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1. Report on Integrating a COTS Game in Teaching Production and Logistics

3. Exploring a Commercial Game for Adoption to Logistics Training

9. Sustainability of Cascading Product Lifecycles : The Need for Adaptive Management to End-of-Life Supply Chains

16. To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game

20. Cascade Use and the Management of Product Lifecycles

24. ELLIOT Project Presentation #4

25. Report on IOT Living Labs Continuous Exploration and Evaluation (final)

26. Automotive Remanufacturing in the Circular Economy in Europe.

27. User Requirements and Architectural Design (final version)

28. D2.4 Final version of the ELLIOT Platform

29. D4.2.2 Report on IoT Living Labs methodologies and Tools

30. D4.3.1 Report on IOT Living Labs Continuous Exploration and Evaluation (initial version)

31. D4.3.2 Report on IOT Living Labs Continuous Exploration and Evaluation (interim version)

32. D3.3 Serious Gaming Approach to support Usability of IOT oriented User CoCreation

38. A GAME-BASED LEARNING COURSE FOR EDUCATION ON REMANUFACTURING SUPPLY CHAINS.

39. Analysis On Educating Mechanical Engineers Through Serious Games Using Pervasive Technologies

43. E-Book Reader Recyclability

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