402 results on '"Kafai, Yasmin B."'
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2. Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways
3. Youth as Peer Auditors: Engaging Teenagers with Algorithm Auditing of Machine Learning Applications
4. Investigating Youths' Everyday Understanding of Machine Learning Applications: a Knowledge-in-Pieces Perspective
5. Understanding Growth Mindset Practices in an Introductory Physical Computing Classroom: High School Students' Engagement with Debugging by Design Activities
6. Connecting Beliefs, Mindsets, Anxiety, and Self-Efficacy in Computer Science Learning: An Instrument for Capturing Secondary School Students' Self-Beliefs
7. Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI
8. Designing Bugs or Doing Another Project: Effects on Secondary Students' Self-Beliefs in Computer Science
9. Conceptualizing Approaches to Critical Computing Education: Inquiry, Design and Reimagination
10. Restorying a Black Girl's Future: Using Womanist Storytelling Methodologies to Reimagine Dominant Narratives in Computing Education
11. Teaching and Learning about Respiratory Infectious Diseases: A Scoping Review of Interventions in K-12 Education
12. Computer Science for Multilingual Students
13. Connecting with Computer Science: Electronic Textile Portfolios as Ideational Identity Resources for High School Students
14. Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways
15. Investigating Youths’ Everyday Understanding of Machine Learning Applications: a Knowledge-in-Pieces Perspective
16. What Does it Mean to be Literate in the Time of AI? Different Perspectives on Learning and Teaching AI Literacies in K-12 Education
17. Knowledge in New Pieces (KiNP): Exploring Diverse Areas of Contemporary Youths’ Intuitive Technosocial Knowledge
18. Connected Civic Gaming: Rethinking the Role of Video Games in Civic Education
19. Elementary Students' Perceptions of Social Networks: Development, Experience, and Equity in Collaborative Software Design Activities
20. Conceptualizing Approaches to Critical Computing Education: Inquiry, Design, and Reimagination
21. The Biodesign Studio: Constructions and Reflections of High School Youth on Making with Living Media
22. Debugging by Design: A Constructionist Approach to High School Students' Crafting and Coding of Electronic Textiles as Failure Artefacts
23. Computing for All?: Examining Critical Biases in Computational Tools for Learning
24. Not Just Training, Also Testing: High School Youths' Perspective-Taking through Peer Testing Machine Learning-Powered Applications
25. Failure Artifact Scenarios to Understand High School Students' Growth in Troubleshooting Physical Computing Projects
26. Interactive Stitch Sampler: A Synthesis of a Decade of Research on Using Electronic Textiles to Answer the Who, Where, How, and What for K-12 Computer Science Education
27. Designing Constructionist Futures: The Art, Theory, and Practice of Learning Designs
28. Bringing 21st-Century Science into Schools
29. Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles.
30. Supporting Making Online: The Role of Artifact, Teacher and Peer Interactions in Crafting Electronic Textiles
31. Communicating Computational Concepts and Practices within High School Students' Portfolios of Making Electronic Textiles
32. Leveraging Local Resources and Contexts for Inclusive Computer Science Classrooms: Reflections from Experienced High School Teachers Implementing Electronic Textiles
33. BRINGING 21ST-CENTURY SCIENCE INTO SCHOOLS
34. Examining the materiality and spatiality of design scaffolds in computational making
35. Understanding growth mindset practices in an introductory physical computing classroom: high school students’ engagement with debugging by design activities
36. Empowering the Next Generation of Computational Thinkers
37. A Maker Studio Model for High School Classrooms: The Nature and Role of Critique in an Electronic Textiles Design Project
38. Teaching Computational Thinking with Electronic Textiles: Modeling Iterative Practices and Supporting Personal Projects in Exploring Computer Science
39. Supporting making online: the role of artifact, teacher and peer interactions in crafting electronic textiles
40. Making more of games: Cultivating perspective-taking through game design
41. Making Sense of Machine Learning: Integrating Youth’s Conceptual, Creative, and Critical Understandings of AI
42. Designing Bugs or Doing Another Project: Effects on Secondary Students’ Self-Beliefs in Computer Science
43. Programming by Choice: Urban Youth Learning Programming with Scratch
44. Youth as Media Art Designers: Workshops for Creative Coding
45. Stitching Codeable Circuits: High School Students' Learning about Circuitry and Coding with Electronic Textiles
46. What Videogame Making Can Teach Us about Literacy and Learning: Alternative Pathways into Participatory Culture
47. The ethics of play and participation in a tween virtual world: Continuity and change in cheating practices and perspectives in the Whyville community
48. Hi-Lo Tech Crafting: Tinkering with Textiles, Paper, and Everything Else
49. Debugging open-ended designs: High school students’ perceptions of failure and success in an electronic textiles design activity
50. Constructionist visions: Hard fun with serious games
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