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4. A reinforcement learning enhanced memetic algorithm for multi-objective flexible job shop scheduling toward Industry 5.0.

6. Impact of learning effect modelling in flowshop scheduling with makespan minimisation based on the Nawaz-Enscore-Ham algorithm.

7. Hybrid Multi-Objective Artificial Bee Colony for Flexible Assembly Job Shop with Learning Effect.

8. What is the learning effect of video review in postgraduate medical education: a systematic review.

9. What do we know: positive impact of hip-hop pedagogy on student's learning effects.

10. Effectiveness of Role-play Method: A Meta-analysis.

11. Single machine scheduling with generalized due-dates, learning effect, and job-rejection.

12. Information on local financial reforms and cognitive processes of citizens.

13. Meta-analysis on effects of artificial intelligence education in K-12 South Korean classrooms.

14. What is the learning effect of video review in postgraduate medical education: a systematic review

16. An energy-efficient unrelated parallel machine scheduling problem with learning effect of operators and deterioration of jobs.

17. 人机协同教学对学习效果 和学习投入的影响研究.

18. Single-machine group scheduling with general linear deterioration and truncated learning effects.

19. Lack of Neuromuscular Fatigue Due to Recreational Doubles Pickleball.

20. What do we know: positive impact of hip-hop pedagogy on student's learning effects

21. An effective heuristic based on 3-opt strategy for seru scheduling problems with learning effect.

22. A concise guide to scheduling with learning and deteriorating effects.

25. Lack of Neuromuscular Fatigue Due to Recreational Doubles Pickleball

26. Permutation flow shop energy-efficient scheduling with a position-based learning effect.

27. Single-Machine Scheduling with Simultaneous Learning Effects and Delivery Times.

28. Permutation flow shop scheduling with makespan objective and truncated learning effects.

29. An inventory model under power pattern demand having trade credit facility and preservation technology investment with completely backlogged shortages.

30. The perspective of teaching systems: The effectiveness of two online teaching approaches in K-12 and school stages differences.

31. Travel for health as a type of niche tourism and economic growth: A cross‐country panel data analysis.

32. 视频中的交互设计可以促进学习吗? ——基于 53 项实验与准实验的元分析.

33. 如何引导更有效——引导时机和方式对程序性知识教学视频学习效果的影响研究.

34. A production supply chain inventory model with queuing application and carbon emissions under learning effect.

35. Single-machine common due-window assignment and scheduling with position-dependent weights, delivery time, learning effect and resource allocations.

36. Dynamic pricing and replenishment policy under price, time, and service level-dependent demand and preservation investment.

37. Single machine scheduling problems with truncated learning effects and exponential past-sequence-dependent delivery times.

38. 面向小学数学的思维能力训练有效果吗?——基于 51 篇国内外实证研究的元分析.

43. 《旅游学概论》课程思政教学设计及学习效果研究.

46. A Sustainable Supply Chain Model with a Setup Cost Reduction Policy for Imperfect Items under Learning in a Cloudy Fuzzy Environment.

47. 身体姿势如何影响沉浸式虚拟现实环境下 的学习?: 基于学习者的空间能力视角...

48. 教学视频角色表征对学习影响的多模态数据 融合分析.

49. 人工智能技术应用下的混合式教学中教师发展.

50. Multimodal interaction in virtual reality supported education: a systematic review.

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