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3. Mixed Reality

5. Enhancing shopping experiences in smart retailing

6. ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations

9. Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication

10. Renewable Mobility in Smart Cities:TheMOVESMART Approach

12. PacMap: Transferring PacMan to the Physical Realm

13. Evaluation of Pervasive Games: Recruitment of Qualified Participants through Preparatory Game Phases

14. Virtual reality learning environments: using high-fidelity avatars to enhance distance learning experience.

15. Interactive Spatial Storytelling for Location-Based Games: A Case Study

16. Enhanced Buying Experiences in Smart Cities: The SMARTBUY Approach

17. Assessment of Virtual Guides’ Credibility in Virtual Museum Environments

20. Conceptual and Technical Aspects of Full-Body Motion Support in Virtual and Mixed Reality

21. Robust Outdoors Marker-Based Augmented Reality Applications: Mitigating the Effect of Lighting Sensitivity

22. Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies

25. Renewable Mobility in Smart Cities:TheMOVESMART Approach

26. An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications

27. Exploring the impact of non‐verbal cues on user experience in immersive virtual reality.

30. Determining Field of View in Outdoors Augmented Reality Applications

35. Mixed Reality

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