76 results on '"Kalverkamp, Matthias"'
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2. “Scale without mass”: A decision-making tool for scaling remanufacturing practices in the white goods industry
3. Exploring a Commercial Game for Adoption to Logistics Training
4. Comparability of Life Cycle Assessments: Modelling and Analyzing LCA Using Different Databases
5. Cascade Utilization During the End-of-Life of Product Service Systems: Synergies and Challenges
6. Assessment of Reusability of Used Car Part Components with Support of Decision Tool RAUPE
7. Impacts of life cycle inventory databases on life cycle assessments: A review by means of a drivetrain case study
8. Entscheidungsunterstützung in einer ressourceneffizienten Kreislaufwirtschaft : Nachhaltige IT-gestützte Rückführentscheidungen am Beispiel gebrauchter Autoteile
9. Sustainability of Cascading Product Lifecycles : The Need for Adaptive Management to End-of-Life Supply Chains
10. In support of open-loop supply chains: Expanding the scope of environmental sustainability in reverse supply chains
11. Hidden potentials in open-loop supply chains for remanufacturing
12. Support for Improved Scrap Tire Re-use and Recycling Decisions
13. Assessment of Reusability of Used Car Part Components with Support of Decision Tool RAUPE
14. Comparability of Life Cycle Assessments: Modelling and Analyzing LCA Using Different Databases
15. Cascade Utilization During the End-of-Life of Product Service Systems: Synergies and Challenges
16. To Facilitate or Not? Understanding the Role of the Teacher in Using a Serious Game
17. Collaborative Serious Games for Awareness on Shared Resources in Supply Chain Management
18. Support for Improved Scrap Tire Re-use and Recycling Decisions
19. Collaborative Serious Games for Awareness on Shared Resources in Supply Chain Management
20. Cascade Use and the Management of Product Lifecycles
21. Decision making and software solutions with regard to waste management
22. Automotive Remanufacturing in the Circular Economy in Europe
23. Analysis on Educating Mechanical Engineers Through Serious Games Using Pervasive Technologies
24. ELLIOT Project Presentation #4
25. Report on IOT Living Labs Continuous Exploration and Evaluation (final)
26. Automotive Remanufacturing in the Circular Economy in Europe.
27. User Requirements and Architectural Design (final version)
28. D2.4 Final version of the ELLIOT Platform
29. D4.2.2 Report on IoT Living Labs methodologies and Tools
30. D4.3.1 Report on IOT Living Labs Continuous Exploration and Evaluation (initial version)
31. D4.3.2 Report on IOT Living Labs Continuous Exploration and Evaluation (interim version)
32. D3.3 Serious Gaming Approach to support Usability of IOT oriented User CoCreation
33. IoT service development via adaptive interfaces: Improving utilization of cyber-physical systems by competence based user interfaces
34. Requirements on learning analytics for facilitated and non facilitated games
35. Logistics IoT services development with a sensor toolkit in an experiential training environment
36. Living lab approach to create an Internet of Things service
37. Uncovering requirements using serious games
38. A GAME-BASED LEARNING COURSE FOR EDUCATION ON REMANUFACTURING SUPPLY CHAINS.
39. Analysis On Educating Mechanical Engineers Through Serious Games Using Pervasive Technologies
40. Shifting Remanufactured Products from Used to New
41. Evaluation of the Recyclability of Traction Batteries Using the Concept of Information Theory Entropy
42. Reuse, Recycling and Recovery of End-of-Life New Energy Vehicles in China
43. E-Book Reader Recyclability
44. Formal and Informal E-waste Collection in Mexico City
45. Extraction Potential of Tantalum from Spent Capacitors Through Bioleaching
46. Planned Obsolescence in Portable Computers - Empirical Research Results -
47. Gaps and Needs within the WEEE Management in Brazil
48. Development and Application of Metrics for Evaluation of Cumulative Energy Efficiency for IT Devices in Data Centers
49. Comparison of Cascaded Utilization with Life Cycle Assessment – a Case Study of Wind Turbine Blades
50. Assessment of the Demand for Critical Raw Materials for the Implementation of Fuel Cells for Stationary and Mobile Applications
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