Search

Your search keyword '"Lange, Belinda"' showing total 21 results

Search Constraints

Start Over You searched for: Author "Lange, Belinda" Remove constraint Author: "Lange, Belinda"
21 results on '"Lange, Belinda"'

Search Results

1. Virtual Reality Action Observation and Motor Imagery to Enhance Neuroplastic Capacity in the Human Motor Cortex: A Pilot Double-blind, Randomized Cross-over Trial.

2. Physiotherapy assessment in people with neurological conditions—Evidence for the most frequently included domains: A mixed‐methods systematic review.

3. Reliability of Computerized Eye-Tracking Reaction Time Tests in Non-Athletes, Athletes, and Individuals with Traumatic Brain Injury.

4. Choosing virtual and augmented reality hardware for virtual rehabilitation: Process and considerations.

5. Considerations in the Efficacy and Effectiveness of Virtual Reality Interventions for Stroke Rehabilitation: Moving the Field Forward.

6. Designing informed game-based rehabilitation tasks leveraging advances in virtual reality.

7. User Centered Design and Development of a Game for Exercise in Older Adults.

8. Effectiveness of smartphone apps for the self-management of low back pain in adults: a systematic review.

9. Availability, content and quality of commercially available smartphone applications for the self-management of low back pain: a systematic assessment.

10. Effectiveness of Multimodal Training Compared to a Uni-Modal Walking Intervention on Postural Control, Strength, Gait Speed and Flexibility in Community-Dwelling Older Adults.

11. Mixed methods, single case design, feasibility trial of a motivational conversational agent for rehabilitation for adults with traumatic brain injury.

12. The clinical course of acute, subacute and persistent low back pain: a systematic review and meta-analysis.

14. The Use of Digital Technologies in the Inpatient Setting to Promote Communication During the Early Stage of an Infectious Disease Outbreak: A Scoping Review.

15. A feasibility study of teaching motivational interviewing in a fully online environment using a virtual client.

16. Chair design for older immobile people: Comparison of pressure mapping and manual handling outcomes.

17. Towards a unifying caring life‐course theory for better self‐care and caring solutions: A discussion paper.

18. Effects of the brain-damaged side after stroke on the learning of a balance task in a non-immersive virtual reality environment.

19. Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit

20. Virtual Reality Goes to War: A Brief Review of the Future of Military Behavioral Healthcare.

21. Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit PlusTM for frail older adults: A randomized feasibility clinical trial.

Catalog

Books, media, physical & digital resources