114 results on '"Lacave, Carmen"'
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2. A Pilot Experience to Raise Awareness Among Computer Science Undergraduates About the Gender Biases of Algorithms
3. Factors Related to Teaching Quality: A Validated Questionnaire to Assess Teaching in Spanish Higher Education
4. A Pilot Experience to Raise Awareness Among Computer Science Undergraduates About the Gender Biases of Algorithms
5. A Modern Approach to Personalize Exergames for the Physical Rehabilitation of Children Suffering from Lumbar Spine
6. Advances in Artificial Intelligence and Statistical Techniques with Applications to Health and Education.
7. Analyzing the influence of a visualization system on students’ emotions: An empirical case study
8. Individual differences in computer programming: a systematic review
9. A Comprehensive Usability Measurement Tool for m-Learning Applications
10. A modern approach to supporting program visualization: from a 2D notation to 3D representations using augmented reality
11. Learn-CIAN: A Visual Language for the Modelling of Group Learning Processes
12. A Preliminary Instrument for Measuring Students' Subjective Perceptions of Difficulties in Learning Recursion
13. A Modern Approach to Personalize Exergames for the Physical Rehabilitation of Children Suffering from Lumbar Spine
14. Correction to: A Modern Approach to Personalize Exergames for the Physical Rehabilitation of Children Suffering from Lumbar Spine
15. Correction to: A Modern Approach to Personalize Exergames for the Physical Rehabilitation of Children Suffering from Lumbar Spine
16. Advances in Artificial Intelligence and Statistical Techniques with Applications to Health and Education
17. Gender biased algorithms
18. Assessing the effectiveness of new devices for accessing learning materials: An empirical analysis based on eye tracking and learner subjective perception
19. Analyzing Collaborative Problem Solving with Bayesian Networks
20. Knowledge Acquisition in PROSTANET – A Bayesian Network for Diagnosing Prostate Cancer
21. Supporting Planning and Anticipation for Children with ASD Attending Medical Appointments
22. Graphical Explanation in Bayesian Networks
23. PlanTEA: Supporting Planning and Anticipation for Children with ASD Attending Medical Appointments
24. Delving into gender gap perceptions of computing students: A replication study.
25. Gender differences in the perceptions of the educational process of undergraduate student teachers
26. The Impact of COVID-19 in Collaborative Programming. Understanding the Needs of Undergraduate Computer Science Students
27. La elección de intensificaciones del Grado de Informática de la Escuela Superior de Informática de la Universidad de Castilla-La Mancha y el perfil del estudiante de cada una
28. COLLECE 2.0: Un sistema para el aprendizaje colaborativo de la programación sobre Eclipse, con una metáfora multidimensional para la visualización de programas
29. Explanation of Bayesian networks and influence diagrams in Elvira
30. Home Rehabilitation Based on Gamification and Serious Games for Young People: A Systematic Mapping Study
31. Use of Elvira’s explanation facility for debugging probabilistic expert systems
32. A modern approach to supporting program visualization: from a 2D notation to 3D representations using augmented reality
33. Personalising Exergames for the Physical Rehabilitation of Children Affected by Spine Pain
34. Graphical Explanation in Bayesian Networks
35. Collaborative Modeling of Group Learning Applications Using Eclipse Technology
36. COLLECE-2.0: A real-time collaborative programming system on Eclipse
37. ANGELA
38. Towards effective educational feedback through Augmented Audience Response Systems.
39. Diseño de una aplicación de apoyo a la dirección de los centros universitarios basada en redes bayesianas
40. The GreedEx experience: Evolution of different versions for the learning of greedy algorithms
41. Learning Analytics to identify dropout factors of Computer Science studies through Bayesian networks
42. ANGELA.
43. Redes bayesianas para identificar perfiles de estudiante. Aplicación al estudio del abandono de las titulaciones de Informática en la Universidad de Castilla-La Mancha
44. iProg
45. Una Herramienta de diseño y análisis de instrumentos de evaluación e indagación docente
46. CHICO 2019 (Computer - Human Interaction and Collaboration), UCLM.
47. Evaluación de una innovación docente a través de un diseño estadístico cuasi-experimental: aplicación al aprendizaje de la recursividad
48. Análisis de la fiabilidad y validez de un cuestionario docente
49. Una herramienta de diseño y análisis de instrumentos de evaluación e indagación docente
50. Identificando algunas causas del fracaso en el aprendizaje de la recursividad: Análisis experimental en las asignaturas de programación
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