45 results on '"Kardefelt-Winther, Daniel"'
Search Results
2. Addressing violence against children online and offline
3. Helping Parents Make Sense of Video Game Addiction
4. Excessive internet use : fascination or compulsion?
5. Historical Context and Upcoming Developments in Digital Technologies
6. Global Kids Online: Researching Children's Rights Globally in the Digital Age
7. When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents
8. 2016 Behavioral Addiction: open definition development
9. The moderating role of psychosocial well-being on the relationship between escapism and excessive online gaming
10. Author Correction: Addressing violence against children online and offline
11. A latent class analysis of problematic gaming in a representative multinational sample of European adolescents
12. A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use
13. Problematizing excessive online gaming and its psychological predictors
14. How can we conceptualize behavioural addiction without pathologizing common behaviours?
15. Behavioural Addiction Open Definition 2.0—using the Open Science Framework for collaborative and transparent theoretical development
16. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014)
17. Assessing the diagnostic contribution of internet gaming disorder criteria requires improved content, construct and face validity—a response to Rehbein and colleagues (2015)
18. Media and Information Literacy Among Children on Three Continents: Insights into the Measurement and Mediation of Well-being
19. Meeting the unique challenges of assessing internet gaming disorder
20. Contextualising the link between adolescents’ use of digital technology and their mental health: a multi‐country study of time spent online and life satisfaction
21. Addressing violence against children online and offline
22. Children's time online and well-being outcomes
23. Lost in the chaos: Flawed literature should not generate new disorders
24. A weak scientific basis for gaming disorder: Let us err on the side of caution
25. Using mixed methods to research children’s online opportunities and risks in a global context: the approach of Global Kids Online
26. How can we conceptualize behavioral addiction without pathologizing common behaviors
27. Using research findings for policymaking
28. Global Kids Online research toolkit: qualitative guide
29. Global Kids Online: research synthesis 2015-2016
30. Global Kids Online research toolkit: getting started with the Global Kids Online research toolkit
31. A weak scientific basis for gaming disorder: Let us err on the side of caution
32. Using Mixed Methods to Research Children’s Online Opportunities and Risks in a Global Context: The Approach of Global Kids Online
33. Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
34. Making the case for hypothesis-driven theory testing in the study of Internet Gaming Disorder
35. Scholars' Open Letter to the World Health Organization on Gaming Disorder Proposal
36. Global Kids Online: Researching children’s rights globally in the digital age
37. Conceptualizing Internet use disorders: Addiction or coping process?
38. Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al . (2014)
39. Commentary on: Are we overpathologizing everyday life? A tenable blueprint for behavioral addiction research
40. INTERNET ADDICTION IN PATIENTS WITH SUBSTANCE USE DISORDER.
41. A critical account of DSM-5 criteria for internet gaming disorder
42. Negative Outcomes Scale
43. A critical account of DSM-5 criteria for internet gaming disorder.
44. Scholars' Open Letter to the World Health Organization on Gaming Disorder Proposal
45. Conceptualizing Internet use disorders: Addiction or coping process?
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