103 results on '"Kjeldgaard‐Christiansen, Jens"'
Search Results
2. The Voice of the People: Populism and Donald Trump’s Use of Informal Voice
3. First They Scream, Then They Laugh: The Cognitive Intersections of Humor and Fear
4. What Is Creepiness, and What Makes ChatGPT Creepy?
5. What Science Can't Know: On Scientific Objectivity and the Human Subject
6. 'Unbreakable, Incorruptible, Unyielding': Doom as an Agency Simulator
7. Disney's Shifting Visions of Villainy from the 1990s to the 2010s: A Biocultural Analysis
8. Do dark personalities prefer dark characters? A personality psychological approach to positive engagement with fictional villainy
9. Pandemic practice: Horror fans and morbidly curious individuals are more psychologically resilient during the COVID-19 pandemic
10. An Evolutionary Approach to Horror Media
11. Obscurantism in Academic Writing
12. Disneys helte og skurke mellem natur og kultur
13. Audiovisual Media
14. Horror as Entertainment
15. Article reviews: Audiovisual media (fall 2022)
16. Audiovisual media (spring 2022)
17. What Science Can't Know:On Scientific Objectivity and the Human Subject
18. The Voices of Game Worlds: A Sociolinguistic Analysis of Disco Elysium.
19. The Voices of Game Worlds: A Sociolinguistic Analysis of Disco Elysium
20. Dark Personalities Dark Characters
21. DOOM (1993)
22. Evil Voices in Popular Fictions: The Case of The Exorcist.
23. Evil Voices in Popular Fictions:The Case of The Exorcist
24. Relatable Motives and Righteous Causes; or, Why the Sympathetic Antihero is Not a Moral Psychological Mystery
25. Audiovisual Media
26. Breuer , Johannes , Daniel Pietschmann , Benny Liebold , and Benjamin P. Lange , eds. 2018. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers . New York: Routledge. 252 pages, 12 b/w illustrations. Hardcover $140.00; E-book $49.46.
27. Audiovisual Media (fall 2020)
28. Evil Origins: A Darwinian Genealogy of the Popcultural Villain
29. Evil Voices
30. “We are legion”: Possession myth as a lens for understanding cultural and psychological evolution.
31. 'Unbreakable, incorruptible, unyielding':Doom as an agency simulator
32. Breuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange, eds. 2018. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers
33. Narrative video game aesthetics and egocentric ethics
34. Gregory Currie: Imagining and Knowing: The Shape of Fiction. Oxford: Oxford University Press. 2020
35. Horror, personality, and threat simulation: A survey on the psychology of scary media.
36. Pandemic Practice: Horror Fans and Morbidly Curious Individuals Are More Psychologically Resilient During the COVID-19 Pandemic
37. A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games
38. Johannes Breuer, Daniel Pietschmann, Benny Liebold, and Bejamin P. Lange, eds. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers
39. Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes
40. Threat simulation in virtual limbo: An evolutionary approach to horror video games
41. Interdisciplinary: To Be or Not to Be?
42. Who Roots for the Villain::A Survey on the Psychology of Positive Engagement with Villainous Characters
43. Skurken har ændret udseende
44. Villains
45. The Psychological Underpinnings of Horror Media:Survey Results and Theoretical Implications
46. A Structure of Antipathy
47. Skurke
48. ‘A Monster for the Ages':Anton Chigurh and the Image of Evil
49. Boudry, Maarten, and Massimo Pigliucci. 2017. Science Unlimited? The Challenges of Scientism.
50. Social Signals and Antisocial Essences: The Function of Evil Laughter in Popular Culture
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