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1. PSPACE-Hard 2D Super Mario Games: Thirteen Doors

2. Reconfiguration of Non-crossing Spanning Trees

3. Snipperclips: Cutting Tools into Desired Polygons using Themselves

4. Compacting Squares: Input-Sensitive In-Place Reconfiguration of Sliding Squares

5. Robot Development and Path Planning for Indoor Ultraviolet Light Disinfection

6. Hardness of Token Swapping on Trees

7. Efficient Segment Folding is Hard

8. Characterizing Universal Reconfigurability of Modular Pivoting Robots

9. Reconfiguration of Connected Graph Partitions via Recombination

10. New Results in Sona Drawing: Hardness and TSP Separation

11. Distance bounds for high dimensional consistent digital rays and 2-D partially-consistent digital rays

12. Negative Instance for the Edge Patrolling Beacon Problem

13. Kinetic Geodesic Voronoi Diagrams in a Simple Polygon

14. Universal Reconfiguration of Facet-Connected Modular Robots by Pivots: The $O(1)$ Musketeers

15. Graphs with large total angular resolution

16. Circumscribing Polygons and Polygonizations for Disjoint Line Segments

17. Reconfiguration of Connected Graph Partitions

18. Routing in Histograms

21. Geometric Algorithms with Limited Workspace: A Survey

22. Routing on the Visibility Graph

26. Rectilinear Link Diameter and Radius in a Rectilinear Polygonal Domain

27. Constrained Routing Between Non-Visible Vertices

28. Balanced Line Separators of Unit Disk Graphs

29. Dynamic Graph Coloring

30. Gap-planar Graphs

31. Geodesic Order Types

32. Helly Numbers of Polyominoes

33. Balanced partitions of 3-colored geometric sets in the plane

34. Improved Time-Space Trade-offs for Computing Voronoi Diagrams

35. Line Segment Covering of Cells in Arrangements

36. Packing Plane Spanning Trees and Paths in Complete Geometric Graphs

37. Experimental Study of Compressed Stack Algorithms in Limited Memory Environments

38. Faster Algorithms for Growing Prioritized Disks and Rectangles

39. Routing in Polygonal Domains

40. Packing Short Plane Spanning Graphs in Complete Geometric Graphs

41. Stabbing segments with rectilinear objects

42. Symmetric Assembly Puzzles are Hard, Beyond a Few Pieces

43. Geometric Biplane Graphs I: Maximal Graphs

44. Geometric Biplane Graphs II: Graph Augmentation

45. Negative Instance for the Edge Patrolling Beacon Problem

46. Reconfiguration of Connected Graph Partitions via Recombination

47. High Dimensional Consistent Digital Segments

48. Hanabi is NP-hard, Even for Cheaters who Look at Their Cards

49. Colored Spanning Graphs for Set Visualization

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