793 results on '"King, Daniel L."'
Search Results
2. Gaming Disorder Among Children and Adolescents
3. Examining the Role of Sports Betting Marketing in Youth Problem Gambling
4. Understanding the Risks and Individual Difference Factors Associated with Engagement in Monetised (Play-to-Earn) Gaming
5. Uncovering the associations between different motivations and the heterogeneity of problematic smartphone use: a person-centered perspective
6. The Practice and Feasibility of Screening, Treatment, and Referral for Gaming Problems in Gambling, Alcohol and Other Drugs, and Youth Services
7. Mapping Youth Awareness of Sports Betting Advertising During the 2022 FIFA World Cup
8. Stigma and other public perceptions of recreational gaming and gaming disorder: A large-scale qualitative analysis
9. The acculturation challenge: A longitudinal investigation of acculturative stress and mental health of Chinese international students in Australia
10. Evaluating the effect of detached mindfulness techniques on gaming-related urges and intentions to play
11. My Facebook family : should adolescent psychiatric evaluation include information about online social networks?
12. Disorders due to addictive behaviors and impulse control disorders.
13. Clinical features and axis 1 comorbidity of Australian adolescent pathological Internet and video games users
14. Issues for DSM-5 : Video-gaming disorder?
15. The predictive power of impaired control after controlling for correlates of gaming disorder
16. Young People’s Perceptions of the Effects and Value of Sports Betting Inducements
17. Impaired control and gaming-related harm in relation to gaming Disorder
18. Research Directions in the Study of Gaming-Related Escapism: a Commentary to Melodia, Canale, and Griffiths (2020)
19. Author Correction: Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study)
20. A taxonomy of technology design features that promote potentially addictive online behaviours
21. Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm
22. Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling
23. Problematic online behaviors and psychopathology in Australia
24. A systematic review and meta-analysis of risky decision-making in specific domains of problematic use of the internet: Evidence across different decision-making tasks
25. Impaired control over gaming scale (ICOGS): Development, confirmatory factor validation, and psychometric evaluation
26. Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder
27. Toward a delineation of the differences between high engagement and problem gaming
28. Testing the spectrum hypothesis of problematic online behaviors: A network analysis approach
29. Advances in problematic usage of the internet research – A narrative review by experts from the European network for problematic usage of the internet
30. Is There a Continuum of Behavioural Dependence in Problem Gambling? Evidence from 15 Years of Australian Prevalence Research
31. Current Advances in Behavioral Addictions: From Fundamental Research to Clinical Practice.
32. The impact of COVID-19 on addiction treatment in New Zealand
33. Pictograms to aid laypeople in identifying the addictiveness of gambling products (PictoGRRed study)
34. Demographic Insights into the Decline in Electronic Gaming Machine Participation in South Australia
35. Avatar identification and problematic gaming: The role of self-concept clarity
36. Contributors
37. Clinical interventions for technology-based problems
38. "Phones off while school's on": Evaluating problematic phone use and the social, wellbeing, and academic effects of banning phones in schools.
39. User-avatar bond as diagnostic indicator for gaming disorder: A word on the side of caution: Commentary on: Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning (Stavropoulos et al., 2023).
40. From active escapism to virtual withdrawal: Validation of the Compensatory-Dissociative Online Gaming scales (C-DOGs).
41. Comparing the Mental Health and Wellbeing of Domestic and International Tertiary Students: A Systematic Review and Meta-Analysis.
42. Delineating adaptive esports involvement from maladaptive gaming: a self-regulation perspective
43. Clarifying terminologies in research on gaming disorder and other addictive behaviors: distinctions between core symptoms and underlying psychological processes
44. Avatar- and self-related processes and problematic gaming: A systematic review
45. Gaming Disorder Among Female Adolescents: A Hidden Problem?
46. Fortnite microtransaction spending was associated with peers’ purchasing behaviors but not gaming disorder symptoms
47. Screening and assessment tools for gaming disorder: A comprehensive systematic review
48. Contribution of Game Genre and Structural Game Characteristics to the Risk of Problem Gaming and Gaming Disorder: a Systematic Review
49. Measuring Gambling Harm: The Influence of Response Scaling on Estimates and the Distribution of Harm Across PGSI Categories
50. Near Miss in a Video Game: an Experimental Study
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