151 results on '"Kasapakis, Vlasios"'
Search Results
2. Mobile Persuasive Applications
3. Mixed Reality
4. 3D Modelling Through Photogrammetry in Cultural Heritage
5. Enhancing shopping experiences in smart retailing
6. ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations
7. Virtual reality in education: The impact of high-fidelity nonverbal cues on the learning experience
8. Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
9. Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication
10. Renewable Mobility in Smart Cities:TheMOVESMART Approach
11. ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations
12. PacMap: Transferring PacMan to the Physical Realm
13. Evaluation of Pervasive Games: Recruitment of Qualified Participants through Preparatory Game Phases
14. Virtual reality learning environments: using high-fidelity avatars to enhance distance learning experience.
15. Interactive Spatial Storytelling for Location-Based Games: A Case Study
16. Enhanced Buying Experiences in Smart Cities: The SMARTBUY Approach
17. Assessment of Virtual Guides’ Credibility in Virtual Museum Environments
18. Avatars as storytellers: affective narratives in virtual museums
19. A location history-aware recommender system for smart retail environments
20. Conceptual and Technical Aspects of Full-Body Motion Support in Virtual and Mixed Reality
21. Robust Outdoors Marker-Based Augmented Reality Applications: Mitigating the Effect of Lighting Sensitivity
22. Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies
23. Social Virtual Reality: Implementing Non-verbal Cues in Remote Synchronous Communication
24. Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype
25. Renewable Mobility in Smart Cities:TheMOVESMART Approach
26. An Efficient Geometric Approach for Occlusion Handling in Outdoors Augmented Reality Applications
27. Exploring the impact of non‐verbal cues on user experience in immersive virtual reality.
28. Mobile Persuasive Applications
29. Revisiting design guidelines for pervasive games
30. Determining Field of View in Outdoors Augmented Reality Applications
31. Special issue on virtual and mixed reality in culture and heritage
32. 3D Modelling Through Photogrammetry in Cultural Heritage
33. Social Virtual Reality
34. Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies
35. Mixed Reality
36. The eCOMPASS multimodal tourist tour planner
37. Pervasive gaming: Status, trends and design principles
38. Users as Craftspeople: Demonstrating Traditional Crafts using Interactive Immersive Virtual Reality
39. Hand Tracking vs Motion Controllers: The effects on Immersive Virtual Reality Game Experience
40. Scenic route planning for tourists
41. Sign Language in Immersive VR: Design, Development, and Evaluation of a Testbed Prototype
42. Experience Variations Between Immersive and Non-Immersive RPGs
43. The Effect of In-Game Advertising on Non-Immersive Game Experience
44. Virtual reality learning environments: using high-fidelity avatars to enhance distance learning experience
45. Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration
46. Herstory: an AR storytelling application presenting women's heroic lives in public space
47. First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters.
48. Does having a virtual body make a difference during cinematic vr experiences?
49. Exploring non-verbal cues and user attention in IVR with eye tracking technologies
50. Pervasive games field trials: recruitment of eligible participants through preliminary game phases
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.