29 results on '"Lee, Youseok"'
Search Results
2. Self-Quantification of Services: Cost of Real-Time Feedback
3. From intuition to intelligence: a text mining–based approach for movies' green-lighting process
4. Psychological determinants of non-attendees’ resistance toward performing arts
5. Impact of online information on the diffusion of movies: Focusing on cultural differences
6. Look! don’t let it weigh you down: The effect of visual density on perceived product heaviness and evaluation
7. Impact of CSR news reports on firm value
8. Determinants of growth and decline in mobile game diffusion
9. Do we always adopt Facebook friends’ eWOM postings? The role of social identity and threat
10. The diffusion pattern of new products: evidence from the Korean movie industry
11. Market Segmentation Approach Using Topic Model Analysis: Focusing on Movie Market
12. From intuition to intelligence: a text mining–based approach for movies' green-lighting process
13. The Effect of the COVID-19 outbreak on Increasing Returns to Information: Evidence from the Korean Popular Music Market
14. Research on the Interrelationship Among Volume and Valence of eWOM and the Number of Visitors of a Museum
15. Segmentation of Performing Arts Market: An Application of Latent Class Analysis and Decision Tree Analysis to Infrequent Attendees
16. Reciprocal Relationship between Movies and the Movie-Themed Mobile Games
17. Market Segmentation Approach Using Topic Model Analysis: Focusing on Movie Market
18. Exploratory Research on the Differences of Determinants between Performance Indexes of Freemium Mobile Game
19. The effects of collaborated character’s image congruence on cosmetic products evaluation: The relative importance of ideal and actual self-image congruence
20. Impact of Publicizing Corporate Social Responsibility on Firm Value
21. Effect of Motivation Type and Reward Uncertainty on Consumers’ Marketing Promotion Participation
22. Effect of Retro-design on Product Attitude and Purchase Intention towards High-Technology Products: Mediating Effect of Perceived Newness
23. Do we always adopt Facebook friends’ eWOM postings? The role of social identity and threat
24. Exploring the Impact of Distributor’s Decision Making on Movie Diffusion : The Case of Korean Market
25. Internet Search Behavior and Box Office Performance
26. THE DETERMINANTS OF GROWTH AND DECLINE IN MOBILE GAME DIFFUSION
27. CAN YOU COUNT ON WHAT FACEBOOK FRIENDS SAY? THE EFFECT OF SOCIAL IDENTITY THREAT ON EWOM EVALUATION
28. Growth Story of X-Mon Games : Swift Grasp and Action on the Market Trend
29. A generalized Bass model for predicting the sales patterns of motion pictures having seasonality and herd behavior
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