39 results on '"Largeteau-Skapin, Gaelle"'
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2. Discrete analytical objects in the body-centered cubic grid
3. Shear Based Bijective Digital Rotation in Hexagonal Grids
4. Body Centered Cubic Grid - Coordinate System and Discrete Analytical Plane Definition
5. A 2D and 3D discrete bisector function based on annulus
6. Importance-Based Scheduling to Manage Multiple Core Defection in Real-Time Systems
7. Unfolding Level 1 Menger Polycubes of Arbitrary Size With Help of Outer Faces
8. A Discrete Bisector Function Based on Annulus
9. Rhombic Dodecahedron Grid—Coordinate System and 3D Digital Object Definitions
10. Digital Two-Dimensional Bijective Reflection and Associated Rotation
11. Sphere Construction on the FCC Grid Interpreted as Layered Hexagonal Grids in 3D
12. Collaborating with an Artist in Digital Geometry
13. Digital Surfaces of Revolution Made Simple
14. Digital Two-Dimensional Bijective Reflection and Associated Rotation
15. A Discrete Bisector Function Based on Annulus
16. Thoughts on 3D Digital Subplane Recognition and Minimum-Maximum of a Bilinear Congruence Sequence
17. Optimal Consensus Set for nD Fixed Width Annulus Fitting
18. Implicit Digital Surfaces in Arbitrary Dimensions
19. Remainder approach for the computation of digital straight line subsegment characteristics
20. Digital Surface of Revolution with Hand-Drawn Generatrix
21. O(n 3logn) Time Complexity for the Optimal Consensus Set Computation for 4-Connected Digital Circles
22. Optimal Consensus Set for Annulus Fitting
23. Properties and Applications of the Simplified Generalized Perpendicular Bisector
24. Generalized Perpendicular Bisector and Circumcenter
25. Ω-Arithmetization of Ellipses
26. Ω-Arithmetization: A Discrete Multi-resolution Representation of Real Functions
27. Adaptive Pixel Resizing for Multiscale Recognition and Reconstruction
28. Arithmetization of a Circular Arc
29. Local Non-planarity of Three Dimensional Surfaces for an Invertible Reconstruction: k-Cuspal Cells
30. A First Look into a Formal and Constructive Approach for Discrete Geometry Using Nonstandard Analysis
31. Collaborating with an Artist in Digital Geometry
32. Two Discrete-Euclidean Operations Based on the Scaling Transform
33. Foundational aspects of multiscale digitization
34. Digital Surfaces of Revolution Made Simple
35. Generalized Perpendicular Bisector and exhaustive discrete circle recognition
36. Implicit Digital Surfaces in Arbitrary Dimensions
37. O(n 3logn) Time Complexity for the Optimal Consensus Set Computation for 4-Connected Digital Circles
38. Optimal consensus set for digital Flake hyperspheres in nD
39. Optimal consensus set and preimage of 4-connected circles in a noisy environment.
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