84 results on '"Kasahara, Shunichi"'
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2. Investigating the impact of motion visual synchrony on self face recognition using real time morphing
3. 'I am both here and there' Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Caf\'e
4. The Fusion of Malleable Humans and Machines
5. Emergence and collapse of reciprocity in semiautomatic driving coordination experiments with humans
6. Control over self and others’ face: Exploitation and exploration
7. A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing
8. Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience
9. “I am both here and there” Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café
10. ShadowClones: an Interface to Maintain a Multiple Sense of Body-space Coordination in Multiple Visual Perspectives
11. Superception: Exploring new ‘Self’ in the integration of humans and computers
12. Shadow Clones: an Unattended Visual Interface to Enhance the Task Performance in Multiple Space using Gaze-Switching
13. Accessible Parallel Embodiment of Multiple Robotic Avatars in a Cafe
14. Demonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation
15. Low-Latency Motion Transfer with Electromagnetic Actuation for Joint Action
16. Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images
17. MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception
18. Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience
19. Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User
20. Synchronous and Asynchronous Manipulation Switching of Multiple Robotic Embodiment Using EMG and Eye Gaze
21. Human Latent Metrics: Perceptual and Cognitive Response Corresponds to Distance in GAN Latent Space
22. Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch
23. Parallel agency using robot arms
24. Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User
25. Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing
26. Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey
27. Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
28. Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS
29. LighterBody: RNN based Anticipated Virtual Body Makes You Feel Lighter
30. MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception
31. Successful Outcomes in a Stroop Test Modulate the Sense of Agency When the Human Response and the Preemptive Response Actuated by Electrical Muscle Stimulation are Aligned
32. The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War
33. Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study
34. Transparency in Human-Machine Mutual Action.
35. MagniFinger
36. Demonstrating preemptive reaction
37. Fragment shadow
38. Preemptive Action
39. Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump
40. Prolonged Aftereffect of Visuomotor Adaptation to Gradually Distorted Reality Displayed on a See-Through Head-Mounted Device
41. Headlight
42. MagniFinger.
43. Wired muscle
44. Malleable Embodiment
45. We-Coupling!
46. JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera
47. Prolonged Aftereffect of Visuomotor Adaptation to Gradually Distorted Reality Displayed on a See-Through Head-Mounted Device.
48. DEMO_111: JackIn Head : Immersive Experience with First Person Omnidirectional Video
49. Parallel Eyes
50. JackIn head
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