1. Spatial synthesis for architectural design as an interactive simulation with multiple agents.
- Author
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Veloso, Pedro and Krishnamurti, Ramesh
- Subjects
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ARCHITECTURAL design , *REINFORCEMENT learning , *HUMAN-computer interaction - Abstract
Motivated by reflection-in-action in architectural design, this article introduces a spatial synthesis artifact that relies on multi-agent reinforcement learning to address spatial goals with fine-grained control in a simulation. It relies on parameter sharing with proximal policy optimization and a parameterized reward function to train robust agent policies in random environments with random spatial problems. The agents are evaluated in three design cases: a house design with 12 agents in three sites, a museum with 18 agents in an interstitial urban site, and a speculative design of a housing complex with 96 agents on a large empty site. The policies performed well in all the cases and produced morphologically consistent solutions. However, in cases with a larger number of agents, the system largely benefited from a spring layout algorithm for the initialization. Future research will address more complex spatial synthesis problems and mechanisms for human-computer interaction. • The work formulates spatial synthesis as a multi-agent simulation with which human designers can interact with. • The method supports real-time and fine-granular interaction between designers and computational agents in a shared task. • The method uses parameter sharing, proximal policy optimization, and parameterized rewards to learn heterogeneous behaviors. • Policies trained on random environments produced consistent architectural configurations in different design cases. [ABSTRACT FROM AUTHOR]
- Published
- 2023
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