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1. Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial

2. Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education

3. Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum

4. Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course

6. Using 3D printed badges to improve student performance and reduce dropout rates in STEM higher education

7. Harmonizing DevOps Taxonomies -- Theory Operationalization and Testing

8. Development and Comparison of Reference Equations for the Six-Minute Walk Test in Spanish Healthy Adults Aged 45–85 Years

9. DevOps Team Structures: Characterization and Implications

10. Reliability in Software Engineering Qualitative Research through Inter-Coder Agreement: A guide using Krippendorff's $\alpha$ & Atlas.ti

11. Why are many businesses instilling a DevOps culture into their organization?

15. ChatGPT in Computer Science Education: A Case Study on a Database Administration Course.

18. I Jornadas de Innovación Educativa 24 de junio de 2024: Libro de resúmenes

19. Lo posthumano en la era del Antropoceno. Transhumanismo, hibridación y agencia no-humana en la trilogía Arrebato, de Enki Bilal

20. Integrating Artificial Intelligence in Higher Education: Potential, Challenges and Opportunities

21. Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum

22. Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial

23. Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education

24. Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?

25. Mejora de la calidad de los datos mediante Azure, Snowflake y Data Build Tool

26. Validation Race: Un videojuego educativo sobre verificación y validación de software realizado con Unity

27. Impacto del software en la violencia de género: exploración de desafíos y oportunidades y desarrollo de Shield Sudoku

28. Integración de la Inteligencia Artificial en la Educación Superior: Potencial, Desafíos y Oportunidades

36. Reliability in software engineering qualitative research through Inter-Coder Agreement

37. Are Virtual Reality Serious Video Games More Effective Than Web Video Games?

38. Comparing effectiveness of educational video games of different genres in computer science education

39. El tambor de hojalata: biopolítica y violencia fática

40. Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum

41. Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education

42. The War Experience in All Quiet on the Western Front: Dehumanization and (Re)humanization of Death

43. Desarrollo de aplicación web para la gestión eficiente de turnos en el aula: Un enfoque innovador para mejorar la organización académica. Gestión de turnos WebApp ETSISI

44. 'Er weiß nich zu leben, noch zu sterben!': biopolitische Praktiken in Günter Grass' 'Die Blechtrommel'. Eine Annährung über die bildenden Künste und Märchen

46. Estudio empírico del grado de implantación de metodologías ágiles y estrategias DevOps en una empresa de desarrollo software para automoción

47. Despliegue en un entorno real de UPMGo: Sistema de viajes compartidos

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