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3. A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds

8. Looking fear in the eye: Gamified virtual reality exposure towards spiders for children using attention based feedback.

16. SpEYEders: Gamified Virtual Reality Exposure towards Spiders for Children Utilizing Eye Tracking Based Feedback for Visual Attention

19. Utilizing the Proteus Effect to Improve Performance Using Avatars in Virtual Reality

21. Towards Inducing Weight Perception in Virtual Reality Through a Liquid-based Haptic Controller

24. Computer-Assisted Avatar-Based Treatment for Dysfunctional Beliefs in Depressive Inpatients: A Pilot Study

26. 'Healthy' Deceits with Mixed Reality

27. Towards an Investigation of Embodiment Time in Virtual Reality

34. Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality

37. SentiBooks

39. Money laundering

40. The Extent of the Proteus Effect as a Behavioral Measure for Assessing User Experience in Virtual Reality

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