solution to the Plastic Surgery Defect Puzzle.
39. Globally Coupled Collision Handling Using Volume Preserving Impulses.
40. Robust quasistatic finite elements and flesh simulation.
41. Invertible finite elements for robust simulation of large deformation.
42. Augmented MPM for phase-change and varied materials.
43. A Crystalline, Red Green Strategy for Meshing Highly Deformable Objects with Tetrahedra.
44. Finite volume methods for the simulation of skeletal muscle.
45. A material point method for snow simulation.
46. An efficient multigrid method for the simulation of high-resolution elastic solids.
47. Fracturing Rigid Materials.
48. Tetrahedral and hexahedral invertible finite elements.
49. Dynamic Simulation of Articulated Rigid Bodies with Contact and Collision.
50. Creating and Simulating Skeletal Muscle from the Visible Human Data Set.
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