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1. Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Transparency, Ethics, and Design Activities

2. Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways

3. Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning Applications

4. Investigating Youths' Everyday Understanding of Machine Learning Applications: a Knowledge-in-Pieces Perspective

5. Understanding Growth Mindset Practices in an Introductory Physical Computing Classroom: High School Students' Engagement with Debugging by Design Activities

6. Connecting Beliefs, Mindsets, Anxiety, and Self-Efficacy in Computer Science Learning: An Instrument for Capturing Secondary School Students' Self-Beliefs

7. Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI

8. Designing Bugs or Doing Another Project: Effects on Secondary Students' Self-Beliefs in Computer Science

9. Conceptualizing Approaches to Critical Computing Education: Inquiry, Design and Reimagination

10. Restorying a Black Girl's Future: Using Womanist Storytelling Methodologies to Reimagine Dominant Narratives in Computing Education

11. Teaching and Learning about Respiratory Infectious Diseases: A Scoping Review of Interventions in K-12 Education

12. Computer Science for Multilingual Students

13. Connecting with Computer Science: Electronic Textile Portfolios as Ideational Identity Resources for High School Students

14. Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways

16. What Does it Mean to be Literate in the Time of AI? Different Perspectives on Learning and Teaching AI Literacies in K-12 Education

18. Connected Civic Gaming: Rethinking the Role of Video Games in Civic Education

21. The Biodesign Studio: Constructions and Reflections of High School Youth on Making with Living Media

22. Debugging by Design: A Constructionist Approach to High School Students' Crafting and Coding of Electronic Textiles as Failure Artefacts

23. Computing for All?: Examining Critical Biases in Computational Tools for Learning

26. Interactive Stitch Sampler: A Synthesis of a Decade of Research on Using Electronic Textiles to Answer the Who, Where, How, and What for K-12 Computer Science Education

27. Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs

28. Bringing 21st-Century Science into Schools

29. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles.

30. Supporting Making Online: The Role of Artifact, Teacher and Peer Interactions in Crafting Electronic Textiles

31. Communicating Computational Concepts and Practices within High School Students' Portfolios of Making Electronic Textiles

32. Leveraging Local Resources and Contexts for Inclusive Computer Science Classrooms: Reflections from Experienced High School Teachers Implementing Electronic Textiles

37. A Maker Studio Model for High School Classrooms: The Nature and Role of Critique in an Electronic Textiles Design Project

41. Making Sense of Machine Learning: Integrating Youth’s Conceptual, Creative, and Critical Understandings of AI

43. Programming by Choice: Urban Youth Learning Programming with Scratch

44. Youth as Media Art Designers: Workshops for Creative Coding

45. Stitching Codeable Circuits: High School Students' Learning about Circuitry and Coding with Electronic Textiles

46. What Videogame Making Can Teach Us about Literacy and Learning: Alternative Pathways into Participatory Culture

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