388 results on '"Kris Luyten"'
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2. Substitute Buttons: Exploring Tactile Perception of Physical Buttons for Use as Haptic Proxies
3. Improving the Translation Environment for Professional Translators
4. The Art of Timing: Effects of AR Guidance Timing on Speed Control.
5. Anthropomorphic User Interfaces: Past, Present and Future of Anthropomorphic Aspects for Sustainable Digital Interface Design.
6. Evaluation of AR Pattern Guidance Methods for a Surface Cleaning Task.
7. Second Workshop on Engineering Interactive Systems Embedding AI Technologies.
8. 50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey.
9. Conception, Approval and First Evaluation of a New Master's Program Engineering Technology: Software Systems (Informatics) in Belgium.
10. A Visual Design Space for One-Dimensional Intelligible Human-Robot Interaction Visualizations.
11. AntHand: Interaction Techniques for Precise Telerobotic Control Using Scaled Objects in Virtual Environments.
12. ViRgilites: Multilevel Feedforward for Multimodal Interaction in VR.
13. AR Guidance Design for Line Tracing Speed Control.
14. History in Motion: Interactive 3D Animated Visualizations for Understanding and Exploring the Modeling History of 3D CAD Designs.
15. Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making Processes.
16. Exploring Alternative Text Input Modalities in Virtual Reality: A Comparative Study.
17. Direct Feedforward Techniques for the ViRgilites System.
18. Context-Aware Support of Dexterity Skills in Cross-Reality Environments.
19. Demonstrating History in Motion: Interactive 3D Animated Visualizations for Understanding and Exploring the Modeling History of 3D CAD Designs.
20. Choreobot: A Reference Framework and Online Visual Dashboard for Supporting the Design of Intelligible Robotic Systems.
21. FortClash: Predicting and Mediating Unintended Behavior in Home Automation.
22. An Interactive Design Space for Wearable Displays.
23. Engineering Interactive Computing Systems 2022: Editorial Introduction.
24. PACMHCI - Engineering Interactive Computing Systems, June 2023: Editorial Introduction.
25. HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry.
26. Impact of Situational Impairment on Interaction with Wearable Displays.
27. Attracktion: Field Evaluation of Multi-Track Audio as Unobtrusive Cues for Pedestrian Navigation.
28. Model-based Engineering of Feedforward Usability Function for GUI Widgets.
29. HCI and worker well-being in manufacturing industry.
30. LaserSVG: Responsive Laser-Cutter Templates.
31. Fortune Nets for Fortunettes: Formal, Petri Nets-Based, Engineering of Feedforward for GUI Widgets.
32. TaskHerder: a wearable minimal interaction interface for mobile and long-lived task execution.
33. Individualising Graphical Layouts with Predictive Visual Search Models.
34. FORTNIoT: Intelligible Predictions to Improve User Understanding of Smart Home Behavior.
35. Rataplan: Resilient Automation of User Interface Actions with Multi-modal Proxies.
36. Towards Tool-Support for Robot-Assisted Product Creation in Fab Labs.
37. Re-thinking Traceability: A Prototype to Record and Revisit the Evolution of Design Artefacts.
38. Familiarisation: Restructuring Layouts with Visual Learning Models.
39. Fortunettes: Feedforward about the Future State of GUI Widgets.
40. Enhancing Patient Motivation through Intelligibility in Cardiac Tele-rehabilitation.
41. StrutModeling: A Low-Fidelity Construction Kit to Iteratively Model, Test, and Adapt 3D Objects.
42. DICE-R: defining human-robot interaction with composite events.
43. Coaching Compliance: A Tool for Personalized e-Coaching in Cardiac Rehabilitation.
44. Capturing Design Decision Rationale with Decision Cards.
45. Untangling Design Meetings: Artefacts as Input and Output of Design Activities.
46. Smart Makerspace: A Web Platform Implementation.
47. Toward specifying Human-Robot Collaboration with composite events.
48. Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis.
49. Back on bike: the BoB mobile cycling app for secondary prevention in cardiac patients.
50. ReHappy: The House Elf that serves your Rehabilitation Exercises.
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